Player Matchup

Bacchus
Bacchus
Colaide
Bacchus
Level 141
God Stats
29W - 18L
1,559 SR
Queue Stats
172W - 172L
1,448 Elo+
Solo
Pele
Pele
MasterBeatty
Pele
Level 109
God Stats
3W - 5L
1,557 SR
Queue Stats
115W - 116L
1,325 Elo+
Solo
Neith
Neith
TopShottaMoon
Neith
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Freya
Freya
bryan_perry
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,304 Elo+
Party 2
Nike
Nike
kidthreez
Nike
Level 66
God Stats
0W - 2L
1,186 SR
Queue Stats
26W - 33L
1,331 Elo+
Party 2
Team Averages
Level 72
1,460 SR
1,381 Elo+

VS

Team Averages
Level 91
1,493 SR
1,426 Elo+
Freya
Freya
 
Freya
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
SlySneakyBear
Aphrodite
Level 98
God Stats
29W - 23L
1,597 SR
Queue Stats
373W - 355L
1,515 Elo+
Solo
Janus
Janus
THEGREATEST34555
Janus
Level 86
God Stats
3W - 3L
1,327 SR
Queue Stats
446W - 417L
1,348 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Thir276d3RD8
Cu Chulainn
Level 102
God Stats
4W - 4L
1,500 SR
Queue Stats
395W - 375L
1,400 Elo+
Party 1
Mercury
Mercury
john_of_the_nigh
Mercury
Level 55
God Stats
8W - 7L
1,542 SR
Queue Stats
206W - 202L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Colaide
Bacchus
9
3 / 1 / 1
6,059
505
5,842
10,615
10,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 6 / 1
5,361
447
2,194
11,792
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 2
5,785
482
3,839
6,187
2,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 6 / 2
5,910
493
5,927
11,700
4,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nike
10
0 / 1 / 0
5,922
494
5,737
8,038
6,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
2 / 1 / 0
6,791
566
5,932
6,408
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
SlySneakyBear
Aphrodite
10
0 / 3 / 3
5,200
433
3,044
8,776
5,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
6 / 1 / 3
7,095
591
11,877
6,764
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
Thir276d3RD8
Cu Chulainn
11
3 / 0 / 1
6,745
562
4,495
8,302
7,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 1 / 3
7,009
584
3,258
7,946
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
14
15
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
1
0
2
L
Bacchus
Colaide
Bacchus
3
1
1
3.5
L
0
6
1
0.08
W
Aphrodite
SlySneakyBear
Aphrodite
0
3
3
0.5
W
6
1
3
7.5
W
Cu Chulainn
Thir276d3RD8
Cu Chulainn
3
0
1
3.5
L
0
1
2
1
L
2
6
2
0.5
W
3
1
3
4.5
L
Nike
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,539
Damage
28,606
48,332
Taken
38,196
27,527
Mitigated
21,085
9,003
Healing
12,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
5,932
1,588
0
2,567
6,408
2,455
796
944
5,464
47,565
0
L
Bacchus
Colaide
Bacchus
5,842
398
0
3,812
10,615
10,847
0
5,698
4,584
19,247
0
L
2,194
469
0
1,444
11,792
3,768
12
2,411
9,189
0
33,644
W
Aphrodite
SlySneakyBear
Aphrodite
3,044
563
2,506
4,092
8,776
5,988
29
4,917
3,859
17,434
0
W
11,877
1,438
0
510
6,764
2,695
264
4,922
1,842
48,531
0
W
Cu Chulainn
Thir276d3RD8
Cu Chulainn
4,495
481
0
1,636
8,302
7,102
708
224
8,078
0
39,069
L
3,839
1,267
0
1,175
6,187
2,278
0
3,637
2,356
0
38,212
L
5,927
2,252
0
2,369
11,700
4,226
0
7,907
3,312
36,854
0
W
3,258
1,468
0
836
7,946
2,845
336
762
7,184
0
58,977
L
Nike
5,737
189
0
203
8,038
6,408
0
0
8,038
0
42,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,037
Gold Earned
32,840
248
Minions Killed
344
0
Camps Cleared
0
1,135,732
Distance Traveled
1,107,546
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,791
566
84
7
0
206,558
0
L
Bacchus
6,059
505
15
1
0
247,795
5
L
Pele
5,361
447
50
4
0
249,397
1
W
Aphrodite
5,200
433
23
2
0
209,948
2
W
Janus
7,095
591
83
7
0
185,397
0
W
Cu Chulainn
6,745
562
70
6
0
214,050
4
L
Neith
5,785
482
61
5
0
213,824
0
L
Freya
5,910
493
61
5
0
193,252
0
W
Mercury
7,009
584
84
7
0
291,593
0
L
Nike
5,922
494
61
5
0
231,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role