Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Artoriyas
Nu Wa
Level 103
God Stats
2W - 3L
1,397 SR
Queue Stats
154W - 162L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
Le_Wolfa
Danzaburou
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,182 Elo+
Party 2
Athena
Athena
naiane1234
Athena
Level 70
God Stats
7W - 4L
1,557 SR
Queue Stats
7W - 10L
1,383 Elo+
Party 2
Team Averages
Level 90
1,491 SR
1,415 Elo+

VS

Team Averages
Level 119
1,474 SR
1,453 Elo+
Set
Set
BOLTUZ
Set
Level 159
God Stats
11W - 18L
1,451 SR
Queue Stats
39W - 53L
1,456 Elo+
Solo
Ymir
Ymir
Damn6Daniel
Ymir
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 32L
1,418 Elo+
Party 1
Merlin
Merlin
L0B1SM4N
Merlin
Level 157
God Stats
2W - 7L
1,145 SR
Queue Stats
486W - 487L
1,483 Elo+
Solo
Guan Yu
Guan Yu
Purplegon
Guan Yu
Level 88
God Stats
4W - 2L
1,779 SR
Queue Stats
214W - 208L
1,462 Elo+
Solo
Izanami
Izanami
SOLCHAN03
Izanami
Level 83
God Stats
9W - 11L
1,496 SR
Queue Stats
155W - 165L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
6 / 3 / 1
12,454
655
14,084
17,553
8,662
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
 
Fenrir
16
6 / 3 / 4
10,512
553
8,100
15,812
7,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Artoriyas
Nu Wa
18
6 / 1 / 4
11,165
588
13,249
10,800
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Le_Wolfa
Danzaburou
14
0 / 3 / 0
9,105
479
2,414
9,601
4,226
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Athena
naiane1234
Athena
16
3 / 1 / 5
10,500
553
3,444
17,651
14,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
BOLTUZ
Set
14
1 / 7 / 1
8,012
422
3,954
15,617
6,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
4 / 5 / 1
10,706
563
8,301
17,663
14,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
L0B1SM4N
Merlin
17
2 / 4 / 1
9,988
526
15,783
13,967
5,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Purplegon
Guan Yu
1
0 / 0 / 0
5,428
286
0
1,963
299
Izanami
SOLCHAN03
Izanami
15
2 / 5 / 1
9,769
514
8,549
15,982
6,234
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
21
Kills
9
11
Deaths
21
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
3
1
2.17
W
Fenrir
 
Fenrir
6
3
4
2.67
W
Nu Wa
Artoriyas
Nu Wa
6
1
4
8
L
Set
BOLTUZ
Set
1
7
1
0.21
L
4
5
1
0.9
L
Merlin
L0B1SM4N
Merlin
2
4
1
0.63
W
Danzaburou
Le_Wolfa
Danzaburou
0
3
0
0
L
Guan Yu
Purplegon
Guan Yu
0
0
0
0
L
Izanami
SOLCHAN03
Izanami
2
5
1
0.5
W
Athena
naiane1234
Athena
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,291
Damage
36,587
71,417
Taken
65,192
40,181
Mitigated
32,051
17,664
Healing
15,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
14,084
8,633
0
7,284
17,553
8,662
2,448
6,022
11,084
0
87,725
W
Fenrir
 
Fenrir
8,100
1,073
0
2,840
15,812
7,199
184
3,137
12,640
0
82,329
W
Nu Wa
Artoriyas
Nu Wa
13,249
1,733
0
492
10,800
5,597
483
7,377
3,372
89,098
0
L
Set
BOLTUZ
Set
3,954
1,869
0
797
15,617
6,218
0
4,038
11,131
0
56,097
L
8,301
1,817
0
5,159
17,663
14,131
0
1,160
13,971
90,657
0
L
Merlin
L0B1SM4N
Merlin
15,783
423
0
5,048
13,967
5,169
0
6,285
7,682
99,462
0
W
Danzaburou
Le_Wolfa
Danzaburou
2,414
473
0
2,115
9,601
4,226
1,031
1,277
8,216
0
49,125
L
Guan Yu
Purplegon
Guan Yu
0
0
0
0
1,963
299
0
1,963
0
0
0
L
Izanami
SOLCHAN03
Izanami
8,549
5,001
0
4,280
15,982
6,234
1,308
3,247
12,315
0
78,504
W
Athena
naiane1234
Athena
3,444
1,059
2,300
2,633
17,651
14,497
107
5,542
12,021
30,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,736
Gold Earned
43,903
587
Minions Killed
528
0
Camps Cleared
0
2,004,167
Distance Traveled
1,342,643
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,454
655
198
10
0
383,776
0
W
Fenrir
10,512
553
102
5
0
435,775
0
W
Nu Wa
11,165
588
151
8
0
367,115
0
L
Set
8,012
422
62
3
0
296,243
0
L
Ymir
10,706
563
166
9
0
346,692
0
L
Merlin
9,988
526
156
8
0
353,811
0
W
Danzaburou
9,105
479
102
5
0
372,322
0
L
Guan Yu
5,428
286
0
0
0
0
0
L
Izanami
9,769
514
144
8
0
345,897
5
W
Athena
10,500
553
34
2
0
445,179
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role