Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Moopeex
Ymir
Level 100
God Stats
1W - 2L
1,204 SR
Queue Stats
248W - 225L
1,576 Elo+
Party 1
Athena
Athena
Naireyk
Athena
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 150L
1,595 Elo+
Party 1
Ah Puch
Ah Puch
salamander9853
Ah Puch
Level 129
God Stats
10W - 5L
1,639 SR
Queue Stats
268W - 262L
1,572 Elo+
Party 1
Team Averages
Level 132
1,469 SR
1,549 Elo+

VS

Team Averages
Level 137
1,557 SR
1,514 Elo+
King Arthur
King Arthur
Asun277
King Arthur
Level 97
God Stats
0W - 1L
1,879 SR
Queue Stats
17W - 16L
1,548 Elo+
Solo
Fafnir
Fafnir
El_Machucas
Fafnir
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 221L
1,549 Elo+
Solo
Bastet
Bastet
Er_Titoisma
Bastet
Level 153
God Stats
8W - 11L
1,333 SR
Queue Stats
305W - 314L
1,501 Elo+
Solo
Yu Huang
Yu Huang
Kitbill
Yu Huang
Level 157
God Stats
3W - 4L
1,572 SR
Queue Stats
204W - 232L
1,516 Elo+
Solo
Jing Wei
Jing Wei
lIBlackbirdIl
Jing Wei
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
15
3 / 0 / 8
8,179
818
8,473
10,519
5,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bakasura
 
Bakasura
14
2 / 1 / 7
8,008
801
4,519
7,809
5,982
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Ymir
Moopeex
Ymir
13
1 / 2 / 10
8,120
812
3,211
8,810
9,515
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Naireyk
Athena
14
1 / 1 / 7
8,181
818
2,847
8,578
8,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 1 / 4
8,495
850
14,739
4,923
2,501
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Asun277
King Arthur
9
0 / 2 / 4
6,060
606
2,497
6,413
4,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fafnir
14
1 / 3 / 4
7,636
764
4,890
10,806
13,339
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
13
1 / 2 / 4
6,804
680
7,486
8,708
3,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Kitbill
Yu Huang
13
1 / 3 / 4
7,060
706
8,706
5,787
2,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
lIBlackbirdIl
Jing Wei
13
2 / 2 / 1
6,847
685
4,928
5,737
2,379
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
12
Kills
5
5
Deaths
12
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
3
0
8
7
W
Bakasura
 
Bakasura
2
1
7
5.5
L
King Arthur
Asun277
King Arthur
0
2
4
1
L
Fafnir
1
3
4
1
L
Bastet
1
2
4
1.5
L
Yu Huang
Kitbill
Yu Huang
1
3
4
1
W
Ymir
Moopeex
Ymir
1
2
10
3
W
Athena
Naireyk
Athena
1
1
7
4.5
L
Jing Wei
lIBlackbirdIl
Jing Wei
2
2
1
1.25
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,789
Damage
28,507
40,639
Taken
37,451
31,486
Mitigated
26,839
13,490
Healing
9,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
8,473
936
844
5,450
10,519
5,270
240
3,296
7,223
0
20,421
W
Bakasura
 
Bakasura
4,519
3,219
525
2,959
7,809
5,982
305
2,789
5,020
0
7,673
L
King Arthur
Asun277
King Arthur
2,497
214
380
437
6,413
4,616
0
3,518
2,530
0
7,728
L
Fafnir
4,890
1,418
82
2,409
10,806
13,339
0
4,639
5,790
9,850
0
L
Bastet
7,486
2,080
1,350
2,115
8,708
3,859
0
4,727
3,871
0
15,880
L
Yu Huang
Kitbill
Yu Huang
8,706
567
315
196
5,787
2,646
68
4,493
1,294
26,573
0
W
Ymir
Moopeex
Ymir
3,211
553
0
581
8,810
9,515
40
3,540
5,270
3,857
0
W
Athena
Naireyk
Athena
2,847
470
94
972
8,578
8,218
208
2,565
6,013
5,171
0
L
Jing Wei
lIBlackbirdIl
Jing Wei
4,928
3,032
1,455
1,032
5,737
2,379
0
3,420
2,267
0
11,041
W
14,739
466
1,157
908
4,923
2,501
116
1,406
3,517
36,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,983
Gold Earned
34,407
131
Minions Killed
115
0
Camps Cleared
0
1,055,066
Distance Traveled
706,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
8,179
818
23
2
0
213,742
0
W
Bakasura
8,008
801
36
4
0
219,953
0
L
King Arthur
6,060
606
8
1
0
109,103
0
L
Fafnir
7,636
764
12
1
0
127,214
0
L
Bastet
6,804
680
17
2
0
166,758
0
L
Yu Huang
7,060
706
55
6
0
137,860
0
W
Ymir
8,120
812
11
1
0
197,676
0
W
Athena
8,181
818
5
1
0
218,233
0
L
Jing Wei
6,847
685
23
2
0
165,394
0
W
Ah Puch
8,495
850
56
6
0
205,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role