Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
BENZ21SAVAGE
Ares
Level 106
God Stats
4W - 3L
1,542 SR
Queue Stats
396W - 386L
1,498 Elo+
Solo
Raijin
Raijin
MisterBoscoa
Raijin
Level 125
God Stats
10W - 7L
1,634 SR
Queue Stats
66W - 60L
1,513 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Shuckamuxus
Cu Chulainn
Level 89
God Stats
168W - 122L
1,561 SR
Queue Stats
476W - 444L
1,472 Elo+
Party 1
Neith
Neith
ixFloww
Neith
Level 154
God Stats
9W - 6L
1,719 SR
Queue Stats
60W - 50L
1,524 Elo+
Party 2
Team Averages
Level 124
1,591 SR
1,501 Elo+

VS

Team Averages
Level 105
1,553 SR
1,491 Elo+
Pele
Pele
ItzAmP--
Pele
Level 128
God Stats
10W - 10L
1,514 SR
Queue Stats
345W - 311L
1,515 Elo+
Party 3
Ah Puch
Ah Puch
JDOGW1125
Ah Puch
Level 125
God Stats
7W - 9L
1,544 SR
Queue Stats
373W - 326L
1,511 Elo+
Party 3
Medusa
Medusa
javakroger
Medusa
Level 151
God Stats
20W - 22L
1,508 SR
Queue Stats
226W - 225L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
xXenomorphPredXx
Gilgamesh
Level 67
God Stats
16W - 16L
1,524 SR
Queue Stats
151W - 191L
1,413 Elo+
Solo
Jormungandr
Jormungandr
xtujfa
Jormungandr
Level 55
God Stats
7W - 3L
1,674 SR
Queue Stats
109W - 105L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 3
6,323
632
3,781
7,589
3,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 0 / 1
4,872
487
2,896
5,487
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
10
1 / 2 / 4
6,082
608
3,327
3,640
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
Shuckamuxus
Cu Chulainn
11
2 / 0 / 1
6,813
681
5,545
5,369
3,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
ixFloww
Neith
9
2 / 1 / 2
5,303
530
5,908
4,778
1,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
2 / 3 / 0
5,277
528
1,658
8,432
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
JDOGW1125
Ah Puch
10
1 / 3 / 0
5,478
548
4,178
6,280
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
javakroger
Medusa
8
0 / 2 / 1
4,650
465
4,296
6,011
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
6
0 / 1 / 0
4,142
414
1,455
4,757
2,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
xtujfa
Jormungandr
7
0 / 2 / 1
4,872
487
2,716
9,219
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
3
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
3
4.5
W
2
0
1
2.5
L
Pele
2
3
0
0.67
L
Ah Puch
JDOGW1125
Ah Puch
1
3
0
0.33
W
Raijin
1
2
4
1.5
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
2
0
1
2.5
W
Neith
ixFloww
Neith
2
1
2
3
L
Medusa
javakroger
Medusa
0
2
1
0.25
L
Gilgamesh
0
1
0
0
L
Jormungandr
xtujfa
Jormungandr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,457
Damage
14,303
26,863
Taken
34,699
11,977
Mitigated
15,155
6,172
Healing
9,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,781
1,180
0
1,776
7,589
3,036
0
1,295
6,232
0
47,930
W
2,896
0
77
1,248
5,487
2,947
0
1,146
4,319
13,028
0
L
Pele
1,658
414
0
966
8,432
2,664
0
1,005
7,427
0
33,328
L
Ah Puch
JDOGW1125
Ah Puch
4,178
212
0
1,663
6,280
2,386
0
2,564
3,672
38,831
0
W
Raijin
3,327
297
0
980
3,640
1,205
0
2,158
1,308
41,682
0
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
5,545
1,004
0
1,156
5,369
3,099
0
491
4,860
0
53,740
W
Neith
ixFloww
Neith
5,908
2,480
0
935
4,778
1,690
0
1,528
3,250
0
33,994
L
Medusa
javakroger
Medusa
4,296
1,174
0
2,515
6,011
1,941
0
514
5,389
0
32,511
L
Gilgamesh
1,455
496
0
1,643
4,757
2,152
0
0
4,757
0
14,488
L
Jormungandr
xtujfa
Jormungandr
2,716
634
0
2,751
9,219
6,012
0
1,650
7,231
18,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,393
Gold Earned
24,419
326
Minions Killed
236
0
Camps Cleared
0
984,800
Distance Traveled
895,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,323
632
77
8
0
223,587
0
W
Ares
4,872
487
25
3
0
202,127
0
L
Pele
5,277
528
51
5
0
203,014
0
L
Ah Puch
5,478
548
82
8
0
163,880
0
W
Raijin
6,082
608
85
9
0
189,891
0
W
Cu Chulainn
6,813
681
86
9
0
206,734
0
W
Neith
5,303
530
53
5
0
162,461
0
L
Medusa
4,650
465
53
5
0
158,965
0
L
Gilgamesh
4,142
414
24
2
0
185,679
0
L
Jormungandr
4,872
487
26
3
0
183,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role