Player Matchup

Sobek
Sobek
Akselyx
Sobek
Level 156
God Stats
5W - 7L
1,487 SR
Queue Stats
648W - 669L
1,542 Elo+
Solo
Ao Kuang
Ao Kuang
Connor MTV
Ao Kuang
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
95W - 106L
1,516 Elo+
Solo
Ares
Ares
Farmboy969
Ares
Level 171
God Stats
3W - 4L
1,497 SR
Queue Stats
309W - 318L
1,459 Elo+
Solo
Hun Batz
Hun Batz
Master8laze
Hun Batz
Level 156
God Stats
4W - 8L
1,543 SR
Queue Stats
195W - 200L
1,618 Elo+
Solo
Terra
Terra
Ðrizzy
Terra
Level 188
God Stats
0W - 7L
1,198 SR
Queue Stats
576W - 565L
1,508 Elo+
Solo
Team Averages
Level 155
1,445 SR
1,529 Elo+

VS

Team Averages
Level 127
1,447 SR
1,580 Elo+
Sylvanus
Sylvanus
CooperD01
Sylvanus
Level 134
God Stats
1W - 1L
1,168 SR
Queue Stats
38W - 32L
1,669 Elo+
Solo
Mulan
Mulan
DunkyVEVO
Mulan
Level 155
God Stats
3W - 5L
1,608 SR
Queue Stats
293W - 272L
1,584 Elo+
Solo
Bellona
Bellona
FLY LIL ACE
Bellona
Level 127
God Stats
2W - 3L
1,273 SR
Queue Stats
109W - 73L
1,614 Elo+
Party 1
Chiron
Chiron
JesusFolk21
Chiron
Level 74
God Stats
3W - 1L
1,534 SR
Queue Stats
199W - 178L
1,507 Elo+
Party 1
Danzaburou
Danzaburou
slightlymocha
Danzaburou
Level 144
God Stats
7W - 4L
1,655 SR
Queue Stats
279W - 258L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Akselyx
Sobek
15
0 / 7 / 13
9,150
610
12,704
23,064
31,763
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Ao Kuang
Connor MTV
Ao Kuang
17
4 / 5 / 10
9,930
662
9,470
19,793
25,586
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
5 / 6 / 10
10,494
700
12,203
22,070
27,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Master8laze
Hun Batz
18
7 / 9 / 4
10,807
720
26,423
20,397
15,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
Ðrizzy
Terra
17
1 / 6 / 9
10,058
671
15,388
23,885
30,770
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CooperD01
Sylvanus
19
2 / 2 / 24
12,303
820
10,331
20,560
20,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mulan
DunkyVEVO
Mulan
20
8 / 2 / 21
12,898
860
22,266
24,042
28,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
FLY LIL ACE
Bellona
18
5 / 6 / 20
11,478
765
18,840
22,982
28,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
20
9 / 5 / 13
12,110
807
20,752
16,030
8,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
slightlymocha
Danzaburou
20
8 / 2 / 21
12,988
866
27,012
14,307
8,626
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
131
17
Kills
32
33
Deaths
17
46
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Sobek
Akselyx
Sobek
0
7
13
0.93
L
Ao Kuang
Connor MTV
Ao Kuang
4
5
10
1.8
W
Sylvanus
CooperD01
Sylvanus
2
2
24
7
W
Mulan
DunkyVEVO
Mulan
8
2
21
9.25
W
Bellona
FLY LIL ACE
Bellona
5
6
20
2.5
L
5
6
10
1.67
W
Chiron
9
5
13
3.1
L
Hun Batz
Master8laze
Hun Batz
7
9
4
1
W
Danzaburou
slightlymocha
Danzaburou
8
2
21
9.25
L
Terra
Ðrizzy
Terra
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,188
Damage
99,201
109,209
Taken
97,921
131,433
Mitigated
94,761
25,992
Healing
49,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Akselyx
Sobek
12,704
200
1,065
3,495
23,064
31,763
0
2,807
19,873
28,503
0
L
Ao Kuang
Connor MTV
Ao Kuang
9,470
1,527
843
4,592
19,793
25,586
0
1,385
18,091
15,431
567
W
Sylvanus
CooperD01
Sylvanus
10,331
1,728
15,550
10,817
20,560
20,881
488
9,580
10,678
18,474
0
W
Mulan
DunkyVEVO
Mulan
22,266
3,377
2,929
10,686
24,042
28,211
0
11,316
11,777
0
47,402
W
Bellona
FLY LIL ACE
Bellona
18,840
4,853
558
1,586
22,982
28,196
557
10,680
11,118
0
26,914
L
12,203
389
484
1,913
22,070
27,682
0
2,176
19,554
14,905
0
W
Chiron
20,752
9,019
1,259
1,489
16,030
8,847
3,483
7,032
8,910
0
39,671
L
Hun Batz
Master8laze
Hun Batz
26,423
5,150
1,850
1,127
20,397
15,632
0
1,353
18,749
0
49,625
W
Danzaburou
slightlymocha
Danzaburou
27,012
15,307
1,019
4,048
14,307
8,626
3,332
8,564
5,444
0
52,511
L
Terra
Ðrizzy
Terra
15,388
1,350
5,518
5,105
23,885
30,770
0
2,610
21,094
27,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,439
Gold Earned
61,777
142
Minions Killed
183
0
Camps Cleared
0
1,190,752
Distance Traveled
1,375,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,150
610
25
2
0
239,729
0
L
Ao Kuang
9,930
662
19
1
0
259,593
0
W
Sylvanus
12,303
820
13
1
0
252,336
0
W
Mulan
12,898
860
52
3
0
310,695
0
W
Bellona
11,478
765
16
1
0
296,041
0
L
Ares
10,494
700
10
1
0
226,433
0
W
Chiron
12,110
807
45
3
0
265,668
0
L
Hun Batz
10,807
720
61
4
0
243,675
0
W
Danzaburou
12,988
866
57
4
0
251,202
0
L
Terra
10,058
671
27
2
0
221,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role