Player Matchup

Ne Zha
Ne Zha
Lumikusik
Ne Zha
Level 150
God Stats
1W - 1L
1,899 SR
Queue Stats
34W - 30L
1,487 Elo+
Solo
Horus
Horus
WinzerA1
Horus
Level 118
God Stats
11W - 14L
1,563 SR
Queue Stats
62W - 79L
1,388 Elo+
Solo
Agni
Agni
jonimairena
Agni
Level 128
God Stats
10W - 4L
1,439 SR
Queue Stats
295W - 282L
1,521 Elo+
Solo
Discordia
Discordia
noahhaessus
Discordia
Level 110
God Stats
9W - 9L
1,423 SR
Queue Stats
67W - 78L
1,459 Elo+
Solo
Bacchus
Bacchus
tondo1995
Bacchus
Level 127
God Stats
15W - 17L
1,378 SR
Queue Stats
1,076W - 1,051L
1,536 Elo+
Solo
Team Averages
Level 127
1,540 SR
1,478 Elo+

VS

Team Averages
Level 161
1,530 SR
1,496 Elo+
Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
SnivysAssasin
Janus
Level 157
God Stats
10W - 13L
1,513 SR
Queue Stats
96W - 112L
1,548 Elo+
Solo
Xing Tian
Xing Tian
Waaazaaa
Xing Tian
Level 210
God Stats
5W - 5L
1,589 SR
Queue Stats
494W - 494L
1,469 Elo+
Party 1
Chiron
Chiron
aaronramsey01
Chiron
Level 126
God Stats
4W - 5L
1,548 SR
Queue Stats
196W - 231L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Lumikusik
Ne Zha
10
2 / 0 / 1
4,941
988
5,695
3,364
1,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
WinzerA1
Horus
9
1 / 0 / 3
4,290
858
1,477
3,355
1,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 1 / 2
4,566
913
2,991
3,532
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
noahhaessus
Discordia
9
0 / 0 / 4
4,329
866
2,868
1,190
357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
tondo1995
Bacchus
9
1 / 0 / 2
4,337
867
2,161
2,665
2,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 1 / 0
4,205
841
1,573
2,913
1,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
 
Tsukuyomi
9
0 / 0 / 0
4,072
814
1,399
4,636
1,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

8
0 / 2 / 0
4,039
808
1,826
2,127
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Waaazaaa
Xing Tian
8
0 / 1 / 0
3,901
780
2,631
3,585
2,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 0
4,488
898
2,297
4,903
1,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
5
Kills
1
1
Deaths
5
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
W
Ne Zha
Lumikusik
Ne Zha
2
0
1
2.5
L
0
2
0
0
L
Xing Tian
Waaazaaa
Xing Tian
0
1
0
0
W
Horus
WinzerA1
Horus
1
0
3
2.5
L
1
1
0
1
W
1
1
2
2
W
Discordia
noahhaessus
Discordia
0
0
4
2
W
Bacchus
tondo1995
Bacchus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,192
Damage
9,726
14,106
Taken
18,164
6,753
Mitigated
7,534
4,155
Healing
3,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,573
1,063
0
466
2,913
1,206
0
543
2,370
0
12,502
L
Tsukuyomi
 
Tsukuyomi
1,399
198
0
1,189
4,636
1,465
0
1,999
2,564
0
9,493
W
Ne Zha
Lumikusik
Ne Zha
5,695
1,123
0
1,247
3,364
1,105
0
793
2,472
0
21,518
L
1,826
0
0
130
2,127
641
0
1,149
978
6,634
0
L
Xing Tian
Waaazaaa
Xing Tian
2,631
268
0
616
3,585
2,475
0
1,022
2,442
4,799
0
W
Horus
WinzerA1
Horus
1,477
735
59
977
3,355
1,872
0
906
2,326
0
3,890
L
2,297
971
60
950
4,903
1,747
0
2,950
1,790
0
12,240
W
2,991
398
0
500
3,532
1,172
0
795
2,649
13,872
0
W
Discordia
noahhaessus
Discordia
2,868
0
0
440
1,190
357
0
375
773
7,790
0
W
Bacchus
tondo1995
Bacchus
2,161
149
0
932
2,665
2,247
0
1,024
1,429
7,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,463
Gold Earned
20,705
93
Minions Killed
90
0
Camps Cleared
0
599,889
Distance Traveled
461,359
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,205
841
24
5
0
78,819
0
L
Tsukuyomi
4,072
814
15
3
0
116,715
1
W
Ne Zha
4,941
988
37
7
0
127,166
0
L
Janus
4,039
808
21
4
0
60,464
0
L
Xing Tian
3,901
780
4
1
0
97,591
0
W
Horus
4,290
858
4
1
0
109,297
0
L
Chiron
4,488
898
26
5
0
107,770
0
W
Agni
4,566
913
26
5
0
111,531
2
W
Discordia
4,329
866
9
2
0
127,398
0
W
Bacchus
4,337
867
17
3
0
124,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role