Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AP0C4L1PSE
Chiron
Level 165
God Stats
7W - 8L
1,681 SR
Queue Stats
500W - 448L
1,512 Elo+
Solo
He Bo
He Bo
LuisLink
He Bo
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,311 Elo+
Solo
Team Averages
Level 106
1,536 SR
1,465 Elo+

VS

Team Averages
Level 142
1,535 SR
1,494 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
pedrabarbosa
He Bo
Level 156
God Stats
1W - 0L
1,514 SR
Queue Stats
20W - 24L
1,475 Elo+
Solo
Vamana
Vamana
xDZANx
Vamana
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 79L
1,424 Elo+
Party 1
Ganesha
Ganesha
xXNuTBiXx
Ganesha
Level 157
God Stats
4W - 1L
1,661 SR
Queue Stats
209W - 190L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 4 / 1
5,476
1,095
3,087
7,900
7,245
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
 
Bakasura
8
1 / 3 / 2
5,058
1,012
2,127
4,929
2,196
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Odin
 
Odin
5
0 / 0 / 0
4,323
865
0
0
0
Chiron
AP0C4L1PSE
Chiron
12
1 / 3 / 0
5,830
1,166
4,150
5,621
2,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
LuisLink
He Bo
7
0 / 5 / 3
4,579
916
1,723
5,217
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
4 / 0 / 10
6,946
1,389
4,715
3,233
1,439
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
 
Fenrir
11
7 / 2 / 7
6,762
1,352
6,661
5,942
3,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 1 / 8
6,219
1,244
4,549
4,364
1,561
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
xDZANx
Vamana
11
1 / 0 / 13
6,363
1,273
2,999
4,682
4,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
xXNuTBiXx
Ganesha
10
0 / 2 / 12
6,220
1,244
2,667
5,787
6,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
65
3
Kills
15
15
Deaths
5
6
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
1
0.38
L
Bakasura
 
Bakasura
1
3
2
0.67
L
Odin
 
Odin
0
0
0
0
W
Xbalanque
 
Xbalanque
4
0
10
9
W
Fenrir
 
Fenrir
7
2
7
5.25
L
Chiron
AP0C4L1PSE
Chiron
1
3
0
0.33
L
He Bo
LuisLink
He Bo
0
5
3
0.3
W
3
1
8
7
W
Vamana
xDZANx
Vamana
1
0
13
7.5
W
Ganesha
xXNuTBiXx
Ganesha
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,087
Damage
21,591
23,667
Taken
24,008
12,686
Mitigated
16,856
3,078
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,087
484
0
933
7,900
7,245
0
2,519
5,211
0
6,010
L
Bakasura
 
Bakasura
2,127
1,256
174
1,267
4,929
2,196
0
2,285
2,561
0
1,723
L
Odin
 
Odin
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
 
Xbalanque
4,715
2,179
727
447
3,233
1,439
1,533
169
2,944
0
13,276
W
Fenrir
 
Fenrir
6,661
1,235
0
807
5,942
3,226
413
648
5,044
0
10,098
L
Chiron
AP0C4L1PSE
Chiron
4,150
1,528
151
553
5,621
2,191
0
1,728
3,848
0
13,990
L
He Bo
LuisLink
He Bo
1,723
423
0
0
5,217
1,054
0
684
4,495
2,612
0
W
4,549
414
1,119
1,066
4,364
1,561
581
214
4,060
9,874
0
W
Vamana
xDZANx
Vamana
2,999
1,287
270
629
4,682
4,626
1,743
341
4,212
0
8,105
W
Ganesha
xXNuTBiXx
Ganesha
2,667
58
325
613
5,787
6,004
140
351
5,226
4,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,266
Gold Earned
32,510
35
Minions Killed
60
0
Camps Cleared
0
310,657
Distance Traveled
506,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,476
1,095
5
1
0
79,463
0
L
Bakasura
5,058
1,012
4
1
0
84,480
0
L
Odin
4,323
865
0
0
0
0
0
W
Xbalanque
6,946
1,389
22
4
0
91,190
0
W
Fenrir
6,762
1,352
10
2
0
108,917
0
L
Chiron
5,830
1,166
24
5
0
66,121
0
L
He Bo
4,579
916
2
0
0
80,593
0
W
He Bo
6,219
1,244
12
2
0
103,782
0
W
Vamana
6,363
1,273
16
3
0
115,394
0
W
Ganesha
6,220
1,244
0
0
0
87,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role