Player Matchup

Ne Zha
Ne Zha
Bronze III
Spazd Up
Ne Zha
Bronze III
Level 119
God Stats
1W - 0L
1,364 SR
Queue Stats
4W - 6L
1,404 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,364 SR
1,404 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 46
1,311 SR
1,302 MMR
Bellona
Bellona
Bronze III
jbomberger
Bellona
Bronze III
Level 46
God Stats
0W - 2L
1,311 SR
Queue Stats
0W - 4L
1,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Spazd Up
Ne Zha
20
0 / 3 / 0
21,346
854
24,973
35,740
48,241
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
HeraMartichorasPoseidonUllrAnubis

VS

Bans
Sun WukongBastetChronosSkadiFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
jbomberger
Bellona
20
3 / 0 / 0
21,210
848
26,101
36,625
59,176
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Spazd Up
Ne Zha
0
3
0
0
L
Bellona
jbomberger
Bellona
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,973
Damage
26,101
35,740
Taken
36,625
48,241
Mitigated
59,176
10,296
Healing
12,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Spazd Up
Ne Zha
24,973
12,737
0
10,296
35,740
48,241
1,488
4,084
31,656
0
158,166
L
Bellona
jbomberger
Bellona
26,101
14,968
0
12,022
36,625
59,176
2,655
1,607
35,018
21,152
106,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,346
Gold Earned
21,210
211
Minions Killed
153
7
Camps Cleared
6
469,172
Distance Traveled
434,212
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
21,346
854
211
8
7
469,172
0
L
Bellona
21,210
848
153
6
6
434,212
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role