Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold III
 
Ah Muzen Cab
Gold III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver IV
NiiGHT_TRiiX
Achilles
Silver IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,448 MMR
Solo
Arachne
Arachne
Gold IV
Trevinho14
Arachne
Gold IV
Level 154
God Stats
10W - 10L
1,578 SR
Queue Stats
98W - 97L
1,420 MMR
Solo
Scylla
Scylla
Gold IV
blueskullfire07
Scylla
Gold IV
Level 119
God Stats
3W - 2L
1,624 SR
Queue Stats
32W - 35L
1,484 MMR
Solo
Tyr
Tyr
Bronze III
qqjass
Tyr
Bronze III
Level 90
God Stats
0W - 1L
1,528 SR
Queue Stats
7W - 9L
1,412 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,546 SR
1,453 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,538 SR
1,455 MMR
Freya
Freya
Gold III
 
Freya
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Paralyszd
Sun Wukong
Platinum V
Level 191
God Stats
2W - 2L
1,403 SR
Queue Stats
357W - 345L
1,475 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Solar_xBladez
Kuzenbo
Gold IV
Level 101
God Stats
56W - 47L
1,676 SR
Queue Stats
170W - 184L
1,384 MMR
Solo
Thor
Thor
Gold I
T0XICMIST
Thor
Gold I
Level 149
God Stats
8W - 9L
1,525 SR
Queue Stats
341W - 338L
1,478 MMR
Solo
Janus
Janus
Gold IV
lolokramer
Janus
Gold IV
Level 89
God Stats
13W - 12L
1,584 SR
Queue Stats
64W - 59L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
6
1 / 0 / 0
3,372
674
3,160
3,193
952
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Achilles
NiiGHT_TRiiX
Achilles
6
0 / 0 / 0
3,316
663
1,212
4,264
2,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Trevinho14
Arachne
5
0 / 2 / 0
3,077
615
874
4,972
1,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 1 / 0
3,382
676
1,101
2,556
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
qqjass
Tyr
1
0 / 1 / 0
2,586
517
218
1,294
521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Chang'eAo KuangCliodhnaKali

VS

Bans
AthenaMartichorasCharonBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
5
1 / 0 / 0
3,676
735
1,592
2,201
596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
Paralyszd
Sun Wukong
7
1 / 0 / 0
3,995
799
2,079
3,085
1,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
5
0 / 1 / 3
3,681
736
870
3,209
2,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
7
1 / 0 / 1
3,654
731
687
4,223
1,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
7
1 / 0 / 1
3,833
767
2,072
1,452
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
4
4
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
0
0
1
W
Freya
 
Freya
1
0
0
1
L
Achilles
NiiGHT_TRiiX
Achilles
0
0
0
0
W
Sun Wukong
Paralyszd
Sun Wukong
1
0
0
1
W
Kuzenbo
0
1
3
1.5
W
Thor
1
0
1
1.5
L
Arachne
Trevinho14
Arachne
0
2
0
0
L
0
1
0
0
W
Janus
1
0
1
1.5
L
Tyr
qqjass
Tyr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,565
Damage
7,300
16,279
Taken
14,170
6,382
Mitigated
6,008
3,520
Healing
6,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,160
1,128
0
720
3,193
952
0
1,450
1,665
0
18,625
W
Freya
 
Freya
1,592
661
0
1,333
2,201
596
0
0
2,201
16,835
0
L
Achilles
NiiGHT_TRiiX
Achilles
1,212
262
0
742
4,264
2,734
0
0
4,264
0
14,331
W
Sun Wukong
Paralyszd
Sun Wukong
2,079
345
0
1,325
3,085
1,384
0
0
3,085
0
21,841
W
Kuzenbo
870
307
0
1,094
3,209
2,338
0
0
3,209
8,303
0
W
Thor
687
366
0
2,513
4,223
1,240
0
397
3,826
0
15,410
L
Arachne
Trevinho14
Arachne
874
584
0
1,292
4,972
1,462
0
1,075
3,847
0
11,426
L
1,101
176
0
700
2,556
713
0
1,209
1,273
17,637
0
W
Janus
2,072
281
0
500
1,452
450
0
704
748
23,962
0
L
Tyr
qqjass
Tyr
218
0
0
66
1,294
521
0
584
696
0
1,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,733
Gold Earned
18,839
114
Minions Killed
172
0
Camps Cleared
0
454,857
Distance Traveled
530,081
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
3,372
674
24
5
0
100,416
0
W
Freya
3,676
735
26
5
0
94,665
0
L
Achilles
3,316
663
24
5
0
104,654
1
W
Sun Wukong
3,995
799
46
9
0
117,865
0
W
Kuzenbo
3,681
736
16
3
0
94,003
0
W
Thor
3,654
731
30
6
0
111,234
0
L
Arachne
3,077
615
24
5
0
124,601
0
L
Scylla
3,382
676
38
8
0
99,864
0
W
Janus
3,833
767
54
11
0
112,314
0
L
Tyr
2,586
517
4
1
0
25,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role