Player Matchup

Surtr
Surtr
RAS-Daryelis-_-
Surtr
Level 66
God Stats
185W - 140L
1,559 SR
Queue Stats
352W - 282L
1,510 Elo+
Solo
Chaac
Chaac
ddhunnid
Chaac
Level 33
God Stats
2W - 15L
1,048 SR
Queue Stats
22W - 53L
1,069 Elo+
Party 2
Chiron
Chiron
juniorjuice
Chiron
Level 61
God Stats
12W - 17L
1,249 SR
Queue Stats
34W - 57L
1,158 Elo+
Party 2
Ra
Ra
otc-witda50
Ra
Level 6
God Stats
0W - 4L
1,153 SR
Queue Stats
0W - 5L
1,145 Elo+
Party 2
Bakasura
Bakasura
xFour_Twenty420x
Bakasura
Level 68
God Stats
1W - 4L
1,255 SR
Queue Stats
85W - 98L
1,255 Elo+
Party 2
Team Averages
Level 47
1,253 SR
1,227 Elo+

VS

Team Averages
Level 71
1,435 SR
1,401 Elo+
Merlin
Merlin
 
Merlin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
AustiXnx
Charon
Level 81
God Stats
2W - 6L
1,218 SR
Queue Stats
143W - 128L
1,341 Elo+
Party 1
Neith
Neith
Le Governer
Neith
Level 67
God Stats
8W - 7L
1,503 SR
Queue Stats
76W - 57L
1,475 Elo+
Solo
Loki
Loki
NovaPoiint
Loki
Level 46
God Stats
8W - 10L
1,452 SR
Queue Stats
97W - 121L
1,418 Elo+
Solo
Osiris
Osiris
Tjiro_Kamado
Osiris
Level 20
God Stats
5W - 2L
1,500 SR
Queue Stats
57W - 53L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
7,015
468
8,775
15,978
11,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
ddhunnid
Chaac
12
2 / 4 / 0
7,740
516
8,699
11,828
6,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chiron
11
0 / 4 / 0
6,598
440
7,528
12,784
4,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 3 / 0
7,291
486
895
6,549
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 4 / 2
6,688
446
5,933
13,696
5,714
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 0 / 1
9,420
628
6,598
5,594
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
AustiXnx
Charon
12
1 / 0 / 4
7,666
511
4,213
11,737
10,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 0 / 3
7,600
507
12,496
10,490
4,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 2 / 2
8,911
594
12,242
11,792
4,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
12
1 / 1 / 3
7,695
513
6,109
12,134
15,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
17
17
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
1
4.5
W
Charon
AustiXnx
Charon
1
0
4
3
W
4
0
3
5.5
W
7
2
2
4
L
0
2
0
0
W
Osiris
1
1
3
2.5
L
Chaac
ddhunnid
Chaac
2
4
0
0.5
L
Chiron
0
4
0
0
L
1
3
0
0.33
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,830
Damage
41,658
60,835
Taken
51,747
30,859
Mitigated
37,096
18,309
Healing
16,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,598
180
0
500
5,594
2,439
0
589
4,928
86,487
0
W
Charon
AustiXnx
Charon
4,213
991
0
3,242
11,737
10,882
194
169
11,498
27,837
0
W
12,496
4,542
0
4,824
10,490
4,180
575
24
10,256
0
66,825
W
12,242
3,256
0
4,789
11,792
4,358
0
251
11,266
0
81,093
L
8,775
2,051
0
6,308
15,978
11,697
145
3,130
12,848
340
53,050
W
Osiris
6,109
2,471
0
3,079
12,134
15,237
0
0
11,920
157
42,012
L
Chaac
ddhunnid
Chaac
8,699
5,330
77
2,656
11,828
6,570
0
1,466
10,362
0
39,230
L
Chiron
7,528
1,649
492
1,830
12,784
4,458
775
2,722
10,062
0
40,937
L
895
114
578
1,802
6,549
2,420
515
2,207
4,342
47,375
0
L
5,933
4,645
70
4,496
13,696
5,714
0
1,443
12,253
0
27,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,332
Gold Earned
41,292
343
Minions Killed
465
0
Camps Cleared
0
1,514,908
Distance Traveled
1,522,914
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,420
628
154
10
0
292,927
0
W
Charon
7,666
511
44
3
0
288,145
0
W
Neith
7,600
507
103
7
0
265,182
0
W
Loki
8,911
594
102
7
0
377,600
0
L
Surtr
7,015
468
87
6
0
307,185
0
W
Osiris
7,695
513
62
4
0
299,060
0
L
Chaac
7,740
516
56
4
0
282,814
0
L
Chiron
6,598
440
59
4
0
287,059
0
L
Ra
7,291
486
69
5
0
292,495
0
L
Bakasura
6,688
446
72
5
0
345,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role