Player Matchup

Set
Set
 
Set
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
BrokenSelfe
Kuzenbo
Level 49
God Stats
8W - 8L
1,517 SR
Queue Stats
129W - 135L
1,461 Elo+
Solo
Jing Wei
Jing Wei
idokapara
Jing Wei
Level 48
God Stats
1W - 2L
1,537 SR
Queue Stats
16W - 31L
1,404 Elo+
Solo
Nu Wa
Nu Wa
xxNakoNyaaxx
Nu Wa
Level 109
God Stats
7W - 7L
1,677 SR
Queue Stats
244W - 207L
1,552 Elo+
Party 1
Team Averages
Level 97
1,546 SR
1,483 Elo+

VS

Team Averages
Level 135
1,456 SR
1,482 Elo+
Hel
Hel
Húmdron
Hel
Level 164
God Stats
2W - 2L
1,574 SR
Queue Stats
114W - 110L
1,497 Elo+
Solo
Hou Yi
Hou Yi
Orpheus_0909
Hou Yi
Level 138
God Stats
5W - 14L
1,207 SR
Queue Stats
101W - 94L
1,465 Elo+
Party 2
Bastet
Bastet
Rinshura
Bastet
Level 118
God Stats
5W - 3L
1,503 SR
Queue Stats
325W - 326L
1,510 Elo+
Solo
Scylla
Scylla
TorinEichelpilz
Scylla
Level 107
God Stats
3W - 3L
1,550 SR
Queue Stats
17W - 19L
1,422 Elo+
Party 2
Hun Batz
Hun Batz
ZeKiaa is BacK
Hun Batz
Level 146
God Stats
3W - 3L
1,444 SR
Queue Stats
27W - 20L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
3 / 2 / 2
6,856
571
5,255
8,866
3,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
 
Sol
9
0 / 5 / 0
5,434
453
3,066
8,210
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
BrokenSelfe
Kuzenbo
6
0 / 1 / 1
5,069
422
2,008
4,663
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
idokapara
Jing Wei
11
0 / 0 / 0
6,180
515
3,991
7,165
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 2
7,240
603
10,002
5,054
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,389
532
4,381
8,485
5,459
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hou Yi
11
0 / 0 / 0
6,476
540
2,436
8,299
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
Rinshura
Bastet
14
7 / 0 / 1
8,879
740
8,570
10,756
4,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 1 / 0
6,524
544
1,572
5,376
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
12
2 / 2 / 1
6,819
568
3,786
10,623
3,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
9
9
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
2
2
2
L
Sol
 
Sol
0
5
0
0
L
Kuzenbo
BrokenSelfe
Kuzenbo
0
1
1
0.5
W
0
2
2
0.5
W
Hou Yi
0
0
0
0
W
Bastet
Rinshura
Bastet
7
0
1
7.5
W
0
1
0
0
W
Hun Batz
2
2
1
1.25
L
Jing Wei
idokapara
Jing Wei
0
0
0
0
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,322
Damage
20,745
33,958
Taken
43,539
14,355
Mitigated
18,789
8,758
Healing
18,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,255
3,441
0
1,526
8,866
3,981
0
1,376
7,490
0
50,919
L
Sol
 
Sol
3,066
907
0
2,028
8,210
2,436
0
456
7,754
24,113
2,123
L
Kuzenbo
BrokenSelfe
Kuzenbo
2,008
920
0
1,952
4,663
3,741
12
694
3,969
8,978
0
W
4,381
136
2,700
3,295
8,485
5,459
0
4,872
3,613
28,329
0
W
Hou Yi
2,436
1,116
0
3,245
8,299
3,504
295
1,717
6,582
0
44,343
W
Bastet
Rinshura
Bastet
8,570
2,009
0
6,565
10,756
4,133
693
4,178
6,578
0
63,976
W
1,572
252
0
760
5,376
1,909
0
1,831
3,545
62,131
0
W
Hun Batz
3,786
720
0
1,862
10,623
3,784
0
2,330
8,293
0
58,424
L
Jing Wei
idokapara
Jing Wei
3,991
2,305
0
2,752
7,165
2,516
0
1,565
5,600
0
45,178
L
10,002
2,749
0
500
5,054
1,681
0
1,862
3,192
66,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,779
Gold Earned
35,087
338
Minions Killed
440
0
Camps Cleared
0
1,194,990
Distance Traveled
1,292,644
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,856
571
87
7
0
287,954
2
L
Sol
5,434
453
53
4
0
244,356
2
L
Kuzenbo
5,069
422
14
1
0
147,383
0
W
Hel
6,389
532
33
3
0
264,779
4
W
Hou Yi
6,476
540
92
8
0
224,045
1
W
Bastet
8,879
740
104
9
0
279,585
0
W
Scylla
6,524
544
132
11
0
247,547
2
W
Hun Batz
6,819
568
79
7
0
276,688
1
L
Jing Wei
6,180
515
85
7
0
255,731
0
L
Nu Wa
7,240
603
99
8
0
259,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role