Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ArcaneCitadel9
Arachne
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 57L
1,413 Elo+
Solo
Raijin
Raijin
JACKBOY7384
Raijin
Level 72
God Stats
2W - 2L
1,247 SR
Queue Stats
68W - 74L
1,390 Elo+
Solo
Achilles
Achilles
blodslex
Achilles
Level 38
God Stats
15W - 15L
1,580 SR
Queue Stats
122W - 156L
1,240 Elo+
Solo
Bellona
Bellona
squirreljizz69
Bellona
Level 107
God Stats
155W - 146L
1,478 SR
Queue Stats
162W - 165L
1,432 Elo+
Solo
Team Averages
Level 74
1,461 SR
1,395 Elo+

VS

Team Averages
Level 78
1,559 SR
1,418 Elo+
Anhur
Anhur
FartyDiaper
Anhur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,343 Elo+
Solo
Athena
Athena
FerrumMerula
Athena
Level 39
God Stats
18W - 13L
1,671 SR
Queue Stats
113W - 111L
1,380 Elo+
Solo
He Bo
He Bo
MeoZamudio
He Bo
Level 80
God Stats
1W - 2L
1,700 SR
Queue Stats
110W - 105L
1,485 Elo+
Solo
Kali
Kali
oogabooga_caspur
Kali
Level 120
God Stats
12W - 13L
1,440 SR
Queue Stats
199W - 200L
1,454 Elo+
Solo
Surtr
Surtr
p1ayer500
Surtr
Level 89
God Stats
35W - 35L
1,486 SR
Queue Stats
69W - 61L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
5
1 / 1 / 1
3,770
754
1,721
3,441
915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 0 / 1
3,546
709
1,185
2,426
653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Raijin
7
2 / 0 / 0
4,030
806
1,441
1,268
258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
blodslex
Achilles
5
0 / 0 / 0
3,100
620
544
2,758
1,473
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 1 / 2
3,977
795
523
3,723
2,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
2,755
551
190
3,016
787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
5
1 / 2 / 1
3,364
673
968
4,132
2,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
1
0 / 0 / 0
2,415
483
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 0 / 0
3,578
716
1,133
3,964
1,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Surtr
p1ayer500
Surtr
7
0 / 0 / 0
3,659
732
945
3,010
1,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
1
1.5
W
1
0
1
1.5
L
0
3
0
0
L
Athena
1
2
1
0.75
W
Raijin
2
0
0
2
L
He Bo
0
0
0
0
W
Achilles
blodslex
Achilles
0
0
0
0
L
1
0
0
1
L
Surtr
p1ayer500
Surtr
0
0
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,414
Damage
3,236
13,616
Taken
14,122
6,254
Mitigated
6,156
2,582
Healing
3,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,721
900
0
1,098
3,441
915
613
330
3,111
0
13,293
W
1,185
911
0
311
2,426
653
136
244
2,182
0
10,006
L
190
190
0
168
3,016
787
0
1,056
1,960
0
2,877
L
Athena
968
299
0
1,222
4,132
2,514
0
0
4,132
9,000
0
W
Raijin
1,441
185
0
250
1,268
258
215
0
1,268
21,420
0
L
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
blodslex
Achilles
544
88
0
336
2,758
1,473
0
45
2,713
0
7,626
L
1,133
600
0
690
3,964
1,277
0
385
3,579
0
16,385
L
Surtr
p1ayer500
Surtr
945
143
0
1,318
3,010
1,578
0
0
3,010
101
17,603
W
523
406
0
587
3,723
2,955
278
394
3,329
0
14,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,423
Gold Earned
15,771
109
Minions Killed
75
0
Camps Cleared
0
450,356
Distance Traveled
341,676
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,770
754
17
3
0
90,180
0
W
Arachne
3,546
709
18
4
0
100,930
0
L
Anhur
2,755
551
9
2
0
69,332
0
L
Athena
3,364
673
8
2
0
87,714
2
W
Raijin
4,030
806
31
6
0
89,240
1
L
He Bo
2,415
483
0
0
0
0
0
W
Achilles
3,100
620
12
2
0
82,461
0
L
Kali
3,578
716
32
6
0
111,214
0
L
Surtr
3,659
732
26
5
0
73,416
0
W
Bellona
3,977
795
31
6
0
87,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role