Player Matchup

Cerberus
Cerberus
LilAnt3198
Cerberus
Level 107
God Stats
7W - 7L
1,560 SR
Queue Stats
45W - 54L
1,413 Elo+
Party 1
Thanatos
Thanatos
OpTicRedneck12
Thanatos
Level 143
God Stats
3W - 4L
1,219 SR
Queue Stats
171W - 164L
1,464 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
P3DJDK
Morgan Le Fay
Level 128
God Stats
3W - 1L
1,498 SR
Queue Stats
96W - 105L
1,424 Elo+
Party 1
King Arthur
King Arthur
Shadow_Thief5
King Arthur
Level 137
God Stats
6W - 8L
1,532 SR
Queue Stats
97W - 106L
1,423 Elo+
Party 1
Anhur
Anhur
ToastinMyWafles
Anhur
Level 155
God Stats
6W - 3L
1,347 SR
Queue Stats
426W - 451L
1,473 Elo+
Solo
Team Averages
Level 134
1,431 SR
1,439 Elo+

VS

Team Averages
Level 128
1,453 SR
1,452 Elo+
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SouthernGuts
Neith
Level 105
God Stats
30W - 39L
1,438 SR
Queue Stats
191W - 183L
1,408 Elo+
Party 2
Anubis
Anubis
SouthernGutz
Anubis
Level 129
God Stats
0W - 2L
1,278 SR
Queue Stats
168W - 159L
1,464 Elo+
Party 2
Thanatos
Thanatos
StreetJudas6
Thanatos
Level 128
God Stats
33W - 32L
1,518 SR
Queue Stats
219W - 211L
1,433 Elo+
Party 2
Surtr
Surtr
badblake16
Surtr
Level 149
God Stats
5W - 5L
1,533 SR
Queue Stats
7W - 11L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LilAnt3198
Cerberus
12
1 / 3 / 3
8,122
478
5,967
16,775
12,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
16
7 / 2 / 3
9,853
580
9,941
14,952
6,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
P3DJDK
Morgan Le Fay
15
5 / 3 / 4
9,451
556
17,359
8,734
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Shadow_Thief5
King Arthur
15
3 / 0 / 2
9,740
573
12,533
10,447
12,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 0 / 2
8,035
473
3,472
10,278
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 2 / 5
8,482
499
5,859
14,869
10,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 1 / 1
7,995
470
8,683
8,966
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Anubis
14
3 / 6 / 2
8,743
514
8,428
15,925
7,467
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
StreetJudas6
Thanatos
15
3 / 2 / 1
9,343
550
5,760
13,468
5,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
15
1 / 5 / 0
8,389
493
3,832
17,472
10,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
16
Kills
7
8
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
5
1.25
W
Cerberus
LilAnt3198
Cerberus
1
3
3
0.83
W
Thanatos
7
2
3
4.25
W
Morgan Le Fay
P3DJDK
Morgan Le Fay
5
3
4
2.33
W
King Arthur
Shadow_Thief5
King Arthur
3
0
2
4
L
0
1
1
0.5
L
Anubis
3
6
2
0.67
L
Thanatos
StreetJudas6
Thanatos
3
2
1
1.75
W
0
0
2
1
L
Surtr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,272
Damage
32,562
61,186
Taken
70,700
39,645
Mitigated
37,626
25,518
Healing
30,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,859
491
1,664
5,326
14,869
10,713
0
8,486
6,383
51,743
0
W
Cerberus
LilAnt3198
Cerberus
5,967
334
228
6,794
16,775
12,817
0
8,410
8,365
30,723
0
W
Thanatos
9,941
1,991
0
11,677
14,952
6,141
0
2,387
12,565
0
70,944
W
Morgan Le Fay
P3DJDK
Morgan Le Fay
17,359
2,212
0
770
8,734
3,588
0
2,255
6,479
75,553
0
W
King Arthur
Shadow_Thief5
King Arthur
12,533
1,481
0
1,920
10,447
12,825
366
135
10,312
1,328
81,162
L
8,683
2,387
0
3,460
8,966
3,072
862
1,592
7,374
0
64,231
L
Anubis
8,428
306
0
5,961
15,925
7,467
0
10,343
5,582
75,555
0
L
Thanatos
StreetJudas6
Thanatos
5,760
1,035
0
8,058
13,468
5,515
0
3,152
10,316
0
73,391
W
3,472
2,537
0
4,129
10,278
4,274
823
1,235
9,043
0
61,284
L
Surtr
3,832
1,425
0
5,861
17,472
10,859
0
438
17,034
868
62,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,201
Gold Earned
42,952
548
Minions Killed
520
0
Camps Cleared
0
1,684,198
Distance Traveled
1,557,427
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,482
499
83
5
0
331,356
0
W
Cerberus
8,122
478
87
5
0
324,672
0
W
Thanatos
9,853
580
109
6
0
378,898
0
W
Morgan Le Fay
9,451
556
114
7
0
340,889
4
W
King Arthur
9,740
573
146
9
0
334,910
0
L
Neith
7,995
470
105
6
0
295,980
0
L
Anubis
8,743
514
125
7
0
300,166
1
L
Thanatos
9,343
550
116
7
0
342,078
0
W
Anhur
8,035
473
92
5
0
304,829
9
L
Surtr
8,389
493
91
5
0
287,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role