Player Matchup

Merlin
Merlin
Bigtoelover44
Merlin
Level 17
God Stats
1W - 4L
1,345 SR
Queue Stats
18W - 24L
1,333 Elo+
Party 1
Kuzenbo
Kuzenbo
BrandorThWizard
Kuzenbo
Level 71
God Stats
24W - 12L
1,774 SR
Queue Stats
217W - 188L
1,451 Elo+
Party 1
Vamana
Vamana
KSIMochAirplane
Vamana
Level 122
God Stats
1W - 2L
1,398 SR
Queue Stats
49W - 48L
1,459 Elo+
Party 1
Team Averages
Level 70
1,506 SR
1,414 Elo+

VS

Team Averages
Level 86
1,573 SR
1,440 Elo+
Ra
Ra
BlinkeredRock32
Ra
Level 129
God Stats
7W - 6L
1,540 SR
Queue Stats
171W - 161L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
MINIMUMWAGE1
Cthulhu
Level 22
God Stats
16W - 17L
1,557 SR
Queue Stats
72W - 81L
1,407 Elo+
Party 2
Thanatos
Thanatos
ShadierFkey
Thanatos
Level 107
God Stats
21W - 29L
1,623 SR
Queue Stats
197W - 192L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
9,013
693
6,937
8,708
2,515
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 4
8,452
650
6,553
12,251
13,021
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 5 / 1
9,193
707
6,972
15,330
11,856
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 7
11,884
914
14,430
7,847
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
MINIMUMWAGE1
Cthulhu
12
2 / 0 / 7
9,344
719
4,921
7,678
8,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
ShadierFkey
Thanatos
12
5 / 4 / 7
9,977
767
11,596
11,553
5,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
14
14
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
7
0
7
10.5
L
0
4
4
0.5
L
2
5
1
0.5
W
Cthulhu
MINIMUMWAGE1
Cthulhu
2
0
7
5.5
W
Thanatos
ShadierFkey
Thanatos
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,462
Damage
30,947
36,289
Taken
27,078
27,392
Mitigated
17,982
1,880
Healing
11,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,937
632
0
827
8,708
2,515
0
2,840
5,717
35,969
0
W
14,430
1,098
1,466
3,410
7,847
3,961
405
3,434
4,413
73,036
0
L
6,553
1,927
0
460
12,251
13,021
0
6,085
5,693
18,823
0
L
6,972
2,926
0
593
15,330
11,856
0
9,375
5,374
0
28,484
W
Cthulhu
MINIMUMWAGE1
Cthulhu
4,921
963
0
220
7,678
8,793
0
4,409
3,269
11,547
0
W
Thanatos
ShadierFkey
Thanatos
11,596
2,292
0
6,293
11,553
5,228
0
6,281
5,272
0
28,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,658
Gold Earned
31,205
100
Minions Killed
161
0
Camps Cleared
0
732,717
Distance Traveled
724,765
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,013
693
36
3
0
216,753
4
W
Ra
11,884
914
115
9
0
258,590
0
L
Kuzenbo
8,452
650
27
2
0
251,438
0
L
Vamana
9,193
707
37
3
0
264,526
0
W
Cthulhu
9,344
719
9
1
0
242,113
0
W
Thanatos
9,977
767
37
3
0
224,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role