Player Matchup

Nu Wa
Nu Wa
FruityRice
Nu Wa
Level 11
God Stats
3W - 3L
1,474 SR
Queue Stats
7W - 8L
1,434 Elo+
Party 2
Kukulkan
Kukulkan
Quicklied
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,274 Elo+
Party 2
Fenrir
Fenrir
Ricklerr
Fenrir
Level 15
God Stats
3W - 2L
1,496 SR
Queue Stats
8W - 14L
1,329 Elo+
Party 2
Aphrodite
Aphrodite
jhekcarry
Aphrodite
Level 37
God Stats
1W - 6L
1,359 SR
Queue Stats
11W - 22L
1,289 Elo+
Party 2
Tsukuyomi
Tsukuyomi
sochu18
Tsukuyomi
Level 7
God Stats
2W - 4L
1,327 SR
Queue Stats
4W - 7L
1,377 Elo+
Party 2
Team Averages
Level 15
1,431 SR
1,341 Elo+

VS

Team Averages
Level 16
1,472 SR
1,361 Elo+
Maui
Maui
Collinrod21
Maui
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,329 Elo+
Party 1
Bacchus
Bacchus
ILoveMinors69
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Anhur
Anhur
Mehedi880
Anhur
Level 7
God Stats
2W - 2L
1,326 SR
Queue Stats
15W - 23L
1,255 Elo+
Solo
Ao Kuang
Ao Kuang
Opius23
Ao Kuang
Level 23
God Stats
1W - 4L
1,531 SR
Queue Stats
5W - 8L
1,329 Elo+
Party 1
Shiva
Shiva
ccdsplash
Shiva
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
0 / 1 / 10
7,090
709
7,699
4,076
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Quicklied
Kukulkan
14
3 / 3 / 9
7,604
760
13,726
6,707
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Ricklerr
Fenrir
13
4 / 3 / 3
7,681
768
6,673
8,377
3,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
jhekcarry
Aphrodite
14
3 / 0 / 10
7,788
779
8,227
6,500
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
sochu18
Tsukuyomi
14
7 / 2 / 8
7,951
795
12,069
8,157
3,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
6,580
658
2,995
11,110
6,437
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
11
0 / 6 / 3
6,256
626
3,573
13,296
9,375
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Mehedi880
Anhur
14
3 / 0 / 2
7,286
729
4,397
7,270
2,984
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
Opius23
Ao Kuang
13
4 / 4 / 1
7,950
795
6,321
12,290
5,740
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
ccdsplash
Shiva
14
1 / 1 / 6
7,668
767
7,374
10,597
9,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
17
Kills
9
9
Deaths
17
40
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Nu Wa
0
1
10
5
L
Bacchus
0
6
3
0.25
L
Anhur
Mehedi880
Anhur
3
0
2
4
L
Ao Kuang
Opius23
Ao Kuang
4
4
1
1.13
W
Kukulkan
Quicklied
Kukulkan
3
3
9
2.5
W
Fenrir
Ricklerr
Fenrir
4
3
3
1.83
L
Shiva
ccdsplash
Shiva
1
1
6
4
W
Aphrodite
jhekcarry
Aphrodite
3
0
10
8
W
Tsukuyomi
sochu18
Tsukuyomi
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,394
Damage
24,660
33,817
Taken
54,563
15,650
Mitigated
33,848
9,269
Healing
7,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,995
838
173
273
11,110
6,437
0
5,944
5,166
5,429
50
W
Nu Wa
7,699
2,001
0
226
4,076
1,514
761
1,855
2,221
17,357
0
L
Bacchus
3,573
485
0
373
13,296
9,375
0
7,412
5,884
6,836
0
L
Anhur
Mehedi880
Anhur
4,397
2,134
66
797
7,270
2,984
0
3,948
3,322
0
19,298
L
Ao Kuang
Opius23
Ao Kuang
6,321
1,709
100
2,470
12,290
5,740
0
6,739
5,551
16,140
0
W
Kukulkan
Quicklied
Kukulkan
13,726
2,075
0
0
6,707
2,850
172
2,416
4,291
28,587
0
W
Fenrir
Ricklerr
Fenrir
6,673
1,833
0
679
8,377
3,961
406
2,336
6,041
0
20,335
L
Shiva
ccdsplash
Shiva
7,374
848
55
2,931
10,597
9,312
0
5,609
4,988
308
20,746
W
Aphrodite
jhekcarry
Aphrodite
8,227
1,217
4,004
4,210
6,500
3,823
868
2,304
4,196
24,409
0
W
Tsukuyomi
sochu18
Tsukuyomi
12,069
3,650
0
150
8,157
3,502
18
4,236
3,921
0
18,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,114
Gold Earned
35,740
155
Minions Killed
99
0
Camps Cleared
0
1,100,948
Distance Traveled
886,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,580
658
4
0
0
125,120
0
W
Nu Wa
7,090
709
24
2
0
200,048
0
L
Bacchus
6,256
626
4
0
0
183,903
0
L
Anhur
7,286
729
33
3
0
175,236
0
L
Ao Kuang
7,950
795
22
2
0
184,833
0
W
Kukulkan
7,604
760
57
6
0
204,682
0
W
Fenrir
7,681
768
28
3
0
228,239
0
L
Shiva
7,668
767
36
4
0
217,584
0
W
Aphrodite
7,788
779
33
3
0
229,626
0
W
Tsukuyomi
7,951
795
13
1
0
238,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role