Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Achilles3111
King Arthur
Level 129
God Stats
7W - 9L
1,486 SR
Queue Stats
58W - 79L
1,436 Elo+
Solo
Medusa
Medusa
Crash Test Dumy
Medusa
Level 164
God Stats
36W - 27L
1,605 SR
Queue Stats
761W - 668L
1,436 Elo+
Solo
Bacchus
Bacchus
janmcg05
Bacchus
Level 123
God Stats
5W - 3L
1,558 SR
Queue Stats
22W - 20L
1,311 Elo+
Solo
Scylla
Scylla
one_piece23-5
Scylla
Level 149
God Stats
4W - 7L
1,302 SR
Queue Stats
828W - 835L
1,441 Elo+
Solo
Team Averages
Level 145
1,490 SR
1,425 Elo+

VS

Team Averages
Level 114
1,590 SR
1,461 Elo+
Ares
Ares
Alhambra11
Ares
Level 121
God Stats
52W - 34L
1,585 SR
Queue Stats
880W - 868L
1,406 Elo+
Solo
Bellona
Bellona
Glozlemo
Bellona
Level 104
God Stats
55W - 45L
1,534 SR
Queue Stats
529W - 534L
1,464 Elo+
Solo
Persephone
Persephone
Greek_Persephone
Persephone
Level 89
God Stats
67W - 58L
1,614 SR
Queue Stats
319W - 326L
1,487 Elo+
Solo
Ne Zha
Ne Zha
Nem15i5
Ne Zha
Level 128
God Stats
1W - 1L
1,718 SR
Queue Stats
241W - 278L
1,484 Elo+
Solo
Merlin
Merlin
ezlfoshizzle
Merlin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
3 / 1 / 7
10,548
1,055
13,292
7,504
3,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Achilles3111
King Arthur
16
3 / 2 / 6
10,185
1,019
8,261
17,451
12,853
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 2 / 8
10,770
1,077
11,266
9,300
3,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
janmcg05
Bacchus
16
3 / 0 / 10
11,452
1,145
8,638
11,156
15,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 0 / 10
10,460
1,046
10,876
7,133
2,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

273

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
9,643
964
6,532
15,027
17,000
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Glozlemo
Bellona
15
1 / 3 / 2
9,718
972
6,445
11,114
14,594
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Persephone
Greek_Persephone
Persephone
15
0 / 0 / 2
10,045
1,005
9,386
7,556
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Nem15i5
Ne Zha
15
2 / 3 / 2
10,183
1,018
12,218
10,523
5,563
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
15
2 / 5 / 0
10,072
1,007
12,131
13,060
5,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
14
Kills
5
5
Deaths
14
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
7
6.5
W
King Arthur
Achilles3111
King Arthur
3
2
6
3
L
0
3
2
0.33
W
3
2
8
3.5
L
Bellona
Glozlemo
Bellona
1
3
2
0.67
L
Persephone
Greek_Persephone
Persephone
0
0
2
1
L
Ne Zha
Nem15i5
Ne Zha
2
3
2
1
L
Merlin
2
5
0
0.4
W
Bacchus
janmcg05
Bacchus
3
0
10
8
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,333
Damage
46,712
52,544
Taken
57,280
37,855
Mitigated
45,739
13,249
Healing
5,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,292
355
3,880
3,299
7,504
3,555
0
3,530
3,974
32,423
0
W
King Arthur
Achilles3111
King Arthur
8,261
1,379
0
0
17,451
12,853
0
10,819
6,483
0
23,592
L
6,532
481
0
785
15,027
17,000
0
9,804
5,073
19,642
0
W
11,266
3,180
0
1,847
9,300
3,991
0
4,030
5,270
0
27,533
L
Bellona
Glozlemo
Bellona
6,445
2,350
0
144
11,114
14,594
0
5,510
5,321
0
11,630
L
Persephone
Greek_Persephone
Persephone
9,386
535
0
1,162
7,556
3,020
0
3,431
3,675
21,846
0
L
Ne Zha
Nem15i5
Ne Zha
12,218
2,118
0
348
10,523
5,563
0
6,930
3,293
0
23,781
L
Merlin
12,131
118
0
2,639
13,060
5,562
0
6,026
6,434
37,862
0
W
Bacchus
janmcg05
Bacchus
8,638
942
0
2,518
11,156
15,000
0
7,249
3,907
13,702
0
W
10,876
1,083
0
1,705
7,133
2,456
0
3,456
3,677
29,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,415
Gold Earned
49,661
240
Minions Killed
186
7
Camps Cleared
7
1,026,380
Distance Traveled
939,492
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,548
1,055
75
8
1
194,583
0
W
King Arthur
10,185
1,019
37
4
1
210,401
1
L
Ares
9,643
964
49
5
0
190,172
1
W
Medusa
10,770
1,077
38
4
4
194,778
0
L
Bellona
9,718
972
17
2
2
131,623
0
L
Persephone
10,045
1,005
45
5
1
219,869
0
L
Ne Zha
10,183
1,018
29
3
4
208,082
0
L
Merlin
10,072
1,007
46
5
0
189,746
0
W
Bacchus
11,452
1,145
18
2
1
219,170
0
W
Scylla
10,460
1,046
72
7
0
207,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role