Player Matchup

Geb
Geb
 
Geb
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Carlitos7table
Kukulkan
Level 40
God Stats
15W - 12L
1,561 SR
Queue Stats
39W - 34L
1,548 Elo+
Solo
Mercury
Mercury
DeathsTroll
Mercury
Level 41
God Stats
3W - 1L
1,279 SR
Queue Stats
83W - 64L
1,553 Elo+
Party 1
Mulan
Mulan
FestiveRat
Mulan
Level 28
God Stats
3W - 3L
1,341 SR
Queue Stats
8W - 6L
1,387 Elo+
Party 1
Cernunnos
Cernunnos
JRGooF
Cernunnos
Level 86
God Stats
27W - 19L
1,655 SR
Queue Stats
648W - 631L
1,515 Elo+
Party 2
Team Averages
Level 53
1,467 SR
1,501 Elo+

VS

Team Averages
Level 103
1,493 SR
1,463 Elo+
Janus
Janus
JoshP1517
Janus
Level 69
God Stats
10W - 8L
1,500 SR
Queue Stats
180W - 163L
1,288 Elo+
Solo
King Arthur
King Arthur
SenpaiSwanky
King Arthur
Level 122
God Stats
3W - 2L
1,713 SR
Queue Stats
124W - 108L
1,575 Elo+
Party 3
Geb
Geb
TheOgLuke
Geb
Level 67
God Stats
1W - 6L
1,302 SR
Queue Stats
105W - 141L
1,460 Elo+
Solo
Rama
Rama
Toilet TERMIN8R
Rama
Level 155
God Stats
1W - 3L
1,728 SR
Queue Stats
88W - 92L
1,472 Elo+
Solo
Susano
Susano
Tunå
Susano
Level 102
God Stats
0W - 3L
1,220 SR
Queue Stats
70W - 75L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 1 / 11
7,316
563
3,305
8,622
6,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
13
5 / 2 / 4
8,155
627
4,837
4,971
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
DeathsTroll
Mercury
15
8 / 2 / 5
8,934
687
9,292
11,143
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
13
3 / 1 / 1
7,718
594
8,419
11,732
12,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
JRGooF
Cernunnos
14
5 / 0 / 2
8,096
623
9,248
7,803
3,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JoshP1517
Janus
11
1 / 3 / 4
6,868
528
5,122
6,041
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
SenpaiSwanky
King Arthur
13
0 / 1 / 1
6,932
533
6,337
12,119
11,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 4 / 2
6,916
532
4,555
10,967
6,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 8 / 0
5,553
427
2,805
11,553
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Tunå
Susano
10
4 / 6 / 2
6,734
518
5,422
13,825
4,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
21
Kills
6
6
Deaths
22
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
11
5.5
W
Kukulkan
5
2
4
3.5
W
Mercury
DeathsTroll
Mercury
8
2
5
5.25
W
Mulan
3
1
1
3.5
W
Cernunnos
JRGooF
Cernunnos
5
0
2
6
L
Janus
JoshP1517
Janus
1
3
4
1
L
King Arthur
SenpaiSwanky
King Arthur
0
1
1
0.5
L
1
4
2
0.5
L
0
8
0
0
L
Susano
Tunå
Susano
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,101
Damage
24,241
44,271
Taken
54,505
28,618
Mitigated
27,861
13,886
Healing
4,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,305
858
0
2,314
8,622
6,506
321
2,209
6,317
16,513
0
W
Kukulkan
4,837
171
0
485
4,971
1,947
0
2,486
2,321
51,878
0
W
Mercury
DeathsTroll
Mercury
9,292
4,900
0
1,920
11,143
4,403
0
2,778
8,241
0
73,687
W
Mulan
8,419
1,118
0
5,557
11,732
12,050
0
286
11,446
0
55,957
W
Cernunnos
JRGooF
Cernunnos
9,248
5,758
0
3,610
7,803
3,712
1,707
1,534
6,269
0
79,192
L
Janus
JoshP1517
Janus
5,122
55
0
750
6,041
1,899
0
1,890
4,151
46,208
0
L
King Arthur
SenpaiSwanky
King Arthur
6,337
879
0
1,250
12,119
11,109
0
0
11,391
0
52,578
L
4,555
333
0
1,468
10,967
6,025
27
2,477
8,490
31,805
0
L
2,805
2,226
0
1,095
11,553
3,981
0
1,671
9,787
0
39,251
L
Susano
Tunå
Susano
5,422
936
0
370
13,825
4,847
0
2,104
11,627
0
35,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,219
Gold Earned
33,003
409
Minions Killed
310
0
Camps Cleared
0
1,368,188
Distance Traveled
1,307,700
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,316
563
19
1
0
261,858
9
W
Kukulkan
8,155
627
99
8
0
271,776
0
W
Mercury
8,934
687
99
8
0
353,978
0
W
Mulan
7,718
594
80
6
0
236,359
0
W
Cernunnos
8,096
623
112
9
0
244,217
2
L
Janus
6,868
528
89
7
0
263,749
0
L
King Arthur
6,932
533
80
6
0
279,072
0
L
Geb
6,916
532
30
2
0
278,563
0
L
Rama
5,553
427
54
4
0
212,717
1
L
Susano
6,734
518
57
4
0
273,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role