Player Matchup

Gilgamesh
Gilgamesh
Diamond II
HolgerHöhepunkt
Gilgamesh
Diamond II
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 14L
2,294 MMR
Party 1
Charon
Charon
Diamond IV
Keden
Charon
Diamond IV
Level 104
God Stats
28W - 4L
1,955 SR
Queue Stats
121W - 36L
2,525 MMR
Party 1
Persephone
Persephone
Masters
TyräëI
Persephone
Masters
Level 44
God Stats
43W - 14L
1,815 SR
Queue Stats
168W - 45L
2,385 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 71
1,757 SR
2,401 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,630 SR
1,873 MMR
Medusa
Medusa
Diamond III
 
Medusa
Diamond III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond III
TribeCore
Ne Zha
Diamond III
Level 181
God Stats
18W - 12L
1,744 SR
Queue Stats
62W - 75L
2,324 MMR
Solo
Sol
Sol
Platinum I
iGnarly
Sol
Platinum I
Level 182
God Stats
154W - 136L
1,647 SR
Queue Stats
1,187W - 1,127L
1,796 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
13
4 / 0 / 6
9,513
793
8,275
13,425
12,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charon
Keden
Charon
12
1 / 1 / 8
8,892
741
10,426
14,532
12,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
TyräëI
Persephone
14
5 / 0 / 5
10,594
883
9,117
5,535
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
MartichorasThothBaba YagaKuzenboHou Yi

VS

Bans
XbalanqueMorgan Le FayBastetAgniSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 3 / 1
7,908
659
8,115
9,536
3,627
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
TribeCore
Ne Zha
10
1 / 5 / 0
7,643
637
7,058
13,530
12,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
10
0 / 2 / 1
7,574
631
11,597
8,213
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
1
0.17
W
Gilgamesh
4
0
6
7
W
Charon
Keden
Charon
1
1
8
5
L
Ne Zha
TribeCore
Ne Zha
1
5
0
0.2
W
Persephone
TyräëI
Persephone
5
0
5
7.5
L
Sol
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,818
Damage
26,770
33,492
Taken
31,279
26,996
Mitigated
19,616
11,698
Healing
6,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,115
4,331
0
2,780
9,536
3,627
0
5,157
3,727
0
43,627
W
Gilgamesh
8,275
1,585
0
5,253
13,425
12,913
422
5,272
7,833
0
20,487
W
Charon
Keden
Charon
10,426
1,081
0
4,227
14,532
12,050
286
4,343
9,791
20,746
1,170
L
Ne Zha
TribeCore
Ne Zha
7,058
1,011
0
1,439
13,530
12,812
0
6,881
6,029
0
19,827
W
Persephone
TyräëI
Persephone
9,117
665
0
2,218
5,535
2,033
890
1,837
3,617
68,252
0
L
Sol
11,597
3,432
0
2,746
8,213
3,177
0
4,939
2,801
20,463
960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,999
Gold Earned
23,125
142
Minions Killed
114
0
Camps Cleared
0
747,800
Distance Traveled
694,561
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,908
659
46
4
0
235,038
0
W
Gilgamesh
9,513
793
17
1
0
255,791
6
W
Charon
8,892
741
16
1
0
243,405
1
L
Ne Zha
7,643
637
34
3
0
221,849
2
W
Persephone
10,594
883
109
9
0
248,604
5
L
Sol
7,574
631
34
3
0
237,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role