Player Matchup

Cthulhu
Cthulhu
DFIxWade
Cthulhu
Level 143
God Stats
2W - 6L
1,625 SR
Queue Stats
311W - 311L
1,509 Elo+
Party 2
Ra
Ra
GeneralongJohn
Ra
Level 127
God Stats
9W - 8L
1,733 SR
Queue Stats
386W - 361L
1,496 Elo+
Party 2
Hou Yi
Hou Yi
Kaitykatt
Hou Yi
Level 157
God Stats
0W - 5L
1,134 SR
Queue Stats
192W - 192L
1,506 Elo+
Party 1
Kali
Kali
TH3MIK3I
Kali
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,558 Elo+
Solo
Fenrir
Fenrir
iGrammarJew
Fenrir
Level 166
God Stats
1W - 4L
1,526 SR
Queue Stats
225W - 216L
1,497 Elo+
Party 1
Team Averages
Level 150
1,504 SR
1,513 Elo+

VS

Team Averages
Level 98
1,590 SR
1,589 Elo+
Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Avexon
Morgan Le Fay
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 17L
1,667 Elo+
Party 3
Ix Chel
Ix Chel
Narlera
Ix Chel
Level 18
God Stats
2W - 0L
1,727 SR
Queue Stats
11W - 2L
1,728 Elo+
Party 3
Shiva
Shiva
stellatedline92
Shiva
Level 149
God Stats
6W - 2L
1,724 SR
Queue Stats
193W - 174L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DFIxWade
Cthulhu
15
4 / 3 / 6
8,740
795
13,780
15,864
18,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 4 / 4
7,608
692
9,885
11,062
5,031
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Kaitykatt
Hou Yi
13
3 / 3 / 3
7,579
689
8,469
9,731
4,170
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
12
2 / 5 / 6
7,632
694
4,877
9,989
4,558
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
13
0 / 4 / 7
7,076
643
4,125
12,078
9,815
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
9 / 1 / 8
10,665
970
13,388
9,502
5,557
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
 
Ymir
15
1 / 2 / 17
9,391
854
5,397
13,092
14,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Avexon
Morgan Le Fay
14
2 / 3 / 12
8,368
761
12,061
10,304
5,393
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Narlera
Ix Chel
15
3 / 2 / 15
8,876
807
11,499
7,612
3,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 3 / 13
8,922
811
11,575
12,948
12,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
84
10
Kills
19
19
Deaths
11
26
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
9
1
8
13
W
Ymir
 
Ymir
1
2
17
4.75
W
Morgan Le Fay
Avexon
Morgan Le Fay
2
3
12
2.67
L
Cthulhu
DFIxWade
Cthulhu
4
3
6
2.33
L
1
4
4
0.75
L
Hou Yi
Kaitykatt
Hou Yi
3
3
3
1.5
W
Ix Chel
Narlera
Ix Chel
3
2
15
5.25
L
Kali
2
5
6
1
L
Fenrir
0
4
7
0.88
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,136
Damage
53,920
58,724
Taken
53,458
41,576
Mitigated
41,274
20,306
Healing
19,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
13,388
1,605
1,271
2,260
9,502
5,557
702
3,565
5,888
0
31,144
W
Ymir
 
Ymir
5,397
874
205
1,440
13,092
14,585
770
6,238
6,618
11,720
0
W
Morgan Le Fay
Avexon
Morgan Le Fay
12,061
1,263
0
971
10,304
5,393
0
4,342
5,813
21,671
0
L
Cthulhu
DFIxWade
Cthulhu
13,780
634
2,212
3,368
15,864
18,002
0
8,333
7,157
20,319
0
L
9,885
781
6,447
2,849
11,062
5,031
0
5,361
5,615
27,977
0
L
Hou Yi
Kaitykatt
Hou Yi
8,469
3,294
536
1,197
9,731
4,170
0
3,999
5,644
0
15,737
W
Ix Chel
Narlera
Ix Chel
11,499
1,061
6,087
1,953
7,612
3,620
1,415
4,739
2,766
21,958
0
L
Kali
4,877
1,393
35
1,854
9,989
4,558
0
4,283
5,504
0
13,320
L
Fenrir
4,125
728
718
1,090
12,078
9,815
0
6,995
4,765
655
4,317
W
11,575
312
2,665
2,878
12,948
12,119
1,002
4,945
7,868
14
19,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,635
Gold Earned
46,222
103
Minions Killed
113
0
Camps Cleared
0
959,567
Distance Traveled
1,032,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,665
970
36
3
0
217,176
0
W
Ymir
9,391
854
10
1
0
201,921
0
W
Morgan Le Fay
8,368
761
26
2
0
204,536
0
L
Cthulhu
8,740
795
11
1
0
199,093
0
L
Ra
7,608
692
49
4
0
205,725
0
L
Hou Yi
7,579
689
25
2
0
155,040
0
W
Ix Chel
8,876
807
18
2
0
207,489
0
L
Kali
7,632
694
17
2
0
210,121
0
L
Fenrir
7,076
643
1
0
0
189,588
0
W
Shiva
8,922
811
23
2
0
201,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role