Player Matchup

Kali
Kali
ChickenChowMing
Kali
Level 24
God Stats
5W - 5L
1,508 SR
Queue Stats
37W - 44L
1,375 Elo+
Party 2
Geb
Geb
Fearless P3
Geb
Level 65
God Stats
54W - 34L
1,650 SR
Queue Stats
587W - 536L
1,533 Elo+
Party 3
Mulan
Mulan
Hell Luzbel
Mulan
Level 125
God Stats
6W - 4L
1,558 SR
Queue Stats
487W - 432L
1,498 Elo+
Party 3
Janus
Janus
LitMasterEgg
Janus
Level 84
God Stats
13W - 18L
1,562 SR
Queue Stats
688W - 661L
1,548 Elo+
Party 3
Chiron
Chiron
theMagikMann4
Chiron
Level 148
God Stats
3W - 2L
1,937 SR
Queue Stats
250W - 251L
1,506 Elo+
Party 2
Team Averages
Level 89
1,643 SR
1,492 Elo+

VS

Team Averages
Level 106
1,558 SR
1,391 Elo+
Apollo
Apollo
Cash Cardin
Apollo
Level 68
God Stats
15W - 8L
1,616 SR
Queue Stats
108W - 99L
1,371 Elo+
Party 4
Raijin
Raijin
DedicatedList11
Raijin
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 43L
1,401 Elo+
Party 4
Hel
Hel
Yuxtie
Hel
Level 159
God Stats
1W - 3L
1,567 SR
Queue Stats
16W - 24L
1,418 Elo+
Party 1
Bellona
Bellona
YvngTAXFRAUD
Bellona
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
166W - 159L
1,434 Elo+
Party 4
Da Ji
Da Ji
joey890
Da Ji
Level 45
God Stats
9W - 4L
1,608 SR
Queue Stats
61W - 53L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,498
500
3,346
12,201
5,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 1
6,351
489
6,222
9,425
8,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 2 / 0
7,575
583
11,506
12,286
8,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 4 / 1
6,693
515
5,447
9,690
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 1
6,990
538
6,013
7,807
2,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 1 / 1
7,073
544
5,080
8,025
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 2 / 6
7,675
590
6,268
6,409
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hel
Yuxtie
Hel
11
1 / 1 / 6
6,686
514
2,866
7,041
4,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bellona
YvngTAXFRAUD
Bellona
13
1 / 0 / 3
7,606
585
8,771
15,954
14,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Da Ji
joey890
Da Ji
14
9 / 0 / 2
8,323
640
8,821
12,597
5,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
13
13
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Apollo
1
1
1
1.5
L
1
4
0
0.25
W
1
2
6
2
L
1
2
1
0.75
L
0
2
0
0
L
1
4
1
0.38
W
Hel
Yuxtie
Hel
1
1
6
4
W
Bellona
YvngTAXFRAUD
Bellona
1
0
3
2.5
W
Da Ji
joey890
Da Ji
9
0
2
10
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,534
Damage
31,806
51,409
Taken
50,026
27,790
Mitigated
30,218
15,245
Healing
19,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
5,080
2,705
0
2,702
8,025
3,259
0
1,013
7,012
0
46,758
L
3,346
1,529
0
1,862
12,201
5,022
0
869
11,332
0
58,329
W
6,268
398
0
500
6,409
2,471
342
4,311
1,858
57,781
0
L
6,222
395
0
2,149
9,425
8,048
0
3,284
6,141
24,847
0
L
11,506
1,677
0
5,316
12,286
8,333
153
0
12,286
0
71,807
L
5,447
282
0
2,120
9,690
3,484
0
4,466
5,224
50,785
0
W
Hel
Yuxtie
Hel
2,866
161
5,378
4,238
7,041
4,570
0
2,869
4,116
23,063
0
W
Bellona
YvngTAXFRAUD
Bellona
8,771
3,991
0
6,197
15,954
14,214
0
133
15,821
0
61,099
W
Da Ji
joey890
Da Ji
8,821
2,570
0
676
12,597
5,704
0
2,939
9,550
0
46,935
L
6,013
1,455
330
3,468
7,807
2,903
244
515
7,292
0
53,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,107
Gold Earned
37,363
419
Minions Killed
417
0
Camps Cleared
0
1,317,716
Distance Traveled
1,376,164
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,073
544
104
8
0
259,668
0
L
Kali
6,498
500
80
6
0
275,438
0
W
Raijin
7,675
590
108
8
0
256,336
0
L
Geb
6,351
489
24
2
0
253,100
0
L
Mulan
7,575
583
117
9
0
262,107
0
L
Janus
6,693
515
99
8
0
256,143
0
W
Hel
6,686
514
23
2
0
272,983
0
W
Bellona
7,606
585
113
9
0
278,212
1
W
Da Ji
8,323
640
69
5
0
308,965
0
L
Chiron
6,990
538
99
8
0
270,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role