Player Matchup

King Arthur
King Arthur
ASK3TILL
King Arthur
Level 155
God Stats
14W - 13L
1,527 SR
Queue Stats
454W - 402L
1,629 Elo+
Solo
Medusa
Medusa
IxIammerLock
Medusa
Level 158
God Stats
1W - 2L
1,899 SR
Queue Stats
132W - 109L
1,567 Elo+
Solo
Scylla
Scylla
NoboFish
Scylla
Level 146
God Stats
0W - 3L
1,539 SR
Queue Stats
290W - 326L
1,566 Elo+
Solo
Charon
Charon
XxA1mAss1stG0dxX
Charon
Level 47
God Stats
0W - 3L
1,402 SR
Queue Stats
14W - 26L
1,427 Elo+
Solo
Pele
Pele
bogs fn binny
Pele
Level 176
God Stats
20W - 19L
1,596 SR
Queue Stats
521W - 457L
1,586 Elo+
Solo
Team Averages
Level 136
1,593 SR
1,555 Elo+

VS

Team Averages
Level 121
1,590 SR
1,581 Elo+
Janus
Janus
DrFateX
Janus
Level 162
God Stats
3W - 2L
1,543 SR
Queue Stats
69W - 61L
1,585 Elo+
Solo
Pele
Pele
GebsStrongArm
Pele
Level 152
God Stats
7W - 3L
1,733 SR
Queue Stats
423W - 385L
1,577 Elo+
Solo
Apollo
Apollo
MegaMald
Apollo
Level 122
God Stats
1W - 0L
1,743 SR
Queue Stats
138W - 107L
1,648 Elo+
Solo
Maui
Maui
TheReaper3799
Maui
Level 125
God Stats
9W - 12L
1,499 SR
Queue Stats
169W - 113L
1,579 Elo+
Solo
Set
Set
robloxgamekid334
Set
Level 46
God Stats
3W - 3L
1,434 SR
Queue Stats
194W - 180L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ASK3TILL
King Arthur
11
1 / 1 / 0
6,373
637
7,563
9,529
7,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
10
0 / 2 / 1
5,491
549
4,743
7,709
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Scylla
NoboFish
Scylla
11
1 / 1 / 0
5,878
588
3,088
4,170
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 1
5,225
523
4,508
4,836
2,937
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 2 / 1
5,720
572
3,433
8,041
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DrFateX
Janus
10
0 / 1 / 2
5,627
563
4,505
5,733
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 4
5,674
567
7,110
9,313
3,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
MegaMald
Apollo
10
1 / 1 / 3
6,038
604
3,395
6,461
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 0 / 2
6,094
609
2,531
7,564
4,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 0
5,870
587
3,894
8,476
4,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
7
7
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ASK3TILL
King Arthur
1
1
0
1
W
Janus
DrFateX
Janus
0
1
2
1
W
2
1
4
4
L
Medusa
0
2
1
0.25
W
Apollo
MegaMald
Apollo
1
1
3
2.5
L
Scylla
NoboFish
Scylla
1
1
0
1
W
3
0
2
4
L
0
1
1
0.5
L
2
2
1
1.25
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,335
Damage
21,435
34,285
Taken
37,547
16,891
Mitigated
16,455
9,708
Healing
10,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ASK3TILL
King Arthur
7,563
815
0
2,609
9,529
7,361
0
0
9,529
0
49,918
W
Janus
DrFateX
Janus
4,505
412
0
750
5,733
1,860
0
2,792
2,779
44,470
0
W
7,110
1,862
0
1,365
9,313
3,377
0
725
8,532
0
48,650
L
Medusa
4,743
2,341
0
2,558
7,709
2,699
0
1,190
6,479
0
41,394
W
Apollo
MegaMald
Apollo
3,395
2,404
0
2,501
6,461
2,295
0
1,216
5,245
0
47,214
L
Scylla
NoboFish
Scylla
3,088
309
0
500
4,170
1,321
0
2,015
2,069
42,504
0
W
2,531
762
1,359
2,019
7,564
4,042
0
2,588
4,919
12,847
0
L
4,508
887
0
1,823
4,836
2,937
0
1,854
2,876
14,626
0
L
3,433
636
0
2,218
8,041
2,573
0
1,629
6,296
0
40,687
W
3,894
1,703
0
2,329
8,476
4,881
0
0
8,476
0
42,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,687
Gold Earned
29,303
320
Minions Killed
339
0
Camps Cleared
0
1,018,647
Distance Traveled
1,047,506
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,373
637
81
8
0
211,112
1
W
Janus
5,627
563
99
10
0
219,818
0
W
Pele
5,674
567
64
6
0
229,514
2
L
Medusa
5,491
549
78
8
0
215,711
2
W
Apollo
6,038
604
85
9
0
183,370
0
L
Scylla
5,878
588
92
9
0
199,284
3
W
Maui
6,094
609
16
2
0
215,635
2
L
Charon
5,225
523
10
1
0
179,240
0
L
Pele
5,720
572
59
6
0
213,300
0
W
Set
5,870
587
75
8
0
199,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role