Player Matchup

Hercules
Hercules
Bhairawa
Hercules
Level 67
God Stats
0W - 1L
1,578 SR
Queue Stats
6W - 12L
1,343 Elo+
Party 2
Chiron
Chiron
Kaczi8
Chiron
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 5L
1,452 Elo+
Party 2
Freya
Freya
Leon0987654321
Freya
Level 83
God Stats
1W - 2L
1,311 SR
Queue Stats
25W - 31L
1,247 Elo+
Party 2
Team Averages
Level 54
1,463 SR
1,347 Elo+

VS

Team Averages
Level 55
1,464 SR
1,367 Elo+
Ravana
Ravana
Binj1
Ravana
Level 16
God Stats
13W - 12L
1,378 SR
Queue Stats
14W - 18L
1,259 Elo+
Party 1
Ishtar
Ishtar
Drumsh
Ishtar
Level 88
God Stats
4W - 5L
1,612 SR
Queue Stats
152W - 147L
1,435 Elo+
Solo
Janus
Janus
EcIips4
Janus
Level 61
God Stats
4W - 3L
1,403 SR
Queue Stats
32W - 31L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bhairawa
Hercules
11
0 / 5 / 0
8,012
616
4,125
13,527
13,588
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
Kaczi8
Chiron
11
1 / 7 / 0
8,554
658
4,948
11,443
3,999
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 4 / 0
8,352
642
4,231
9,156
3,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Binj1
Ravana
14
7 / 0 / 8
11,096
854
7,723
10,667
10,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
Drumsh
Ishtar
13
3 / 1 / 9
10,642
819
8,372
7,333
3,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
EcIips4
Janus
14
6 / 0 / 7
11,167
859
13,357
6,868
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
40
1
Kills
16
16
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bhairawa
Hercules
0
5
0
0
W
Ravana
Binj1
Ravana
7
0
8
11
W
Ishtar
Drumsh
Ishtar
3
1
9
7.5
W
Janus
EcIips4
Janus
6
0
7
9.5
L
Chiron
Kaczi8
Chiron
1
7
0
0.14
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,304
Damage
29,452
34,126
Taken
24,868
21,507
Mitigated
16,018
8,468
Healing
8,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bhairawa
Hercules
4,125
468
195
4,571
13,527
13,588
0
4,540
8,987
0
14,326
W
Ravana
Binj1
Ravana
7,723
588
0
3,121
10,667
10,184
560
1,301
9,366
302
24,720
W
Ishtar
Drumsh
Ishtar
8,372
6,084
0
2,190
7,333
3,028
974
1,663
5,670
0
41,454
W
Janus
EcIips4
Janus
13,357
850
0
3,019
6,868
2,806
800
1,954
4,914
60,799
0
L
Chiron
Kaczi8
Chiron
4,948
1,426
381
1,903
11,443
3,999
0
5,550
5,890
0
28,322
L
4,231
1,462
0
1,418
9,156
3,920
0
4,002
5,154
24,389
3,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,918
Gold Earned
32,905
102
Minions Killed
138
0
Camps Cleared
0
648,664
Distance Traveled
771,069
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,012
616
18
1
0
225,408
0
W
Ravana
11,096
854
14
1
0
292,577
0
W
Ishtar
10,642
819
53
4
0
209,669
0
W
Janus
11,167
859
71
5
0
268,823
0
L
Chiron
8,554
658
42
3
0
200,823
0
L
Freya
8,352
642
42
3
0
222,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role