Player Matchup

He Bo
He Bo
GOD_Okami5
He Bo
Level 69
God Stats
3W - 2L
1,512 SR
Queue Stats
372W - 426L
1,435 Elo+
Solo
Cupid
Cupid
ItzOrca93
Cupid
Level 85
God Stats
1W - 1L
1,289 SR
Queue Stats
725W - 704L
1,387 Elo+
Party 2
Nu Wa
Nu Wa
ItzRipper98
Nu Wa
Level 65
God Stats
48W - 25L
1,549 SR
Queue Stats
405W - 403L
1,390 Elo+
Party 2
Freya
Freya
kayle_85
Freya
Level 161
God Stats
10W - 10L
1,424 SR
Queue Stats
506W - 492L
1,532 Elo+
Solo
Chaac
Chaac
stripy-rodent9
Chaac
Level 58
God Stats
11W - 9L
1,557 SR
Queue Stats
260W - 268L
1,373 Elo+
Party 2
Team Averages
Level 88
1,466 SR
1,424 Elo+

VS

Team Averages
Level 90
1,405 SR
1,343 Elo+
Hel
Hel
CatfishTahm
Hel
Level 61
God Stats
1W - 4L
1,443 SR
Queue Stats
104W - 121L
1,380 Elo+
Party 1
Fenrir
Fenrir
Jackalzone
Fenrir
Level 153
God Stats
109W - 111L
1,529 SR
Queue Stats
400W - 405L
1,354 Elo+
Party 1
Cerberus
Cerberus
Lev_dempsey539
Cerberus
Level 19
God Stats
3W - 13L
1,179 SR
Queue Stats
4W - 17L
1,201 Elo+
Party 1
Discordia
Discordia
M_D_Ace212
Discordia
Level 153
God Stats
11W - 19L
1,484 SR
Queue Stats
557W - 588L
1,455 Elo+
Solo
Jing Wei
Jing Wei
cchoat01
Jing Wei
Level 63
God Stats
7W - 7L
1,389 SR
Queue Stats
233W - 253L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
6 / 4 / 2
8,413
647
9,099
9,502
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cupid
ItzOrca93
Cupid
10
1 / 1 / 1
6,208
478
7,035
7,198
2,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 4 / 4
6,957
535
5,169
6,765
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
kayle_85
Freya
13
2 / 1 / 1
7,935
610
2,926
6,836
3,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 2 / 2
7,418
571
7,085
8,143
6,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,431
495
2,655
8,691
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Jackalzone
Fenrir
11
2 / 2 / 5
6,904
531
4,757
9,877
3,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
11
0 / 4 / 3
5,963
459
2,341
9,663
7,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Discordia
M_D_Ace212
Discordia
14
7 / 3 / 1
8,637
664
8,226
7,798
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
cchoat01
Jing Wei
9
2 / 2 / 0
5,596
430
4,374
13,600
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
12
Kills
12
12
Deaths
12
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
He Bo
6
4
2
1.75
W
Cupid
ItzOrca93
Cupid
1
1
1
1.5
W
1
4
4
0.75
L
Fenrir
Jackalzone
Fenrir
2
2
5
2.25
L
Cerberus
0
4
3
0.38
L
Discordia
M_D_Ace212
Discordia
7
3
1
2.5
L
Jing Wei
cchoat01
Jing Wei
2
2
0
1
W
Freya
kayle_85
Freya
2
1
1
2.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,314
Damage
22,353
38,444
Taken
49,629
18,037
Mitigated
23,659
13,506
Healing
17,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,655
394
2,723
3,572
8,691
4,555
0
2,052
6,565
21,082
0
W
He Bo
9,099
637
0
2,429
9,502
3,129
0
2,692
6,658
62,132
0
W
Cupid
ItzOrca93
Cupid
7,035
3,251
353
3,589
7,198
2,481
505
953
6,245
0
41,876
W
5,169
1,015
0
150
6,765
2,468
0
4,211
2,258
38,113
0
L
Fenrir
Jackalzone
Fenrir
4,757
626
0
4,542
9,877
3,896
0
3,547
6,216
0
47,044
L
Cerberus
2,341
0
0
1,385
9,663
7,656
0
5,336
4,305
27,024
0
L
Discordia
M_D_Ace212
Discordia
8,226
635
0
1,742
7,798
2,877
177
5,109
2,471
62,268
0
L
Jing Wei
cchoat01
Jing Wei
4,374
3,577
0
3,644
13,600
4,675
0
672
12,878
0
31,681
W
Freya
kayle_85
Freya
2,926
879
0
4,304
6,836
3,756
42
3,644
3,134
54,467
0
W
7,085
603
0
2,681
8,143
6,203
32
1,216
6,927
0
26,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,931
Gold Earned
33,531
344
Minions Killed
322
0
Camps Cleared
0
1,234,188
Distance Traveled
1,295,643
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,431
495
34
3
0
266,304
2
W
He Bo
8,413
647
92
7
0
264,421
0
W
Cupid
6,208
478
63
5
0
217,820
0
W
Nu Wa
6,957
535
75
6
0
247,194
1
L
Fenrir
6,904
531
76
6
0
292,910
0
L
Cerberus
5,963
459
51
4
0
233,513
0
L
Discordia
8,637
664
121
9
0
218,915
0
L
Jing Wei
5,596
430
40
3
0
284,001
2
W
Freya
7,935
610
89
7
0
209,090
0
W
Chaac
7,418
571
25
2
0
295,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role