Player Matchup

Nike
Nike
 
Nike
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
CreedSync
Sol
Level 39
God Stats
15W - 13L
1,127 SR
Queue Stats
419W - 409L
1,397 Elo+
Solo
Ymir
Ymir
Tab0O
Ymir
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
95W - 91L
1,556 Elo+
Party 1
Fenrir
Fenrir
WUMBOLOGY7532
Fenrir
Level 94
God Stats
6W - 4L
1,857 SR
Queue Stats
151W - 133L
1,592 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
tyllee
Ah Muzen Cab
Level 47
God Stats
2W - 0L
1,479 SR
Queue Stats
53W - 48L
1,494 Elo+
Solo
Team Averages
Level 71
1,492 SR
1,508 Elo+

VS

Team Averages
Level 51
1,584 SR
1,571 Elo+
Ares
Ares
Bluebaby998
Ares
Level 49
God Stats
4W - 6L
1,497 SR
Queue Stats
98W - 76L
1,502 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Captkylerkp
Ah Muzen Cab
Level 124
God Stats
3W - 4L
1,757 SR
Queue Stats
208W - 169L
1,589 Elo+
Party 2
Janus
Janus
DontBanMeAgain69
Janus
Level 14
God Stats
1W - 2L
1,513 SR
Queue Stats
9W - 3L
1,751 Elo+
Party 2
Thanatos
Thanatos
Jxseph5917
Thanatos
Level 24
God Stats
39W - 35L
1,614 SR
Queue Stats
254W - 230L
1,537 Elo+
Party 2
Kuzenbo
Kuzenbo
Kerkircko
Kuzenbo
Level 42
God Stats
4W - 5L
1,541 SR
Queue Stats
101W - 91L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
4 / 4 / 2
8,564
535
9,303
15,655
12,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
0 / 2 / 1
6,860
429
2,882
4,670
997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Tab0O
Ymir
11
0 / 3 / 0
7,145
447
2,897
13,813
10,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 1 / 1
9,828
614
9,463
17,472
7,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
tyllee
Ah Muzen Cab
10
0 / 3 / 1
6,595
412
6,159
7,639
2,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 2
8,893
556
9,810
15,411
8,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ah Muzen Cab
Captkylerkp
Ah Muzen Cab
15
3 / 0 / 4
9,355
585
10,754
8,068
3,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 5
8,689
543
7,521
6,278
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Jxseph5917
Thanatos
14
4 / 2 / 3
8,821
551
6,681
13,105
5,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
Kerkircko
Kuzenbo
12
2 / 0 / 5
8,140
509
5,421
12,997
15,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
12
Kills
13
13
Deaths
12
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
4
2
1.25
L
3
7
2
0.57
L
Ah Muzen Cab
Captkylerkp
Ah Muzen Cab
3
0
4
5
W
0
2
1
0.25
L
1
3
5
1.17
L
Thanatos
Jxseph5917
Thanatos
4
2
3
2.75
L
Kuzenbo
Kerkircko
Kuzenbo
2
0
5
4.5
W
Ymir
Tab0O
Ymir
0
3
0
0
W
8
1
1
8.5
W
Ah Muzen Cab
tyllee
Ah Muzen Cab
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,704
Damage
40,187
59,249
Taken
55,859
34,288
Mitigated
34,671
11,457
Healing
16,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,303
1,567
0
2,594
15,655
12,910
644
8,266
7,389
52
55,294
L
9,810
197
0
3,686
15,411
8,367
0
48
15,363
55,778
0
L
Ah Muzen Cab
Captkylerkp
Ah Muzen Cab
10,754
4,941
0
690
8,068
3,501
1,773
1,335
6,733
0
93,308
W
2,882
1,472
0
1,973
4,670
997
0
1,057
3,595
34,997
0
L
7,521
1,141
0
614
6,278
2,250
578
1,128
5,150
65,262
0
L
Thanatos
Jxseph5917
Thanatos
6,681
1,749
0
9,043
13,105
5,288
0
2,290
10,815
0
65,082
L
Kuzenbo
Kerkircko
Kuzenbo
5,421
2,585
0
2,351
12,997
15,265
93
1,740
11,257
20,109
0
W
Ymir
Tab0O
Ymir
2,897
353
0
2,562
13,813
10,567
0
5,062
8,618
30,281
0
W
9,463
4,736
0
3,615
17,472
7,124
2,335
5,766
11,586
0
71,052
W
Ah Muzen Cab
tyllee
Ah Muzen Cab
6,159
1,794
0
713
7,639
2,690
0
2,287
5,309
0
41,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,992
Gold Earned
43,898
398
Minions Killed
448
0
Camps Cleared
0
1,328,561
Distance Traveled
1,696,235
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,564
535
86
5
0
255,051
0
L
Ares
8,893
556
72
5
0
288,061
2
L
Ah Muzen Cab
9,355
585
145
9
0
329,548
3
W
Sol
6,860
429
67
4
0
152,698
0
L
Janus
8,689
543
127
8
0
349,548
2
L
Thanatos
8,821
551
76
5
0
386,696
0
L
Kuzenbo
8,140
509
28
2
0
342,382
4
W
Ymir
7,145
447
56
4
0
335,135
2
W
Fenrir
9,828
614
113
7
0
401,836
0
W
Ah Muzen Cab
6,595
412
76
5
0
183,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role