Player Matchup

Charon
Charon
BabyPowderUp
Charon
Level 65
God Stats
12W - 15L
1,527 SR
Queue Stats
115W - 135L
1,375 Elo+
Party 1
Cliodhna
Cliodhna
HeatedSpace9499
Cliodhna
Level 42
God Stats
2W - 0L
1,734 SR
Queue Stats
81W - 77L
1,462 Elo+
Solo
Ra
Ra
KingPenn24
Ra
Level 112
God Stats
4W - 2L
1,477 SR
Queue Stats
39W - 45L
1,420 Elo+
Party 1
Mulan
Mulan
StingyJack
Mulan
Level 32
God Stats
36W - 38L
1,408 SR
Queue Stats
125W - 144L
1,380 Elo+
Party 1
Neith
Neith
TylarkCoder08
Neith
Level 17
God Stats
6W - 11L
1,262 SR
Queue Stats
24W - 32L
1,174 Elo+
Party 1
Team Averages
Level 54
1,482 SR
1,362 Elo+

VS

Team Averages
Level 55
1,418 SR
1,522 Elo+
Nemesis
Nemesis
AgentMC42
Nemesis
Level 66
God Stats
5W - 7L
1,434 SR
Queue Stats
14W - 18L
1,411 Elo+
Party 3
Ares
Ares
Gaucherider
Ares
Level 108
God Stats
3W - 9L
1,469 SR
Queue Stats
160W - 173L
1,473 Elo+
Party 3
Ao Kuang
Ao Kuang
IDWYERI
Ao Kuang
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,589 Elo+
Party 2
Neith
Neith
TheRipple_
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,685 Elo+
Party 3
Merlin
Merlin
peto_Phoenix
Merlin
Level 77
God Stats
0W - 1L
1,185 SR
Queue Stats
49W - 39L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
2 / 1 / 3
8,872
467
7,805
12,706
12,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
17
5 / 1 / 5
10,255
540
12,670
12,856
5,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 1 / 5
8,630
454
5,574
7,088
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
17
4 / 0 / 1
10,971
577
11,105
12,234
9,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 2 / 0
8,249
434
3,120
10,217
4,280
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AgentMC42
Nemesis
14
0 / 4 / 0
7,850
413
4,390
14,239
12,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 2
8,896
468
7,695
17,342
16,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
IDWYERI
Ao Kuang
14
1 / 3 / 1
7,816
411
3,801
11,394
5,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
16
2 / 0 / 2
9,847
518
6,381
7,525
2,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
13
0 / 3 / 0
8,008
421
6,601
10,470
3,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
5
5
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AgentMC42
Nemesis
0
4
0
0
W
Charon
2
1
3
3.5
L
2
3
2
1
W
Cliodhna
5
1
5
7.5
L
Ao Kuang
IDWYERI
Ao Kuang
1
3
1
0.5
W
2
1
5
4.5
W
Mulan
4
0
1
4.5
L
Neith
2
0
2
3
W
0
2
0
0
L
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,274
Damage
28,868
55,101
Taken
60,970
34,500
Mitigated
40,805
22,050
Healing
7,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AgentMC42
Nemesis
4,390
1,887
0
1,590
14,239
12,466
0
490
13,749
0
50,060
W
Charon
7,805
1,425
0
3,582
12,706
12,150
0
5,378
7,106
34,879
243
L
7,695
494
0
2,639
17,342
16,304
0
5,342
12,000
30,086
0
W
Cliodhna
12,670
2,056
0
2,369
12,856
5,567
0
3,812
8,873
0
111,788
L
Ao Kuang
IDWYERI
Ao Kuang
3,801
815
0
520
11,394
5,589
0
3,186
8,208
45,082
0
W
5,574
511
1,021
3,719
7,088
2,990
406
4,030
2,836
59,839
0
W
Mulan
11,105
1,126
0
6,269
12,234
9,513
476
2,243
9,436
0
85,421
L
Neith
6,381
1,275
86
2,528
7,525
2,986
2,515
1,661
5,864
0
88,889
W
3,120
1,517
0
5,090
10,217
4,280
0
2,076
8,141
0
60,113
L
Merlin
6,601
289
0
337
10,470
3,460
0
2,457
8,013
68,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,977
Gold Earned
42,417
551
Minions Killed
464
0
Camps Cleared
0
1,908,935
Distance Traveled
1,803,589
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,850
413
82
4
0
369,605
0
W
Charon
8,872
467
52
3
0
369,729
8
L
Ares
8,896
468
31
2
0
349,973
6
W
Cliodhna
10,255
540
143
8
0
468,366
0
L
Ao Kuang
7,816
411
74
4
0
398,235
0
W
Ra
8,630
454
106
6
0
411,736
5
W
Mulan
10,971
577
139
7
0
342,429
8
L
Neith
9,847
518
155
8
0
343,853
1
W
Neith
8,249
434
111
6
0
316,675
0
L
Merlin
8,008
421
122
6
0
341,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role