Player Matchup

Anhur
Anhur
Farleyy
Anhur
Level 159
God Stats
25W - 22L
1,677 SR
Queue Stats
434W - 404L
1,500 Elo+
Solo
Jormungandr
Jormungandr
RedHairedDon
Jormungandr
Level 142
God Stats
2W - 1L
1,537 SR
Queue Stats
352W - 472L
1,464 Elo+
Party 1
Baba Yaga
Baba Yaga
Relax lts Me
Baba Yaga
Level 147
God Stats
2W - 2L
1,300 SR
Queue Stats
565W - 566L
1,509 Elo+
Party 1
Ix Chel
Ix Chel
Tsuna
Ix Chel
Level 200
God Stats
6W - 1L
1,500 SR
Queue Stats
178W - 134L
1,678 Elo+
Solo
Atlas
Atlas
simpstrangler
Atlas
Level 168
God Stats
6W - 8L
1,557 SR
Queue Stats
274W - 392L
1,492 Elo+
Party 1
Team Averages
Level 163
1,514 SR
1,529 Elo+

VS

Team Averages
Level 140
1,517 SR
1,571 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Connman14
Achilles
Level 148
God Stats
13W - 9L
1,663 SR
Queue Stats
509W - 471L
1,581 Elo+
Solo
Freya
Freya
DrFateX
Freya
Level 162
God Stats
1W - 1L
1,220 SR
Queue Stats
69W - 61L
1,607 Elo+
Solo
Sun Wukong
Sun Wukong
LuckyKingMO
Sun Wukong
Level 155
God Stats
69W - 50L
1,609 SR
Queue Stats
1,007W - 880L
1,609 Elo+
Solo
Charon
Charon
NotLamo
Charon
Level 109
God Stats
12W - 9L
1,594 SR
Queue Stats
221W - 182L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Farleyy
Anhur
14
1 / 1 / 0
7,904
608
6,916
8,238
3,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
RedHairedDon
Jormungandr
9
0 / 2 / 0
5,837
449
2,769
10,038
7,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
Relax lts Me
Baba Yaga
13
1 / 2 / 3
7,703
593
6,407
8,959
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ix Chel
Tsuna
Ix Chel
14
4 / 1 / 2
7,967
613
8,760
10,128
4,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 0
7,201
554
8,314
15,369
12,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 3 / 5
6,710
516
5,664
6,398
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Connman14
Achilles
15
3 / 1 / 0
8,493
653
9,994
15,494
9,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Freya
DrFateX
Freya
12
1 / 1 / 1
6,855
527
5,282
9,516
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
LuckyKingMO
Sun Wukong
12
2 / 2 / 5
7,230
556
8,917
11,229
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
NotLamo
Charon
11
2 / 0 / 3
6,738
518
4,616
7,215
5,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
9
9
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
5
1.17
L
Achilles
Connman14
Achilles
3
1
0
3
L
Freya
DrFateX
Freya
1
1
1
1.5
W
Anhur
Farleyy
Anhur
1
1
0
1
L
Sun Wukong
LuckyKingMO
Sun Wukong
2
2
5
2.25
L
Charon
NotLamo
Charon
2
0
3
3.5
W
Jormungandr
RedHairedDon
Jormungandr
0
2
0
0
W
Baba Yaga
Relax lts Me
Baba Yaga
1
2
3
1.25
W
Ix Chel
Tsuna
Ix Chel
4
1
2
5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,166
Damage
34,473
52,732
Taken
49,852
31,165
Mitigated
26,662
16,939
Healing
11,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,664
761
0
1,630
6,398
2,633
0
4,754
1,644
54,420
0
L
Achilles
Connman14
Achilles
9,994
2,236
0
4,817
15,494
9,033
0
8,198
6,716
0
69,994
L
Freya
DrFateX
Freya
5,282
1,457
0
2,085
9,516
3,104
0
1,577
7,939
45,855
0
W
Anhur
Farleyy
Anhur
6,916
2,597
0
3,767
8,238
3,401
0
3,736
4,192
0
68,129
L
Sun Wukong
LuckyKingMO
Sun Wukong
8,917
1,878
0
1,090
11,229
6,091
0
5,970
5,214
0
53,113
L
Charon
NotLamo
Charon
4,616
1,024
0
1,503
7,215
5,801
0
4,824
2,376
21,742
0
W
Jormungandr
RedHairedDon
Jormungandr
2,769
786
0
2,222
10,038
7,849
0
3,246
6,676
21,543
0
W
Baba Yaga
Relax lts Me
Baba Yaga
6,407
595
0
2,368
8,959
3,690
0
4,136
4,738
60,780
0
W
Ix Chel
Tsuna
Ix Chel
8,760
1,844
394
4,888
10,128
4,057
0
3,296
6,745
71,078
0
W
8,314
2,963
0
3,300
15,369
12,168
0
550
14,819
48,665
287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,612
Gold Earned
36,026
468
Minions Killed
401
0
Camps Cleared
0
1,337,605
Distance Traveled
1,299,927
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,710
516
90
7
0
207,053
0
L
Achilles
8,493
653
120
9
0
227,585
1
L
Freya
6,855
527
97
7
0
270,646
0
W
Anhur
7,904
608
131
10
0
250,081
2
L
Sun Wukong
7,230
556
79
6
0
328,246
0
L
Charon
6,738
518
15
1
0
266,397
3
W
Jormungandr
5,837
449
25
2
0
270,927
1
W
Baba Yaga
7,703
593
124
10
0
270,998
0
W
Ix Chel
7,967
613
106
8
0
311,371
0
W
Atlas
7,201
554
82
6
0
234,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role