Player Matchup

Anubis
Anubis
Anciles
Anubis
Level 109
God Stats
1W - 0L
1,235 SR
Queue Stats
33W - 35L
1,501 Elo+
Party 2
Persephone
Persephone
ComBan
Persephone
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 102L
1,611 Elo+
Solo
Cthulhu
Cthulhu
Laparca187
Cthulhu
Level 122
God Stats
1W - 0L
1,445 SR
Queue Stats
45W - 40L
1,478 Elo+
Party 1
Jormungandr
Jormungandr
Omnes Mori
Jormungandr
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,433 Elo+
Party 2
Horus
Horus
Sp000dle
Horus
Level 141
God Stats
2W - 0L
1,715 SR
Queue Stats
35W - 28L
1,500 Elo+
Party 1
Team Averages
Level 123
1,479 SR
1,505 Elo+

VS

Team Averages
Level 97
1,466 SR
1,541 Elo+
Arachne
Arachne
ClydeLit
Arachne
Level 65
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Deadshot x559
Hun Batz
Level 119
God Stats
3W - 3L
1,581 SR
Queue Stats
234W - 229L
1,511 Elo+
Solo
Cabrakan
Cabrakan
Zazzzy
Cabrakan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 99L
1,504 Elo+
Solo
Terra
Terra
Zyriltrocity
Terra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,688 Elo+
Solo
Thoth
Thoth
stefansobean
Thoth
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Anciles
Anubis
17
4 / 1 / 16
9,891
824
13,914
8,573
5,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
ComBan
Persephone
17
8 / 2 / 13
10,785
899
15,370
8,234
3,721
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Laparca187
Cthulhu
17
5 / 3 / 15
10,049
837
13,079
14,099
16,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Omnes Mori
Jormungandr
17
7 / 3 / 14
10,411
868
15,147
10,127
5,136
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Sp000dle
Horus
16
2 / 3 / 20
10,375
865
7,116
17,828
20,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ClydeLit
Arachne
12
1 / 8 / 3
7,542
629
3,878
16,137
15,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
Deadshot x559
Hun Batz
15
5 / 5 / 1
8,831
736
12,837
13,473
7,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cabrakan
Zazzzy
Cabrakan
14
3 / 5 / 5
8,817
735
7,037
17,353
22,597
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 3 / 9
8,513
709
8,484
12,992
13,013
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 5 / 6
7,708
642
7,939
10,178
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
35
26
Kills
11
12
Deaths
26
78
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
Anciles
Anubis
4
1
16
12
L
Arachne
ClydeLit
Arachne
1
8
3
0.31
W
Persephone
ComBan
Persephone
8
2
13
7.25
L
Hun Batz
Deadshot x559
Hun Batz
5
5
1
1.1
W
Cthulhu
Laparca187
Cthulhu
5
3
15
4.17
W
Jormungandr
Omnes Mori
Jormungandr
7
3
14
4.67
W
Horus
Sp000dle
Horus
2
3
20
4
L
Cabrakan
Zazzzy
Cabrakan
3
5
5
1.1
L
1
3
9
1.83
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,626
Damage
40,175
58,861
Taken
70,133
51,055
Mitigated
62,487
24,596
Healing
16,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Anciles
Anubis
13,914
543
1,073
3,279
8,573
5,326
1,978
3,647
4,784
33,138
0
L
Arachne
ClydeLit
Arachne
3,878
1,948
0
1,018
16,137
15,156
0
12,091
3,654
0
5,085
W
Persephone
ComBan
Persephone
15,370
1,671
1,377
1,396
8,234
3,721
2,763
3,256
4,873
30,726
0
L
Hun Batz
Deadshot x559
Hun Batz
12,837
1,379
1,477
1,987
13,473
7,535
0
10,956
2,338
0
29,548
W
Cthulhu
Laparca187
Cthulhu
13,079
541
2,069
1,295
14,099
16,027
622
7,029
7,022
23,608
1,031
W
Jormungandr
Omnes Mori
Jormungandr
15,147
2,728
159
517
10,127
5,136
876
3,270
6,808
34,373
0
W
Horus
Sp000dle
Horus
7,116
2,288
6,479
6,952
17,828
20,845
615
5,671
12,112
0
9,805
L
Cabrakan
Zazzzy
Cabrakan
7,037
1,033
430
1,492
17,353
22,597
0
13,775
3,375
12,713
587
L
8,484
740
4,446
4,245
12,992
13,013
0
10,061
2,719
16,101
0
L
7,939
1,105
0
953
10,178
4,186
0
8,474
1,568
17,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,511
Gold Earned
41,411
184
Minions Killed
78
0
Camps Cleared
0
1,137,872
Distance Traveled
992,861
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,891
824
51
4
0
216,930
0
L
Arachne
7,542
629
5
0
0
199,626
0
W
Persephone
10,785
899
46
4
0
240,615
0
L
Hun Batz
8,831
736
35
3
0
201,156
0
W
Cthulhu
10,049
837
29
2
0
222,128
0
W
Jormungandr
10,411
868
42
4
0
230,020
0
W
Horus
10,375
865
16
1
0
228,179
0
L
Cabrakan
8,817
735
11
1
0
174,317
0
L
Terra
8,513
709
11
1
0
231,434
0
L
Thoth
7,708
642
16
1
0
186,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role