Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
AWIDEPEEPO
Mercury
Gold IV
Level 128
God Stats
8W - 4L
1,824 SR
Queue Stats
65W - 63L
1,540 MMR
Party 1
Ymir
Ymir
Silver IV
HugoIGo
Ymir
Silver IV
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 120L
1,358 MMR
Party 3
Hou Yi
Hou Yi
Silver I
REOOO
Hou Yi
Silver I
Level 122
God Stats
4W - 2L
1,475 SR
Queue Stats
96W - 111L
1,283 MMR
Party 1
Nu Wa
Nu Wa
Silver V
Seansterz
Nu Wa
Silver V
Level 86
God Stats
3W - 5L
1,613 SR
Queue Stats
15W - 20L
1,358 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,583 SR
1,408 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,573 SR
1,383 MMR
Kuzenbo
Kuzenbo
Silver III
Caligoldenboi
Kuzenbo
Silver III
Level 148
God Stats
12W - 16L
1,500 SR
Queue Stats
122W - 144L
1,313 MMR
Solo
Scylla
Scylla
Gold III
Ninja_Fury47
Scylla
Gold III
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 46L
1,480 MMR
Party 2
Lancelot
Lancelot
Gold IV
bean19
Lancelot
Gold IV
Level 109
God Stats
17W - 16L
1,534 SR
Queue Stats
218W - 207L
1,341 MMR
Solo
Kali
Kali
Gold III
doublestacker510
Kali
Gold III
Level 103
God Stats
5W - 0L
1,753 SR
Queue Stats
48W - 47L
1,434 MMR
Party 2
Charybdis
Charybdis
Gold V
eviss2
Charybdis
Gold V
Level 120
God Stats
13W - 7L
1,580 SR
Queue Stats
58W - 59L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
0 / 2 / 0
7,828
460
9,986
20,747
22,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
AWIDEPEEPO
Mercury
12
1 / 2 / 2
7,454
438
4,081
11,617
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
HugoIGo
Ymir
8
1 / 4 / 1
6,805
400
4,036
12,730
11,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
REOOO
Hou Yi
14
1 / 5 / 2
7,969
469
6,336
13,801
5,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Seansterz
Nu Wa
14
2 / 3 / 1
8,227
484
11,771
7,164
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
MartichorasAo KuangIzanamiArachneThor

VS

Bans
ThanatosTerraJormungandrBakasuraRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
2 / 4 / 6
8,821
519
6,704
14,437
16,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
17
5 / 0 / 5
10,381
611
10,206
8,722
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
bean19
Lancelot
17
3 / 0 / 0
11,067
651
13,388
18,053
19,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
1 / 0 / 3
9,841
579
3,827
16,979
7,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
eviss2
Charybdis
15
5 / 1 / 2
10,056
592
11,219
11,300
4,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
16
16
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
0
0
L
Mercury
AWIDEPEEPO
Mercury
1
2
2
1
W
Kuzenbo
2
4
6
1.25
L
Ymir
HugoIGo
Ymir
1
4
1
0.38
W
Scylla
5
0
5
7.5
L
Hou Yi
REOOO
Hou Yi
1
5
2
0.4
L
Nu Wa
Seansterz
Nu Wa
2
3
1
0.83
W
Lancelot
bean19
Lancelot
3
0
0
3
W
1
0
3
2.5
W
Charybdis
eviss2
Charybdis
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,210
Damage
45,344
66,059
Taken
69,491
46,465
Mitigated
51,928
11,377
Healing
20,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,986
2,640
0
5,696
20,747
22,276
0
2,244
18,503
726
63,681
L
Mercury
AWIDEPEEPO
Mercury
4,081
1,430
0
633
11,617
4,283
0
3,126
8,491
0
58,281
W
Kuzenbo
6,704
2,090
0
1,428
14,437
16,088
8
6,977
7,460
23,706
0
L
Ymir
HugoIGo
Ymir
4,036
978
0
1,955
12,730
11,322
0
5,867
6,863
21,382
0
W
Scylla
10,206
1,856
0
848
8,722
3,516
350
3,170
5,552
99,522
0
L
Hou Yi
REOOO
Hou Yi
6,336
2,908
0
2,673
13,801
5,898
0
1,563
12,238
0
60,823
L
Nu Wa
Seansterz
Nu Wa
11,771
1,201
0
420
7,164
2,686
0
4,733
2,431
76,149
0
W
Lancelot
bean19
Lancelot
13,388
1,774
0
1,205
18,053
19,941
0
1,445
16,608
1,559
90,857
W
3,827
1,720
0
10,910
16,979
7,860
0
3,133
13,846
0
88,648
W
Charybdis
eviss2
Charybdis
11,219
6,104
0
5,735
11,300
4,523
2,596
2,235
9,065
0
75,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,283
Gold Earned
50,166
453
Minions Killed
579
0
Camps Cleared
0
1,595,835
Distance Traveled
1,758,226
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,828
460
98
6
0
353,026
0
L
Mercury
7,454
438
88
5
0
334,286
0
W
Kuzenbo
8,821
519
26
2
0
327,181
4
L
Ymir
6,805
400
32
2
0
306,292
5
W
Scylla
10,381
611
163
10
0
356,746
2
L
Hou Yi
7,969
469
97
6
0
313,840
0
L
Nu Wa
8,227
484
138
8
0
288,391
2
W
Lancelot
11,067
651
148
9
0
340,606
5
W
Kali
9,841
579
131
8
0
399,301
2
W
Charybdis
10,056
592
111
7
0
334,392
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role