Player Matchup

Fafnir
Fafnir
DragoLess
Fafnir
Level 141
God Stats
0W - 1L
1,268 SR
Queue Stats
28W - 23L
1,584 Elo+
Party 2
Ishtar
Ishtar
SebyKa
Ishtar
Level 102
God Stats
0W - 1L
1,541 SR
Queue Stats
11W - 10L
1,530 Elo+
Party 2
Tyr
Tyr
TwigDaddy
Tyr
Level 102
God Stats
3W - 3L
1,420 SR
Queue Stats
131W - 144L
1,513 Elo+
Solo
Hel
Hel
Yaz_39
Hel
Level 108
God Stats
2W - 2L
1,497 SR
Queue Stats
40W - 33L
1,518 Elo+
Party 3
Thor
Thor
xiRaTeD_TricKZ
Thor
Level 103
God Stats
0W - 2L
1,267 SR
Queue Stats
124W - 99L
1,493 Elo+
Party 3
Team Averages
Level 111
1,399 SR
1,528 Elo+

VS

Team Averages
Level 118
1,393 SR
1,512 Elo+
Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Jaxxay
Heimdallr
Level 117
God Stats
2W - 3L
1,341 SR
Queue Stats
75W - 70L
1,490 Elo+
Solo
Ao Kuang
Ao Kuang
KyKyEpta0990
Ao Kuang
Level 123
God Stats
3W - 5L
1,125 SR
Queue Stats
141W - 136L
1,482 Elo+
Party 1
Charon
Charon
vIReQxiiZ
Charon
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 92L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DragoLess
Fafnir
14
2 / 4 / 6
9,070
825
8,969
18,392
27,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
SebyKa
Ishtar
16
6 / 3 / 7
9,235
840
16,134
10,268
5,763
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

15
4 / 3 / 8
8,597
782
6,612
13,631
16,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
Yaz_39
Hel
13
1 / 3 / 8
7,842
713
8,445
11,123
6,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 7
7,942
722
6,346
12,200
6,292
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
3 / 1 / 12
9,322
847
6,698
11,496
10,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
 
Ratatoskr
14
2 / 3 / 8
8,701
791
6,106
6,568
3,799
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Jaxxay
Heimdallr
17
3 / 3 / 13
9,618
874
23,853
11,651
7,729
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
KyKyEpta0990
Ao Kuang
15
6 / 5 / 6
9,575
870
9,094
12,956
7,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
vIReQxiiZ
Charon
17
3 / 2 / 12
10,440
949
10,299
19,066
22,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
68
14
Kills
17
17
Deaths
14
36
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
1
12
9
W
Ratatoskr
 
Ratatoskr
2
3
8
2
L
Fafnir
DragoLess
Fafnir
2
4
6
1.25
W
Heimdallr
Jaxxay
Heimdallr
3
3
13
3.17
W
Ao Kuang
KyKyEpta0990
Ao Kuang
6
5
6
1.8
L
Ishtar
SebyKa
Ishtar
6
3
7
3.17
L
4
3
8
2.67
L
Hel
Yaz_39
Hel
1
3
8
1.67
W
Charon
vIReQxiiZ
Charon
3
2
12
4.5
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,506
Damage
56,050
65,614
Taken
61,737
62,842
Mitigated
51,998
27,138
Healing
30,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,698
303
13,718
7,939
11,496
10,124
481
3,425
8,071
16,701
0
W
Ratatoskr
 
Ratatoskr
6,106
1,565
207
467
6,568
3,799
1,677
1,402
5,166
0
9,007
L
Fafnir
DragoLess
Fafnir
8,969
1,850
295
3,237
18,392
27,786
220
7,975
10,280
13,306
0
W
Heimdallr
Jaxxay
Heimdallr
23,853
11,858
944
965
11,651
7,729
3,101
3,793
7,858
0
47,628
W
Ao Kuang
KyKyEpta0990
Ao Kuang
9,094
1,484
1,079
2,906
12,956
7,578
1,816
4,380
8,576
14,511
0
L
Ishtar
SebyKa
Ishtar
16,134
8,093
658
1,834
10,268
5,763
810
4,258
5,917
0
27,835
L
6,612
448
1,351
2,531
13,631
16,544
0
4,671
8,831
0
12,117
L
Hel
Yaz_39
Hel
8,445
35
10,793
5,442
11,123
6,457
204
4,599
6,436
18,930
0
W
Charon
vIReQxiiZ
Charon
10,299
1,703
325
2,430
19,066
22,768
661
4,414
14,652
27,000
0
L
6,346
586
572
425
12,200
6,292
434
4,588
7,526
0
17,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,686
Gold Earned
47,656
101
Minions Killed
113
0
Camps Cleared
0
1,043,834
Distance Traveled
1,102,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,322
847
25
2
0
241,498
0
W
Ratatoskr
8,701
791
3
0
0
236,233
0
L
Fafnir
9,070
825
8
1
0
191,234
0
W
Heimdallr
9,618
874
45
4
0
201,247
0
W
Ao Kuang
9,575
870
9
1
0
220,277
0
L
Ishtar
9,235
840
29
3
0
199,171
0
L
Tyr
8,597
782
16
1
0
222,792
0
L
Hel
7,842
713
22
2
0
223,660
0
W
Charon
10,440
949
31
3
0
203,093
0
L
Thor
7,942
722
26
2
0
206,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role