Player Matchup

Ix Chel
Ix Chel
ILockedUpL
Ix Chel
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,471 Elo+
Party 2
Lancelot
Lancelot
T0nsnap
Lancelot
Level 84
God Stats
1W - 4L
1,283 SR
Queue Stats
51W - 57L
1,387 Elo+
Solo
Kumbhakarna
Kumbhakarna
grizzlybear1259
Kumbhakarna
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,371 Elo+
Party 2
Team Averages
Level 73
1,428 SR
1,410 Elo+

VS

Team Averages
Level 70
1,522 SR
1,459 Elo+
Bacchus
Bacchus
MarcoMercenary
Bacchus
Level 64
God Stats
2W - 0L
1,546 SR
Queue Stats
13W - 12L
1,434 Elo+
Party 1
Bastet
Bastet
NxMalcriado
Bastet
Level 69
God Stats
349W - 303L
1,493 SR
Queue Stats
476W - 472L
1,445 Elo+
Solo
Zeus
Zeus
iEGrizzly
Zeus
Level 78
God Stats
2W - 1L
1,527 SR
Queue Stats
53W - 52L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ILockedUpL
Ix Chel
14
1 / 6 / 5
10,868
725
13,490
16,664
5,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
T0nsnap
Lancelot
14
3 / 8 / 4
11,319
755
8,483
17,560
6,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kumbhakarna
grizzlybear1259
Kumbhakarna
14
3 / 2 / 3
10,604
707
6,657
18,099
21,987
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 11
12,088
806
8,398
12,444
15,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bastet
15
7 / 3 / 7
12,339
823
18,003
15,677
6,839
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
15
5 / 3 / 8
12,085
806
18,659
9,266
3,664
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
7
Kills
16
16
Deaths
7
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ILockedUpL
Ix Chel
1
6
5
0.58
W
4
1
11
9.5
W
Bastet
7
3
7
3.5
L
Lancelot
T0nsnap
Lancelot
3
8
4
0.63
L
Kumbhakarna
grizzlybear1259
Kumbhakarna
3
2
3
2.25
W
Zeus
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,630
Damage
45,060
52,323
Taken
37,387
34,357
Mitigated
26,086
2,426
Healing
11,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ILockedUpL
Ix Chel
13,490
1,116
496
838
16,664
5,774
0
6,931
9,700
57,806
0
W
8,398
1,263
477
3,454
12,444
15,583
308
6,304
6,140
29,279
0
W
Bastet
18,003
3,842
0
5,916
15,677
6,839
111
8,531
7,146
0
47,999
L
Lancelot
T0nsnap
Lancelot
8,483
926
0
1,092
17,560
6,596
0
8,420
9,039
0
35,736
L
Kumbhakarna
grizzlybear1259
Kumbhakarna
6,657
637
0
0
18,099
21,987
0
11,600
6,200
15,863
566
W
Zeus
18,659
2,210
0
1,176
9,266
3,664
554
5,028
4,238
54,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,791
Gold Earned
36,512
132
Minions Killed
153
0
Camps Cleared
0
760,558
Distance Traveled
855,252
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,868
725
81
5
0
230,860
0
W
Bacchus
12,088
806
26
2
0
304,522
0
W
Bastet
12,339
823
57
4
0
295,409
0
L
Lancelot
11,319
755
42
3
0
258,010
0
L
Kumbhakarna
10,604
707
9
1
0
271,688
2
W
Zeus
12,085
806
70
5
0
255,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role