Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
CSteele13
Chiron
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 100L
1,473 Elo+
Solo
Achilles
Achilles
Hyddx
Achilles
Level 156
God Stats
2W - 0L
1,835 SR
Queue Stats
102W - 99L
1,463 Elo+
Party 1
Hera
Hera
RzKTheK
Hera
Level 125
God Stats
1W - 0L
1,267 SR
Queue Stats
119W - 120L
1,406 Elo+
Party 1
Ymir
Ymir
freebandz352
Ymir
Level 159
God Stats
28W - 25L
1,513 SR
Queue Stats
745W - 721L
1,427 Elo+
Solo
Team Averages
Level 132
1,523 SR
1,454 Elo+

VS

Team Averages
Level 80
1,638 SR
1,468 Elo+
Sylvanus
Sylvanus
J3didiah_89
Sylvanus
Level 129
God Stats
1W - 3L
1,543 SR
Queue Stats
257W - 252L
1,455 Elo+
Solo
Janus
Janus
PureTB
Janus
Level 51
God Stats
12W - 10L
1,644 SR
Queue Stats
302W - 258L
1,487 Elo+
Solo
Artemis
Artemis
TomBeaury
Artemis
Level 57
God Stats
2W - 7L
1,443 SR
Queue Stats
105W - 112L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Z_Enthusiast370
Sun Wukong
Level 99
God Stats
8W - 3L
1,693 SR
Queue Stats
352W - 343L
1,475 Elo+
Solo
Tsukuyomi
Tsukuyomi
dunkindeezznutz
Tsukuyomi
Level 63
God Stats
15W - 7L
1,866 SR
Queue Stats
150W - 156L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
3 / 0 / 4
9,010
563
6,258
13,192
17,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
CSteele13
Chiron
13
6 / 0 / 3
8,357
522
13,230
11,461
4,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Hyddx
Achilles
16
9 / 1 / 4
9,803
613
12,044
14,617
6,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
RzKTheK
Hera
14
2 / 3 / 4
8,465
529
7,617
9,827
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 8
8,154
510
4,164
12,743
11,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
J3didiah_89
Sylvanus
11
0 / 4 / 1
7,250
453
6,853
16,251
14,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
PureTB
Janus
15
2 / 4 / 1
8,714
545
8,685
9,788
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
TomBeaury
Artemis
10
0 / 4 / 0
6,292
393
5,612
11,084
4,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Z_Enthusiast370
Sun Wukong
15
1 / 5 / 1
9,078
567
11,369
15,582
11,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
dunkindeezznutz
Tsukuyomi
11
1 / 5 / 1
7,203
450
3,740
13,332
4,986
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
22
Kills
4
4
Deaths
22
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
4
5
W
Chiron
CSteele13
Chiron
6
0
3
7.5
W
Achilles
Hyddx
Achilles
9
1
4
11
L
Sylvanus
J3didiah_89
Sylvanus
0
4
1
0.13
L
Janus
PureTB
Janus
2
4
1
0.63
W
Hera
RzKTheK
Hera
2
3
4
1.33
L
Artemis
TomBeaury
Artemis
0
4
0
0
L
Sun Wukong
Z_Enthusiast370
Sun Wukong
1
5
1
0.3
L
Tsukuyomi
dunkindeezznutz
Tsukuyomi
1
5
1
0.3
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,313
Damage
36,259
61,840
Taken
66,037
44,207
Mitigated
39,177
14,284
Healing
13,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,258
770
0
4,160
13,192
17,708
40
1,476
11,716
57,411
111
W
Chiron
CSteele13
Chiron
13,230
6,269
842
4,152
11,461
4,593
2,127
2,543
8,918
0
69,604
W
Achilles
Hyddx
Achilles
12,044
2,737
0
1,364
14,617
6,862
762
2,708
11,909
0
75,788
L
Sylvanus
J3didiah_89
Sylvanus
6,853
1,478
758
3,901
16,251
14,631
0
3,893
12,358
28,867
0
L
Janus
PureTB
Janus
8,685
142
0
1,901
9,788
3,677
0
4,538
5,250
71,365
0
W
Hera
RzKTheK
Hera
7,617
1,920
0
2,068
9,827
3,743
201
4,539
5,288
63,251
0
L
Artemis
TomBeaury
Artemis
5,612
1,417
0
1,688
11,084
4,301
0
1,766
9,318
0
31,858
L
Sun Wukong
Z_Enthusiast370
Sun Wukong
11,369
1,825
0
2,858
15,582
11,582
600
5,504
10,078
0
75,081
L
Tsukuyomi
dunkindeezznutz
Tsukuyomi
3,740
716
0
2,760
13,332
4,986
0
2,227
11,105
0
42,989
W
4,164
791
0
1,698
12,743
11,301
426
4,272
8,471
16,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,789
Gold Earned
38,537
419
Minions Killed
406
0
Camps Cleared
0
1,531,661
Distance Traveled
1,519,650
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,010
563
87
5
0
299,462
5
W
Chiron
8,357
522
95
6
0
303,636
0
W
Achilles
9,803
613
96
6
0
381,301
1
L
Sylvanus
7,250
453
46
3
0
265,678
0
L
Janus
8,714
545
130
8
0
319,585
0
W
Hera
8,465
529
116
7
0
295,416
0
L
Artemis
6,292
393
44
3
0
301,924
0
L
Sun Wukong
9,078
567
129
8
0
300,850
0
L
Tsukuyomi
7,203
450
57
4
0
331,613
0
W
Ymir
8,154
510
25
2
0
251,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role