Player Matchup

Sun Wukong
Sun Wukong
Crawler0P1
Sun Wukong
Level 67
God Stats
6W - 3L
1,697 SR
Queue Stats
166W - 135L
1,498 Elo+
Solo
Ix Chel
Ix Chel
Jaret45
Ix Chel
Level 108
God Stats
3W - 4L
1,371 SR
Queue Stats
126W - 122L
1,494 Elo+
Solo
Heimdallr
Heimdallr
Norrh lagoon
Heimdallr
Level 109
God Stats
1W - 3L
1,387 SR
Queue Stats
151W - 132L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
Square567
Sylvanus
Level 132
God Stats
1W - 3L
1,353 SR
Queue Stats
234W - 211L
1,527 Elo+
Party 1
Khepri
Khepri
famineparty
Khepri
Level 36
God Stats
7W - 4L
1,588 SR
Queue Stats
132W - 132L
1,507 Elo+
Party 1
Team Averages
Level 90
1,479 SR
1,503 Elo+

VS

Team Averages
Level 61
1,495 SR
1,417 Elo+
King Arthur
King Arthur
MercerUchiha
King Arthur
Level 79
God Stats
0W - 6L
1,500 SR
Queue Stats
22W - 22L
1,225 Elo+
Solo
Fenrir
Fenrir
Peytonl3301
Fenrir
Level 66
God Stats
1W - 2L
1,355 SR
Queue Stats
5W - 9L
1,380 Elo+
Solo
Bacchus
Bacchus
Ryzenelcrack
Bacchus
Level 32
God Stats
2W - 2L
1,701 SR
Queue Stats
60W - 71L
1,434 Elo+
Solo
Izanami
Izanami
StrongHold930
Izanami
Level 38
God Stats
1W - 4L
1,417 SR
Queue Stats
35W - 46L
1,408 Elo+
Solo
Persephone
Persephone
ohwhen5
Persephone
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 32L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Crawler0P1
Sun Wukong
17
5 / 0 / 2
10,845
638
13,172
16,955
12,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Jaret45
Ix Chel
18
3 / 1 / 0
10,462
615
5,404
15,281
6,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Norrh lagoon
Heimdallr
12
4 / 0 / 1
7,723
454
9,052
9,067
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Square567
Sylvanus
10
1 / 1 / 4
7,706
453
5,763
14,837
13,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Khepri
10
0 / 2 / 4
7,561
445
3,992
14,190
11,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MercerUchiha
King Arthur
11
0 / 3 / 1
6,799
400
5,432
13,300
11,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
13
0 / 3 / 1
7,538
443
8,645
12,989
5,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Ryzenelcrack
Bacchus
12
1 / 3 / 2
7,457
439
7,525
14,290
14,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
12
2 / 1 / 1
7,057
415
11,566
8,613
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
ohwhen5
Persephone
16
1 / 3 / 0
9,751
574
11,084
8,819
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
13
Kills
4
4
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Crawler0P1
Sun Wukong
5
0
2
6
W
Ix Chel
Jaret45
Ix Chel
3
1
0
3
L
King Arthur
MercerUchiha
King Arthur
0
3
1
0.17
W
Heimdallr
Norrh lagoon
Heimdallr
4
0
1
4.5
L
Fenrir
0
3
1
0.17
L
Bacchus
Ryzenelcrack
Bacchus
1
3
2
0.67
W
Sylvanus
Square567
Sylvanus
1
1
4
3
L
Izanami
2
1
1
2.5
W
Khepri
0
2
4
1
L
Persephone
ohwhen5
Persephone
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,383
Damage
44,252
70,330
Taken
58,011
48,994
Mitigated
39,138
31,211
Healing
13,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Crawler0P1
Sun Wukong
13,172
2,662
0
6,707
16,955
12,323
0
2,578
14,377
0
96,206
W
Ix Chel
Jaret45
Ix Chel
5,404
185
0
5,805
15,281
6,563
0
8,506
6,775
99,430
0
L
King Arthur
MercerUchiha
King Arthur
5,432
1,060
0
350
13,300
11,832
0
234
13,035
0
35,893
W
Heimdallr
Norrh lagoon
Heimdallr
9,052
4,261
0
3,876
9,067
5,297
523
2,364
6,703
0
64,145
L
Fenrir
8,645
1,432
0
2,494
12,989
5,651
0
2,706
10,211
0
64,156
L
Bacchus
Ryzenelcrack
Bacchus
7,525
489
0
4,095
14,290
14,309
0
4,844
9,446
19,311
0
W
Sylvanus
Square567
Sylvanus
5,763
1,711
5,244
5,271
14,837
13,481
350
2,519
12,318
24,960
0
L
Izanami
11,566
8,400
0
3,920
8,613
3,342
0
3,615
4,998
0
61,871
W
Khepri
3,992
468
2,026
2,282
14,190
11,330
41
2,642
11,548
18,528
0
L
Persephone
ohwhen5
Persephone
11,084
408
0
2,165
8,819
4,004
755
3,535
5,158
86,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,297
Gold Earned
38,602
466
Minions Killed
391
0
Camps Cleared
0
1,550,436
Distance Traveled
1,636,994
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,845
638
152
9
0
368,674
3
W
Ix Chel
10,462
615
166
10
0
331,059
3
L
King Arthur
6,799
400
44
3
0
308,041
0
W
Heimdallr
7,723
454
111
7
0
292,136
0
L
Fenrir
7,538
443
96
6
0
384,377
0
L
Bacchus
7,457
439
20
1
0
372,215
2
W
Sylvanus
7,706
453
18
1
0
265,710
2
L
Izanami
7,057
415
91
5
0
278,662
0
W
Khepri
7,561
445
19
1
0
292,857
0
L
Persephone
9,751
574
140
8
0
293,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role