Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Christian_vm1996
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
Im Oneeyee
Janus
Level 150
God Stats
3W - 3L
1,474 SR
Queue Stats
98W - 97L
1,448 Elo+
Party 1
Bacchus
Bacchus
Rezlord
Bacchus
Level 126
God Stats
1W - 1L
1,629 SR
Queue Stats
71W - 57L
1,602 Elo+
Solo
Charybdis
Charybdis
iJackAngel
Charybdis
Level 123
God Stats
1W - 5L
1,162 SR
Queue Stats
700W - 693L
1,539 Elo+
Solo
Team Averages
Level 110
1,453 SR
1,518 Elo+

VS

Team Averages
Level 115
1,371 SR
1,393 Elo+
Cthulhu
Cthulhu
DaNy3LL
Cthulhu
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 51L
1,532 Elo+
Party 2
Charon
Charon
ElTirbuson
Charon
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,189 Elo+
Party 2
Nike
Nike
Virjhinn
Nike
Level 125
God Stats
7W - 6L
1,109 SR
Queue Stats
511W - 513L
1,524 Elo+
Solo
Nox
Nox
buburyko
Nox
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,262 Elo+
Party 2
Hachiman
Hachiman
o0BobXan0o
Hachiman
Level 147
God Stats
2W - 2L
1,244 SR
Queue Stats
283W - 285L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 5 / 1
7,147
715
5,116
10,263
11,065
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 3 / 5
6,612
661
1,560
5,160
2,320
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
16
4 / 3 / 2
8,624
862
9,332
6,428
2,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Rezlord
Bacchus
14
1 / 4 / 6
7,348
735
5,466
13,558
19,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
iJackAngel
Charybdis
13
2 / 5 / 3
7,098
710
8,303
8,086
3,597
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaNy3LL
Cthulhu
15
5 / 3 / 12
9,226
923
7,743
11,761
12,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
ElTirbuson
Charon
14
2 / 1 / 12
7,987
799
6,535
6,232
3,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nike
15
5 / 1 / 8
8,443
844
8,574
15,490
10,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 1 / 10
8,749
875
7,443
5,929
2,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
o0BobXan0o
Hachiman
12
6 / 3 / 6
8,244
824
9,342
6,396
3,019
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
8
Kills
20
20
Deaths
9
17
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
1
0.3
L
0
3
5
0.83
W
Cthulhu
DaNy3LL
Cthulhu
5
3
12
3.67
W
Charon
ElTirbuson
Charon
2
1
12
8
L
Janus
4
3
2
1.67
L
Bacchus
Rezlord
Bacchus
1
4
6
1
W
Nike
5
1
8
9
W
2
1
10
7
L
Charybdis
iJackAngel
Charybdis
2
5
3
0.7
W
Hachiman
o0BobXan0o
Hachiman
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,777
Damage
39,637
43,495
Taken
45,808
39,826
Mitigated
31,435
7,260
Healing
19,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,116
154
257
140
10,263
11,065
0
4,236
6,027
15,711
0
L
1,560
631
0
225
5,160
2,320
0
3,082
2,078
0
5,292
W
Cthulhu
DaNy3LL
Cthulhu
7,743
264
2,452
2,780
11,761
12,137
46
3,476
8,234
16,986
0
W
Charon
ElTirbuson
Charon
6,535
820
593
1,345
6,232
3,364
352
2,991
2,998
11,286
0
L
Janus
9,332
418
653
1,424
6,428
2,861
103
3,198
3,230
23,237
0
L
Bacchus
Rezlord
Bacchus
5,466
611
599
3,445
13,558
19,983
58
6,852
6,706
10,741
0
W
Nike
8,574
333
944
7,731
15,490
10,137
0
7,095
8,199
0
22,414
W
7,443
276
478
1,580
5,929
2,778
759
1,986
3,905
20,388
0
L
Charybdis
iJackAngel
Charybdis
8,303
3,511
272
245
8,086
3,597
245
4,353
3,733
0
13,816
W
Hachiman
o0BobXan0o
Hachiman
9,342
8,149
489
810
6,396
3,019
1,613
3,675
2,558
0
14,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,829
Gold Earned
42,649
89
Minions Killed
114
0
Camps Cleared
0
753,800
Distance Traveled
881,031
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,147
715
22
2
0
157,324
0
L
Hou Yi
6,612
661
12
1
0
131,100
0
W
Cthulhu
9,226
923
22
2
0
187,300
0
W
Charon
7,987
799
14
1
0
194,942
0
L
Janus
8,624
862
30
3
0
166,269
0
L
Bacchus
7,348
735
10
1
0
160,734
0
W
Nike
8,443
844
26
3
0
153,815
0
W
Nox
8,749
875
37
4
0
189,274
0
L
Charybdis
7,098
710
15
2
0
138,373
0
W
Hachiman
8,244
824
15
2
0
155,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role