Player Matchup

Sobek
Sobek
AnxiousDope
Sobek
Level 108
God Stats
1W - 2L
1,281 SR
Queue Stats
152W - 151L
1,476 Elo+
Party 3
Fenrir
Fenrir
HyperKdog05
Fenrir
Level 69
God Stats
7W - 4L
1,479 SR
Queue Stats
127W - 124L
1,481 Elo+
Party 3
Aphrodite
Aphrodite
Sonaphine
Aphrodite
Level 72
God Stats
6W - 0L
1,837 SR
Queue Stats
53W - 42L
1,557 Elo+
Solo
Kukulkan
Kukulkan
Vienna19737609
Kukulkan
Level 144
God Stats
504W - 521L
1,511 SR
Queue Stats
896W - 894L
1,473 Elo+
Solo
Mulan
Mulan
XxBeeneExX
Mulan
Level 128
God Stats
11W - 4L
1,910 SR
Queue Stats
76W - 41L
1,628 Elo+
Solo
Team Averages
Level 104
1,603 SR
1,523 Elo+

VS

Team Averages
Level 126
1,479 SR
1,407 Elo+
Charon
Charon
 
Charon
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Dread Sand Man
Vulcan
Level 159
God Stats
7W - 10L
1,542 SR
Queue Stats
234W - 261L
1,504 Elo+
Solo
Neith
Neith
ShadowAinzS2
Neith
Level 154
God Stats
0W - 6L
1,441 SR
Queue Stats
88W - 106L
1,444 Elo+
Party 2
Gilgamesh
Gilgamesh
Summershine
Gilgamesh
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Party 1
Baron Samedi
Baron Samedi
Vallejo
Baron Samedi
Level 157
God Stats
0W - 1L
1,414 SR
Queue Stats
1W - 4L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
5,725
1,145
659
4,275
3,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
10
0 / 0 / 4
5,253
1,051
3,041
2,987
1,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Sonaphine
Aphrodite
11
2 / 0 / 4
6,357
1,271
2,827
1,902
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
10
4 / 0 / 2
6,312
1,262
5,758
635
270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
11
1 / 0 / 6
5,899
1,180
2,548
3,825
3,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

414

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 1 / 1
5,937
1,187
671
3,554
3,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 1
5,369
1,074
5,572
5,300
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 2 / 0
5,285
1,057
1,689
2,801
959
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Gilgamesh
Summershine
Gilgamesh
9
0 / 3 / 0
4,959
992
1,573
3,804
2,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Vallejo
Baron Samedi
9
0 / 0 / 0
4,933
987
531
248
92
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
7
Kills
1
1
Deaths
7
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
1
0.5
W
0
1
4
2
L
0
1
1
0.5
W
Fenrir
0
0
4
2
L
1
2
0
0.5
W
Aphrodite
Sonaphine
Aphrodite
2
0
4
4
L
Gilgamesh
Summershine
Gilgamesh
0
3
0
0
L
Baron Samedi
Vallejo
Baron Samedi
0
0
0
0
W
Kukulkan
4
0
2
5
W
Mulan
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,833
Damage
10,036
13,624
Taken
15,707
8,786
Mitigated
8,432
4,239
Healing
676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
671
133
0
140
3,554
3,046
0
2,360
1,147
10,225
0
W
659
64
0
927
4,275
3,148
0
2,378
1,768
8,497
0
L
5,572
2,831
0
0
5,300
1,880
0
2,813
2,182
16,395
0
W
Fenrir
3,041
718
0
190
2,987
1,445
0
1,556
1,255
0
7,673
L
1,689
465
0
276
2,801
959
0
1,462
1,074
0
5,328
W
Aphrodite
Sonaphine
Aphrodite
2,827
473
1,480
1,447
1,902
892
0
907
893
12,021
0
L
Gilgamesh
Summershine
Gilgamesh
1,573
218
0
96
3,804
2,455
0
2,070
1,564
0
3,305
L
Baron Samedi
Vallejo
Baron Samedi
531
92
71
93
248
92
0
182
66
3,141
0
W
Kukulkan
5,758
287
0
0
635
270
0
304
329
14,937
0
W
Mulan
2,548
498
0
195
3,825
3,031
0
1,275
2,419
0
8,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,546
Gold Earned
26,483
109
Minions Killed
65
4
Camps Cleared
2
486,824
Distance Traveled
297,843
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,937
1,187
21
4
1
83,395
0
W
Sobek
5,725
1,145
13
3
1
81,377
0
L
Vulcan
5,369
1,074
25
5
1
87,325
0
W
Fenrir
5,253
1,051
14
3
1
103,188
0
L
Neith
5,285
1,057
9
2
0
50,125
0
W
Aphrodite
6,357
1,271
43
9
1
101,114
0
L
Gilgamesh
4,959
992
4
1
0
47,148
0
L
Baron Samedi
4,933
987
6
1
0
29,850
0
W
Kukulkan
6,312
1,262
24
5
1
96,367
0
W
Mulan
5,899
1,180
15
3
0
104,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role