Player Matchup

Kuzenbo
Kuzenbo
Gold III
O27hunter
Kuzenbo
Gold III
Level 156
God Stats
3W - 1L
1,303 SR
Queue Stats
41W - 34L
1,711 MMR
Party 1
Thoth
Thoth
Gold III
SØLD1ER
Thoth
Gold III
Level 145
God Stats
5W - 2L
1,543 SR
Queue Stats
31W - 40L
1,582 MMR
Party 1
Jing Wei
Jing Wei
Gold II
erikcan
Jing Wei
Gold II
Level 163
God Stats
32W - 25L
1,610 SR
Queue Stats
526W - 610L
1,555 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,485 SR
1,616 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,479 SR
1,086 MMR
Hercules
Hercules
Gold IV
Bronze V7384
Hercules
Gold IV
Level 109
God Stats
53W - 61L
1,508 SR
Queue Stats
706W - 764L
1,373 MMR
Party 2
Janus
Janus
Silver I
Ketatonic
Janus
Silver I
Level 166
God Stats
8W - 8L
1,498 SR
Queue Stats
206W - 196L
1,173 MMR
Party 2
Chiron
Chiron
Silver III
Obey Talbot
Chiron
Silver III
Level 85
God Stats
13W - 24L
1,431 SR
Queue Stats
226W - 253L
711 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
O27hunter
Kuzenbo
15
5 / 2 / 5
11,771
785
8,087
14,976
21,612
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Thoth
SØLD1ER
Thoth
15
1 / 2 / 9
11,268
751
16,983
6,815
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
erikcan
Jing Wei
15
5 / 2 / 2
11,727
782
10,342
9,232
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesAo KuangMorgan Le FayAphrodite

VS

Bans
PersephoneAgniUllrHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bronze V7384
Hercules
14
1 / 3 / 3
10,968
731
7,498
17,887
18,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Ketatonic
Janus
12
2 / 5 / 1
10,285
686
6,177
12,099
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
13
3 / 3 / 2
11,135
742
5,396
12,001
3,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
11
Kills
6
6
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bronze V7384
Hercules
1
3
3
0.83
L
Janus
Ketatonic
Janus
2
5
1
0.5
W
Kuzenbo
O27hunter
Kuzenbo
5
2
5
3.75
L
Chiron
3
3
2
1.33
W
Thoth
SØLD1ER
Thoth
1
2
9
2.75
W
Jing Wei
erikcan
Jing Wei
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,412
Damage
19,071
31,023
Taken
41,987
27,474
Mitigated
24,809
7,021
Healing
12,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bronze V7384
Hercules
7,498
1,280
0
7,661
17,887
18,248
303
6,340
11,547
0
26,494
L
Janus
Ketatonic
Janus
6,177
392
0
1,901
12,099
3,106
396
9,259
2,840
42,637
0
W
Kuzenbo
O27hunter
Kuzenbo
8,087
2,237
0
1,324
14,976
21,612
229
2,202
12,250
31,150
785
L
Chiron
5,396
1,997
692
1,934
12,001
3,455
1,011
8,944
3,034
0
31,564
W
Thoth
SØLD1ER
Thoth
16,983
152
0
1,404
6,815
2,277
1,253
1,489
4,977
64,004
0
W
Jing Wei
erikcan
Jing Wei
10,342
8,736
0
4,293
9,232
3,585
1,724
2,405
6,505
0
55,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,766
Gold Earned
32,388
180
Minions Killed
168
0
Camps Cleared
0
855,180
Distance Traveled
838,531
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,968
731
35
2
0
287,538
0
L
Janus
10,285
686
75
5
0
262,319
6
W
Kuzenbo
11,771
785
28
2
0
284,332
0
L
Chiron
11,135
742
58
4
0
288,674
0
W
Thoth
11,268
751
76
5
0
269,406
0
W
Jing Wei
11,727
782
76
5
0
301,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role