Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Avulusion
Skadi
Level 150
God Stats
2W - 0L
1,486 SR
Queue Stats
42W - 29L
1,564 Elo+
Solo
Thor
Thor
LuchoExE
Thor
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
240W - 240L
1,535 Elo+
Party 2
Merlin
Merlin
TheVenomRose
Merlin
Level 146
God Stats
1W - 1L
1,271 SR
Queue Stats
85W - 79L
1,536 Elo+
Solo
Sol
Sol
bellcraner
Sol
Level 156
God Stats
4W - 2L
1,612 SR
Queue Stats
173W - 204L
1,486 Elo+
Party 2
Team Averages
Level 147
1,474 SR
1,524 Elo+

VS

Team Averages
Level 71
1,537 SR
1,529 Elo+
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
AmaEmaiêNyanga
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 19L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BrancoDiscalço
Hou Yi
Level 26
God Stats
1W - 1L
1,714 SR
Queue Stats
34W - 36L
1,614 Elo+
Party 1
Nox
Nox
EnnÐ
Nox
Level 139
God Stats
2W - 2L
1,703 SR
Queue Stats
191W - 197L
1,442 Elo+
Solo
Cerberus
Cerberus
NegoDiscalço
Cerberus
Level 45
God Stats
0W - 2L
1,266 SR
Queue Stats
35W - 29L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 5 / 11
8,621
784
5,206
12,349
10,055
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
Avulusion
Skadi
15
1 / 2 / 11
8,534
776
6,962
6,408
2,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Thor
15
3 / 0 / 10
8,802
800
10,394
3,787
1,564
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
15
2 / 1 / 11
8,686
790
8,379
4,425
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 0 / 6
9,472
861
5,638
4,299
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 3 / 5
7,352
668
3,619
7,825
3,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 7 / 7
7,034
639
3,858
10,100
3,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 1 / 2
7,165
651
2,136
3,929
1,915
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
EnnÐ
Nox
17
2 / 2 / 6
8,619
784
8,420
5,647
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
NegoDiscalço
Cerberus
12
0 / 2 / 7
7,245
659
4,374
11,636
9,487
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
35
15
Kills
8
8
Deaths
15
49
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
5
11
1.7
L
Fenrir
 
Fenrir
3
3
5
1.83
L
0
7
7
0.5
W
Skadi
Avulusion
Skadi
1
2
11
3.25
L
3
1
2
4
L
Nox
EnnÐ
Nox
2
2
6
2.5
W
Thor
3
0
10
8
L
Cerberus
NegoDiscalço
Cerberus
0
2
7
1.75
W
Merlin
2
1
11
7.5
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,579
Damage
22,407
31,268
Taken
39,137
17,367
Mitigated
22,228
10,614
Healing
9,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,206
337
481
1,696
12,349
10,055
16
5,945
6,404
3,091
5,899
L
Fenrir
 
Fenrir
3,619
430
277
987
7,825
3,995
0
3,099
4,726
0
5,079
L
3,858
158
135
497
10,100
3,826
0
2,851
7,249
9,366
0
W
Skadi
Avulusion
Skadi
6,962
1,909
775
1,329
6,408
2,380
1,919
4,463
1,945
0
19,782
L
2,136
547
616
1,264
3,929
1,915
0
2,639
1,290
0
10,046
L
Nox
EnnÐ
Nox
8,420
446
517
889
5,647
3,005
0
2,519
3,128
31,314
0
W
Thor
10,394
92
213
1,031
3,787
1,564
0
1,859
1,928
0
12,604
L
Cerberus
NegoDiscalço
Cerberus
4,374
31
178
4,515
11,636
9,487
0
5,340
6,296
8,993
0
W
Merlin
8,379
496
779
1,287
4,425
1,585
1,157
2,061
2,364
20,964
0
W
5,638
1,076
889
2,134
4,299
1,783
2,716
2,324
1,975
26,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,115
Gold Earned
37,415
133
Minions Killed
109
0
Camps Cleared
0
1,059,497
Distance Traveled
850,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,621
784
4
0
0
219,957
0
L
Fenrir
7,352
668
4
0
0
190,829
0
L
He Bo
7,034
639
18
2
0
181,889
0
W
Skadi
8,534
776
29
3
0
208,098
0
L
Hou Yi
7,165
651
21
2
0
131,503
0
L
Nox
8,619
784
51
5
0
213,594
0
W
Thor
8,802
800
2
0
0
216,004
0
L
Cerberus
7,245
659
15
1
0
132,919
0
W
Merlin
8,686
790
29
3
0
197,547
0
W
Sol
9,472
861
69
6
0
217,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role