Player Matchup

Ra
Ra
Silver I
OgJoni123-
Ra
Silver I
Level 114
God Stats
1W - 1L
1,465 SR
Queue Stats
26W - 34L
1,716 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Thesuddendeathx
Kuzenbo
Gold II
Level 148
God Stats
16W - 21L
1,509 SR
Queue Stats
237W - 225L
1,707 MMR
Solo
Shiva
Shiva
Gold II
UWUsForDaddy
Shiva
Gold II
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
273W - 269L
1,708 MMR
Solo
Izanami
Izanami
Gold II
XaviiRD
Izanami
Gold II
Level 154
God Stats
2W - 4L
1,481 SR
Queue Stats
55W - 50L
1,708 MMR
Solo
Chaac
Chaac
Gold II
l0w3ndgr00v3s
Chaac
Gold II
Level 85
God Stats
21W - 30L
1,490 SR
Queue Stats
391W - 414L
1,718 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,489 SR
1,711 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,669 SR
1,712 MMR
Artio
Artio
Platinum IV
AnneFranklyIDC
Artio
Platinum IV
Level 153
God Stats
1W - 0L
1,692 SR
Queue Stats
112W - 99L
1,703 MMR
Solo
Set
Set
Platinum IV
Fokαu
Set
Platinum IV
Level 88
God Stats
7W - 6L
1,543 SR
Queue Stats
61W - 53L
1,842 MMR
Party 1
Neith
Neith
Platinum III
LCHammer
Neith
Platinum III
Level 141
God Stats
3W - 0L
1,894 SR
Queue Stats
86W - 81L
1,701 MMR
Solo
Poseidon
Poseidon
Platinum II
ZJL7
Poseidon
Platinum II
Level 123
God Stats
16W - 10L
1,591 SR
Queue Stats
214W - 211L
1,706 MMR
Solo
Odin
Odin
Platinum III
ΛPΩCΛLΨPSΣ
Odin
Platinum III
Level 219
God Stats
18W - 18L
1,625 SR
Queue Stats
512W - 501L
1,610 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,018
501
3,970
7,842
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 0
6,539
467
5,115
9,636
9,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 5 / 0
7,801
557
9,922
14,428
9,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
XaviiRD
Izanami
14
0 / 2 / 0
7,814
558
5,082
8,651
3,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 0 / 1
7,407
529
7,027
12,019
9,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
JanusAgniAthenaKali

VS

Bans
ThanatosAo KuangGaneshaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
6,539
467
2,780
11,313
7,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Set
Fokαu
Set
16
6 / 1 / 2
9,270
662
9,440
11,272
5,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
LCHammer
Neith
14
0 / 0 / 2
7,864
562
6,361
7,816
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
ZJL7
Poseidon
14
3 / 0 / 2
7,955
568
10,045
6,237
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 1
7,985
570
5,243
10,901
12,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
12
12
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
W
Set
Fokαu
Set
6
1
2
7
W
Neith
LCHammer
Neith
0
0
2
1
L
0
4
1
0.13
L
1
1
0
1
L
0
5
0
0
L
Izanami
XaviiRD
Izanami
0
2
0
0
W
Poseidon
ZJL7
Poseidon
3
0
2
4
L
0
0
1
0.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,116
Damage
33,869
52,576
Taken
47,539
34,256
Mitigated
30,956
13,028
Healing
9,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,780
725
455
3,288
11,313
7,796
160
3,904
7,409
12,965
0
W
Set
Fokαu
Set
9,440
5,121
0
1,283
11,272
5,769
0
1,457
9,815
0
93,792
W
Neith
LCHammer
Neith
6,361
1,544
0
2,205
7,816
2,977
521
2,092
5,724
0
75,991
L
3,970
760
612
2,541
7,842
2,960
0
4,354
3,488
54,798
0
L
5,115
2,366
0
2,160
9,636
9,376
0
3,211
6,425
12,338
0
L
9,922
2,365
0
2,738
14,428
9,040
0
2,932
11,496
0
65,809
L
Izanami
XaviiRD
Izanami
5,082
3,642
0
2,258
8,651
3,676
14
187
8,464
0
75,380
W
Poseidon
ZJL7
Poseidon
10,045
1,202
0
691
6,237
2,038
0
1,530
4,707
75,712
0
L
7,027
691
0
2,719
12,019
9,204
417
3,440
8,579
0
65,912
W
5,243
706
0
1,723
10,901
12,376
0
102
10,799
2,861
53,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,579
Gold Earned
39,613
463
Minions Killed
521
0
Camps Cleared
0
1,496,660
Distance Traveled
1,588,066
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,539
467
22
2
0
336,441
9
W
Set
9,270
662
125
9
0
333,717
2
W
Neith
7,864
562
138
10
0
284,613
8
L
Ra
7,018
501
101
7
0
291,878
5
L
Kuzenbo
6,539
467
16
1
0
320,006
3
L
Shiva
7,801
557
118
8
0
272,317
0
L
Izanami
7,814
558
132
9
0
269,739
2
W
Poseidon
7,955
568
136
10
0
323,035
0
L
Chaac
7,407
529
96
7
0
342,720
0
W
Odin
7,985
570
100
7
0
310,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role