Player Matchup

Ne Zha
Ne Zha
Gold III
ArtioFN
Ne Zha
Gold III
Level 98
God Stats
0W - 1L
1,292 SR
Queue Stats
92W - 96L
1,585 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
LoyalSergi
Sun Wukong
Silver III
Level 64
God Stats
1W - 1L
1,571 SR
Queue Stats
10W - 11L
1,508 MMR
Party 1
Skadi
Skadi
Gold II
cello4589
Skadi
Gold II
Level 142
God Stats
23W - 24L
1,682 SR
Queue Stats
87W - 80L
1,624 MMR
Solo
Janus
Janus
Gold III
lSkorpion
Janus
Gold III
Level 59
God Stats
1W - 1L
1,857 SR
Queue Stats
13W - 6L
1,702 MMR
Party 1
Athena
Athena
Gold I
xducky12345
Athena
Gold I
Level 69
God Stats
19W - 22L
1,590 SR
Queue Stats
127W - 109L
1,633 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 86
1,598 SR
1,610 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,517 SR
1,611 MMR
Anhur
Anhur
Gold IV
HotDawgHands
Anhur
Gold IV
Level 89
God Stats
37W - 32L
1,530 SR
Queue Stats
384W - 390L
1,483 MMR
Party 2
Ah Puch
Ah Puch
Platinum V
Queue Sniper
Ah Puch
Platinum V
Level 106
God Stats
10W - 6L
1,368 SR
Queue Stats
361W - 351L
1,641 MMR
Solo
Geb
Geb
Gold II
S a i y a n Nl
Geb
Gold II
Level 149
God Stats
17W - 21L
1,523 SR
Queue Stats
359W - 358L
1,559 MMR
Solo
Fenrir
Fenrir
Platinum III
WhyAreWeHere777
Fenrir
Platinum III
Level 122
God Stats
2W - 2L
1,663 SR
Queue Stats
106W - 94L
1,743 MMR
Party 2
Achilles
Achilles
Platinum III
operation force
Achilles
Platinum III
Level 167
God Stats
2W - 1L
1,500 SR
Queue Stats
279W - 271L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ArtioFN
Ne Zha
3
0 / 2 / 0
3,322
415
721
2,096
510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
LoyalSergi
Sun Wukong
7
0 / 5 / 0
4,329
541
2,228
7,730
3,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
cello4589
Skadi
8
0 / 0 / 1
4,414
552
3,555
3,191
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
lSkorpion
Janus
9
0 / 2 / 0
4,953
619
3,131
4,869
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
7
1 / 1 / 0
4,695
587
2,192
5,160
2,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
MartichorasFreyaKaliThor

VS

Bans
BakasuraThanatosHe BoRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
4,801
600
2,339
3,861
1,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Queue Sniper
Ah Puch
10
3 / 0 / 0
5,554
694
3,034
5,544
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 1
4,576
572
1,601
6,093
2,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 0 / 0
5,372
672
2,291
6,094
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
10
4 / 0 / 2
6,224
778
6,014
6,294
3,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
10
10
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
ArtioFN
Ne Zha
0
2
0
0
W
0
0
1
0.5
L
Sun Wukong
LoyalSergi
Sun Wukong
0
5
0
0
W
Ah Puch
Queue Sniper
Ah Puch
3
0
0
3
W
0
1
1
0.5
W
3
0
0
3
L
Skadi
cello4589
Skadi
0
0
1
0.5
L
Janus
lSkorpion
Janus
0
2
0
0
W
Achilles
4
0
2
5
L
Athena
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,827
Damage
15,279
23,046
Taken
27,886
8,998
Mitigated
11,230
5,379
Healing
15,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
ArtioFN
Ne Zha
721
262
0
227
2,096
510
0
502
1,594
0
3,478
W
2,339
1,306
0
2,485
3,861
1,157
0
612
3,249
0
33,268
L
Sun Wukong
LoyalSergi
Sun Wukong
2,228
669
0
1,010
7,730
3,105
0
0
7,730
0
23,603
W
Ah Puch
Queue Sniper
Ah Puch
3,034
113
0
2,420
5,544
1,866
21
2,955
2,413
37,372
0
W
1,601
407
794
2,013
6,093
2,509
0
1,115
4,978
14,383
0
W
2,291
528
0
4,168
6,094
2,324
0
465
5,629
0
33,534
L
Skadi
cello4589
Skadi
3,555
1,285
0
1,000
3,191
1,180
0
495
2,696
0
33,699
L
Janus
lSkorpion
Janus
3,131
55
0
730
4,869
1,719
0
2,837
2,032
34,231
0
W
Achilles
6,014
1,550
0
3,137
6,294
3,374
0
0
6,294
0
40,193
L
Athena
2,192
813
0
2,412
5,160
2,484
0
801
4,359
15,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,713
Gold Earned
26,527
214
Minions Killed
302
0
Camps Cleared
0
726,775
Distance Traveled
836,211
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,322
415
7
1
0
49,565
0
W
Anhur
4,801
600
70
9
0
154,840
1
L
Sun Wukong
4,329
541
48
6
0
181,278
0
W
Ah Puch
5,554
694
82
10
0
166,461
1
W
Geb
4,576
572
17
2
0
161,286
2
W
Fenrir
5,372
672
68
9
0
192,628
0
L
Skadi
4,414
552
71
9
0
153,834
1
L
Janus
4,953
619
76
10
0
166,966
0
W
Achilles
6,224
778
65
8
0
160,996
0
L
Athena
4,695
587
12
2
0
175,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role