Player Matchup

Ravana
Ravana
Platinum II
Jungussy
Ravana
Platinum II
Level 69
God Stats
12W - 12L
1,564 SR
Queue Stats
133W - 112L
2,146 MMR
Solo
Shiva
Shiva
Diamond IV
LegendaryChidori
Shiva
Diamond IV
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 230L
1,934 MMR
Solo
Janus
Janus
Diamond IV
Realistic_Vibe
Janus
Diamond IV
Level 189
God Stats
1W - 5L
1,682 SR
Queue Stats
125W - 112L
1,953 MMR
Solo
Ganesha
Ganesha
Diamond III
arachnussyOF
Ganesha
Diamond III
Level 85
God Stats
13W - 10L
1,725 SR
Queue Stats
150W - 128L
1,972 MMR
Solo
Anhur
Anhur
Diamond IV
sonetlumier
Anhur
Diamond IV
Level 117
God Stats
10W - 13L
1,589 SR
Queue Stats
253W - 234L
2,077 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 118
1,612 SR
2,016 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 118
1,596 SR
1,941 MMR
Raijin
Raijin
Diamond V
 
Raijin
Diamond V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Diamond V
BornBetta
Horus
Diamond V
Level 48
God Stats
1W - 1L
1,364 SR
Queue Stats
36W - 17L
2,211 MMR
Party 2
Atlas
Atlas
Diamond IV
Creatureslayer6
Atlas
Diamond IV
Level 139
God Stats
8W - 5L
1,563 SR
Queue Stats
90W - 81L
1,970 MMR
Party 1
Ullr
Ullr
Diamond I
FactsRelaxed
Ullr
Diamond I
Level 158
God Stats
67W - 64L
1,736 SR
Queue Stats
756W - 729L
2,198 MMR
Solo
Apollo
Apollo
Platinum I
stαtik
Apollo
Platinum I
Level 129
God Stats
4W - 2L
1,817 SR
Queue Stats
75W - 68L
1,827 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Jungussy
Ravana
7
0 / 1 / 0
3,909
652
1,881
3,275
1,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 0
4,331
722
2,502
5,384
1,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 1 / 0
3,817
636
1,808
2,599
727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
arachnussyOF
Ganesha
6
0 / 3 / 0
3,817
636
1,084
6,399
3,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 0
3,735
623
2,680
4,236
1,302
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Ao KuangAthenaThothSusano

VS

Bans
KaliOsirisThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
1 / 0 / 2
4,578
763
2,074
2,605
612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
BornBetta
Horus
7
2 / 0 / 0
4,035
673
2,448
4,286
2,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
2 / 0 / 3
4,457
743
2,639
4,991
2,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 2
4,149
692
2,029
5,038
1,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
stαtik
Apollo
7
3 / 0 / 1
4,223
704
4,037
4,289
975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
9
9
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
0
2
2
W
Horus
BornBetta
Horus
2
0
0
2
W
2
0
3
3.5
W
1
1
2
2
L
Ravana
Jungussy
Ravana
0
1
0
0
L
0
2
0
0
L
1
1
0
1
L
Ganesha
arachnussyOF
Ganesha
0
3
0
0
L
0
2
0
0
W
Apollo
stαtik
Apollo
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,955
Damage
13,227
21,893
Taken
21,209
7,896
Mitigated
7,830
4,978
Healing
9,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,074
333
0
545
2,605
612
0
279
2,260
30,101
0
W
Horus
BornBetta
Horus
2,448
1,069
169
2,080
4,286
2,108
0
0
4,286
0
15,099
W
2,639
1,147
739
1,824
4,991
2,565
0
511
4,480
14,041
0
W
2,029
1,140
0
2,652
5,038
1,570
0
1,347
3,575
0
22,607
L
Ravana
Jungussy
Ravana
1,881
569
0
666
3,275
1,079
0
1,080
2,195
0
19,562
L
2,502
401
0
1,316
5,384
1,640
0
0
5,093
0
26,008
L
1,808
217
0
750
2,599
727
0
994
1,605
16,343
0
L
Ganesha
arachnussyOF
Ganesha
1,084
195
0
1,234
6,399
3,148
0
1,571
4,828
11,368
0
L
2,680
1,093
0
1,012
4,236
1,302
0
1,068
3,168
0
24,478
W
Apollo
stαtik
Apollo
4,037
2,475
0
1,796
4,289
975
30
573
3,716
0
24,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,609
Gold Earned
21,442
173
Minions Killed
190
0
Camps Cleared
0
644,709
Distance Traveled
684,531
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
4,578
763
62
10
0
121,669
0
W
Horus
4,035
673
24
4
0
151,839
0
W
Atlas
4,457
743
18
3
0
134,742
1
W
Ullr
4,149
692
39
7
0
142,607
0
L
Ravana
3,909
652
45
8
0
167,172
1
L
Shiva
4,331
722
38
6
0
122,124
0
L
Janus
3,817
636
33
6
0
97,891
0
L
Ganesha
3,817
636
0
0
0
139,457
2
L
Anhur
3,735
623
57
10
0
118,065
0
W
Apollo
4,223
704
47
8
0
133,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role