Player Matchup

Danzaburou
Danzaburou
LokiCharms64
Danzaburou
Level 57
God Stats
1W - 1L
1,787 SR
Queue Stats
12W - 13L
1,437 Elo+
Party 4
Janus
Janus
TerrestialHavok
Janus
Level 126
God Stats
2W - 3L
1,530 SR
Queue Stats
548W - 549L
1,506 Elo+
Solo
Athena
Athena
TheChevyMan23
Athena
Level 158
God Stats
40W - 48L
1,504 SR
Queue Stats
1,273W - 1,395L
1,533 Elo+
Party 2
Ra
Ra
The_Holy_Warden
Ra
Level 109
God Stats
2W - 3L
1,587 SR
Queue Stats
15W - 14L
1,461 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Visssionary
Ah Muzen Cab
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 305L
1,479 Elo+
Party 2
Team Averages
Level 110
1,582 SR
1,483 Elo+

VS

Team Averages
Level 126
1,611 SR
1,484 Elo+
Zeus
Zeus
 
Zeus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
CAL1FORN1A 213
Hou Yi
Level 156
God Stats
5W - 3L
1,616 SR
Queue Stats
112W - 115L
1,505 Elo+
Party 3
Sun Wukong
Sun Wukong
CottonYaps
Sun Wukong
Level 138
God Stats
1W - 0L
1,777 SR
Queue Stats
15W - 13L
1,363 Elo+
Party 1
Serqet
Serqet
Kakegurui5396
Serqet
Level 101
God Stats
8W - 7L
1,664 SR
Queue Stats
112W - 112L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LokiCharms64
Danzaburou
12
0 / 3 / 1
6,957
994
2,915
7,479
2,708
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
1 / 4 / 0
6,979
997
4,167
10,925
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 2
7,938
1,134
4,981
15,730
11,003
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 0 / 0
4,697
671
0
0
0
Ah Muzen Cab
Visssionary
Ah Muzen Cab
12
1 / 2 / 0
7,176
1,025
4,438
8,014
3,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

297

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
3 / 1 / 4
7,997
1,142
9,235
2,927
1,012
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
 
Bacchus
13
0 / 0 / 8
7,433
1,062
6,043
3,737
4,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 4
7,206
1,029
8,525
4,737
2,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
CottonYaps
Sun Wukong
13
2 / 0 / 7
8,228
1,175
6,571
5,655
3,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 4
7,782
1,112
7,314
4,885
2,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
10
10
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
4
5
W
Bacchus
 
Bacchus
0
0
8
4
W
2
2
4
2
W
Sun Wukong
CottonYaps
Sun Wukong
2
0
7
5.5
W
3
0
4
5
L
Danzaburou
LokiCharms64
Danzaburou
0
3
1
0.17
L
1
4
0
0.25
L
1
1
2
2
L
0
0
0
0
L
Ah Muzen Cab
Visssionary
Ah Muzen Cab
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,501
Damage
37,688
42,148
Taken
21,941
20,726
Mitigated
13,655
1,018
Healing
3,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
9,235
295
0
59
2,927
1,012
0
1,002
1,775
23,828
0
W
Bacchus
 
Bacchus
6,043
327
219
863
3,737
4,499
0
1,214
2,388
13,326
320
W
8,525
2,666
132
169
4,737
2,311
0
2,511
2,226
0
15,701
W
Sun Wukong
CottonYaps
Sun Wukong
6,571
833
0
1,479
5,655
3,246
0
2,085
3,570
0
20,405
W
7,314
2,331
33
155
4,885
2,587
0
2,186
2,699
0
12,652
L
Danzaburou
LokiCharms64
Danzaburou
2,915
880
0
436
7,479
2,708
0
3,020
4,265
0
11,118
L
4,167
611
0
0
10,925
3,793
0
2,744
7,933
12,620
0
L
4,981
780
0
582
15,730
11,003
0
5,430
9,981
16,758
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
Visssionary
Ah Muzen Cab
4,438
1,286
0
0
8,014
3,222
0
3,014
4,624
0
16,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,747
Gold Earned
38,646
105
Minions Killed
146
1
Camps Cleared
9
498,862
Distance Traveled
669,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,997
1,142
46
7
1
131,771
0
W
Bacchus
7,433
1,062
18
3
2
147,995
0
W
Hou Yi
7,206
1,029
30
4
0
102,222
0
W
Sun Wukong
8,228
1,175
37
5
5
140,163
0
W
Serqet
7,782
1,112
15
2
1
147,778
0
L
Danzaburou
6,957
994
19
3
1
98,416
0
L
Janus
6,979
997
35
5
0
117,479
0
L
Athena
7,938
1,134
27
4
0
162,082
0
L
Ra
4,697
671
0
0
0
0
0
L
Ah Muzen Cab
7,176
1,025
24
3
0
120,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role