Player Matchup

Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Silver I
Iz Da Pepper
Danzaburou
Silver I
Level 113
God Stats
16W - 19L
1,561 SR
Queue Stats
26W - 39L
1,255 MMR
Party 1
Agni
Agni
Gold IV
Iz Da muffin
Agni
Gold IV
Level 127
God Stats
5W - 5L
1,591 SR
Queue Stats
24W - 20L
1,613 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,551 SR
1,456 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,654 SR
1,426 MMR
Sol
Sol
Platinum III
Hashirama2ooo
Sol
Platinum III
Level 126
God Stats
10W - 6L
1,751 SR
Queue Stats
205W - 152L
1,427 MMR
Party 2
Amaterasu
Amaterasu
Platinum III
Madara2ooo
Amaterasu
Platinum III
Level 159
God Stats
22W - 11L
1,656 SR
Queue Stats
205W - 153L
1,424 MMR
Party 2
Charon
Charon
Platinum III
Obito2ooo
Charon
Platinum III
Level 149
God Stats
3W - 4L
1,555 SR
Queue Stats
205W - 152L
1,427 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 3 / 2
9,231
659
5,941
19,664
17,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Iz Da Pepper
Danzaburou
12
2 / 5 / 1
10,126
723
7,370
11,131
5,029
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 6 / 1
9,369
669
7,746
12,126
5,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
KuzenboGebAresThothMartichoras

VS

Bans
XbalanqueAh Muzen CabAnhurChironHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 13
10,500
750
11,366
7,625
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Madara2ooo
Amaterasu
15
11 / 1 / 3
12,367
883
15,701
12,742
12,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
Obito2ooo
Charon
14
2 / 2 / 12
10,553
754
11,536
12,027
12,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
4
Kills
14
14
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
2
0.67
W
1
1
13
7.5
L
Danzaburou
Iz Da Pepper
Danzaburou
2
5
1
0.5
L
1
6
1
0.25
W
Amaterasu
Madara2ooo
Amaterasu
11
1
3
12.5
W
Charon
Obito2ooo
Charon
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,057
Damage
38,603
42,921
Taken
32,394
27,395
Mitigated
28,155
6,628
Healing
10,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,941
184
0
3,709
19,664
17,316
0
10,362
8,535
24,929
0
W
11,366
3,825
0
4,304
7,625
3,103
2,080
4,751
2,874
51,363
5,658
L
Danzaburou
Iz Da Pepper
Danzaburou
7,370
2,651
0
1,065
11,131
5,029
0
5,897
4,943
0
40,900
L
7,746
314
0
1,854
12,126
5,050
0
5,085
6,602
34,730
0
W
Amaterasu
Madara2ooo
Amaterasu
15,701
6,776
0
3,593
12,742
12,748
1,018
4,550
8,192
104
50,276
W
Charon
Obito2ooo
Charon
11,536
1,382
0
2,872
12,027
12,304
81
4,943
7,084
30,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,726
Gold Earned
33,420
156
Minions Killed
164
0
Camps Cleared
0
733,141
Distance Traveled
817,254
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,231
659
39
3
0
263,902
4
W
Sol
10,500
750
80
6
0
272,716
0
L
Danzaburou
10,126
723
56
4
0
230,606
0
L
Agni
9,369
669
61
4
0
238,633
0
W
Amaterasu
12,367
883
58
4
0
292,161
0
W
Charon
10,553
754
26
2
0
252,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role