Player Matchup

Baron Samedi
Baron Samedi
Isaucybuilds
Baron Samedi
Level 64
God Stats
110W - 85L
1,497 SR
Queue Stats
559W - 599L
1,254 Elo+
Solo
Ravana
Ravana
ItsI AM JOKER
Ravana
Level 94
God Stats
1W - 0L
1,329 SR
Queue Stats
5W - 3L
1,266 Elo+
Party 2
Osiris
Osiris
TheGoldenStick
Osiris
Level 88
God Stats
1W - 0L
1,342 SR
Queue Stats
3W - 3L
1,119 Elo+
Party 2
Team Averages
Level 82
1,390 SR
1,213 Elo+

VS

Team Averages
Level 84
1,304 SR
1,290 Elo+
Cerberus
Cerberus
Glokness-monstor
Cerberus
Level 12
God Stats
0W - 4L
1,153 SR
Queue Stats
23W - 38L
1,229 Elo+
Party 1
Amaterasu
Amaterasu
K33M0
Amaterasu
Level 117
God Stats
0W - 1L
1,324 SR
Queue Stats
51W - 62L
1,339 Elo+
Solo
Fenrir
Fenrir
MageGodVonte
Fenrir
Level 122
God Stats
1W - 2L
1,434 SR
Queue Stats
134W - 152L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Isaucybuilds
Baron Samedi
14
6 / 2 / 14
11,430
879
16,148
11,797
4,967
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

14
6 / 5 / 15
11,513
886
13,446
13,408
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
12 / 0 / 9
12,510
962
11,412
13,037
12,758
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
9,729
748
8,246
21,173
22,227
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
K33M0
Amaterasu
11
2 / 8 / 2
9,225
710
7,257
14,872
7,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
13
2 / 10 / 3
10,213
786
12,492
17,403
12,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
24
Kills
7
7
Deaths
25
38
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
W
Baron Samedi
Isaucybuilds
Baron Samedi
6
2
14
6.5
W
6
5
15
2.7
L
Amaterasu
K33M0
Amaterasu
2
8
2
0.38
L
Fenrir
2
10
3
0.35
W
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,006
Damage
27,995
38,242
Taken
53,448
23,003
Mitigated
42,846
10,231
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,246
960
133
4,747
21,173
22,227
0
5,429
15,744
24,115
0
W
Baron Samedi
Isaucybuilds
Baron Samedi
16,148
2,103
1,161
2,855
11,797
4,967
2,313
1,491
10,306
39,079
0
W
13,446
7,345
0
4,433
13,408
5,278
0
2,807
10,601
0
41,685
L
Amaterasu
K33M0
Amaterasu
7,257
3,016
0
2,093
14,872
7,802
50
4,654
10,218
0
21,009
L
Fenrir
12,492
2,576
0
738
17,403
12,817
23
7,080
10,323
0
44,181
W
11,412
4,238
166
1,616
13,037
12,758
230
4,219
8,818
0
27,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,453
Gold Earned
29,167
111
Minions Killed
128
0
Camps Cleared
0
752,343
Distance Traveled
587,378
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,729
748
62
5
0
202,198
0
W
Baron Samedi
11,430
879
41
3
0
261,247
0
W
Ravana
11,513
886
45
3
0
242,792
0
L
Amaterasu
9,225
710
19
1
0
190,951
1
L
Fenrir
10,213
786
47
4
0
194,229
0
W
Osiris
12,510
962
25
2
0
248,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role