Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
CorkyXxX
Izanami
Level 158
God Stats
16W - 12L
1,605 SR
Queue Stats
261W - 233L
1,568 Elo+
Solo
Hades
Hades
IFFVI
Hades
Level 126
God Stats
10W - 7L
1,633 SR
Queue Stats
264W - 242L
1,536 Elo+
Solo
Neith
Neith
SigmαMαle
Neith
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,632 Elo+
Party 2
Team Averages
Level 79
1,548 SR
1,547 Elo+

VS

Team Averages
Level 217
1,575 SR
1,506 Elo+
Tyr
Tyr
 
Tyr
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
 
Freya
Level 427
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Adm Naughty
Cthulhu
Level 159
God Stats
39W - 24L
1,616 SR
Queue Stats
342W - 316L
1,516 Elo+
Solo
Loki
Loki
luna_1913
Loki
Level 122
God Stats
1W - 1L
1,760 SR
Queue Stats
46W - 50L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
3 / 2 / 1
4,724
787
1,320
5,022
1,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
 
He Bo
7
1 / 1 / 4
4,209
702
3,866
4,070
1,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
CorkyXxX
Izanami
8
1 / 1 / 1
4,693
782
1,404
4,005
1,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
IFFVI
Hades
8
0 / 1 / 1
4,389
732
2,979
4,784
1,827
8
1 / 1 / 1
4,382
730
2,064
3,391
962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
7
0 / 1 / 1
4,132
689
3,292
7,152
2,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
 
Tiamat
8
0 / 0 / 0
4,130
688
405
2,255
782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
 
Freya
5
0 / 2 / 3
3,552
592
2,235
4,709
1,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Adm Naughty
Cthulhu
3
0 / 2 / 1
3,235
539
1,221
2,921
1,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
7
5 / 1 / 0
4,679
780
2,839
4,409
1,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
6
Kills
5
6
Deaths
6
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
2
1
1.75
W
He Bo
 
He Bo
1
1
4
3
L
Tyr
 
Tyr
0
1
1
0.5
L
Tiamat
 
Tiamat
0
0
0
0
L
Freya
 
Freya
0
2
3
0.75
L
Cthulhu
Adm Naughty
Cthulhu
0
2
1
0.25
W
Izanami
CorkyXxX
Izanami
1
1
1
1.5
W
Hades
IFFVI
Hades
0
1
1
0.5
W
1
1
1
1.5
L
Loki
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,633
Damage
9,992
21,272
Taken
21,446
6,729
Mitigated
7,564
5,875
Healing
8,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,320
597
0
346
5,022
1,440
0
798
4,224
0
20,712
W
He Bo
 
He Bo
3,866
328
0
700
4,070
1,131
0
1,474
2,596
26,842
0
L
Tyr
 
Tyr
3,292
977
0
4,012
7,152
2,707
0
2,979
4,173
0
26,651
L
Tiamat
 
Tiamat
405
0
0
1,328
2,255
782
0
0
2,255
26,444
0
L
Freya
 
Freya
2,235
1,103
0
788
4,709
1,651
0
2,118
2,591
14,415
0
L
Cthulhu
Adm Naughty
Cthulhu
1,221
394
283
525
2,921
1,338
0
1,180
1,741
5,815
0
W
Izanami
CorkyXxX
Izanami
1,404
817
0
1,259
4,005
1,369
734
1,014
2,991
0
32,446
W
Hades
IFFVI
Hades
2,979
994
100
2,524
4,784
1,827
0
0
4,784
25,131
0
W
2,064
613
0
946
3,391
962
0
575
2,816
0
29,649
L
Loki
2,839
1,078
0
1,720
4,409
1,086
0
568
3,841
0
14,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,397
Gold Earned
19,728
236
Minions Killed
151
0
Camps Cleared
0
679,238
Distance Traveled
621,096
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,724
787
38
6
0
183,210
2
W
He Bo
4,209
702
43
7
0
135,219
3
L
Tyr
4,132
689
46
8
0
145,975
0
L
Tiamat
4,130
688
53
9
0
112,152
0
L
Freya
3,552
592
24
4
0
111,419
0
L
Cthulhu
3,235
539
7
1
0
82,016
0
W
Izanami
4,693
782
55
9
0
112,370
0
W
Hades
4,389
732
41
7
0
104,862
0
W
Neith
4,382
730
59
10
0
143,577
2
L
Loki
4,679
780
21
4
0
169,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role