Player Matchup

Vamana
Vamana
Adm Naughty
Vamana
Level 159
God Stats
3W - 8L
1,513 SR
Queue Stats
342W - 316L
1,526 Elo+
Solo
Sol
Sol
CurlActivated
Sol
Level 125
God Stats
36W - 31L
1,602 SR
Queue Stats
374W - 348L
1,603 Elo+
Solo
Raijin
Raijin
Fluffydawg64
Raijin
Level 117
God Stats
2W - 1L
1,838 SR
Queue Stats
153W - 111L
1,585 Elo+
Solo
King Arthur
King Arthur
RyujinJxkka
King Arthur
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 97L
1,578 Elo+
Party 1
Maui
Maui
YakuzaYin
Maui
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 50L
1,295 Elo+
Party 1
Team Averages
Level 118
1,591 SR
1,517 Elo+

VS

Team Averages
Level 131
1,562 SR
1,542 Elo+
Poseidon
Poseidon
 
Poseidon
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BKeshav
Hercules
Level 146
God Stats
8W - 7L
1,569 SR
Queue Stats
306W - 268L
1,693 Elo+
Solo
Bastet
Bastet
Hairypancakes12
Bastet
Level 159
God Stats
3W - 1L
1,602 SR
Queue Stats
253W - 247L
1,519 Elo+
Solo
Sylvanus
Sylvanus
Peskymarshmallow
Sylvanus
Level 102
God Stats
7W - 8L
1,401 SR
Queue Stats
132W - 145L
1,534 Elo+
Solo
Cernunnos
Cernunnos
RutterYB
Cernunnos
Level 67
God Stats
5W - 1L
1,737 SR
Queue Stats
31W - 26L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
5
0 / 1 / 0
4,757
340
2,195
5,881
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

14
4 / 2 / 2
8,855
633
12,347
13,451
5,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Raijin
15
2 / 0 / 0
8,253
590
9,223
10,025
3,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
RyujinJxkka
King Arthur
12
0 / 2 / 0
7,045
503
10,828
16,061
14,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Maui
9
0 / 1 / 3
6,519
466
2,711
10,393
8,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
1 / 1 / 3
8,728
623
9,824
7,079
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
BKeshav
Hercules
14
1 / 0 / 1
8,783
627
11,493
18,163
18,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 0 / 1
7,565
540
10,029
12,337
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 3 / 1
6,833
488
3,555
12,970
10,678
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
RutterYB
Cernunnos
13
0 / 2 / 1
7,541
539
3,558
9,173
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
6
Kills
6
6
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
1
3
2.5
L
Vamana
0
1
0
0
W
Hercules
BKeshav
Hercules
1
0
1
1.5
L
4
2
2
2.5
L
Raijin
2
0
0
2
W
4
0
1
4.5
W
0
3
1
0.17
W
Cernunnos
RutterYB
Cernunnos
0
2
1
0.25
L
King Arthur
RyujinJxkka
King Arthur
0
2
0
0
L
Maui
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,304
Damage
38,459
55,811
Taken
59,722
33,406
Mitigated
40,328
14,481
Healing
27,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
9,824
2,014
0
1,749
7,079
2,683
583
3,534
3,545
96,879
0
L
Vamana
2,195
1,382
0
1,023
5,881
1,962
0
1,308
4,573
0
12,853
W
Hercules
BKeshav
Hercules
11,493
5,979
0
9,749
18,163
18,741
0
3,306
14,857
0
79,687
L
12,347
6,353
0
6,945
13,451
5,106
406
1,794
11,657
85,465
0
L
Raijin
9,223
783
0
2,420
10,025
3,876
0
4,716
5,309
86,229
0
W
10,029
2,614
0
6,405
12,337
4,514
23
3,060
9,277
0
48,509
W
3,555
1,163
1,645
4,288
12,970
10,678
27
8,188
4,782
16,411
0
W
Cernunnos
RutterYB
Cernunnos
3,558
1,672
0
3,911
9,173
3,712
959
6,193
2,980
0
55,688
L
King Arthur
RyujinJxkka
King Arthur
10,828
1,544
0
2,305
16,061
14,227
0
2,043
14,018
0
62,997
L
Maui
2,711
457
170
1,618
10,393
8,235
0
3,518
6,875
15,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,429
Gold Earned
39,450
449
Minions Killed
492
0
Camps Cleared
0
1,305,729
Distance Traveled
1,473,182
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,728
623
176
13
0
307,228
5
L
Vamana
4,757
340
24
2
0
147,053
0
W
Hercules
8,783
627
137
10
0
274,254
2
L
Sol
8,855
633
148
11
0
286,046
5
L
Raijin
8,253
590
153
11
0
288,014
0
W
Bastet
7,565
540
64
5
0
337,505
3
W
Sylvanus
6,833
488
14
1
0
279,850
3
W
Cernunnos
7,541
539
101
7
0
274,345
0
L
King Arthur
7,045
503
102
7
0
269,861
0
L
Maui
6,519
466
22
2
0
314,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role