Player Matchup

Xing Tian
Xing Tian
JustOdin
Xing Tian
Level 145
God Stats
2W - 2L
1,553 SR
Queue Stats
102W - 109L
1,527 Elo+
Party 2
Zhong Kui
Zhong Kui
Magus
Zhong Kui
Level 129
God Stats
2W - 5L
1,653 SR
Queue Stats
51W - 50L
1,573 Elo+
Party 2
Jing Wei
Jing Wei
Nagzie
Jing Wei
Level 87
God Stats
6W - 5L
1,715 SR
Queue Stats
77W - 93L
1,491 Elo+
Solo
Rama
Rama
VtoRm
Rama
Level 169
God Stats
4W - 16L
1,312 SR
Queue Stats
216W - 215L
1,450 Elo+
Solo
Chaac
Chaac
godHades666
Chaac
Level 45
God Stats
5W - 9L
1,498 SR
Queue Stats
178W - 170L
1,459 Elo+
Solo
Team Averages
Level 115
1,546 SR
1,500 Elo+

VS

Team Averages
Level 123
1,564 SR
1,452 Elo+
Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ImNobodyAmazing
Nu Wa
Level 162
God Stats
1W - 0L
1,730 SR
Queue Stats
8W - 13L
1,373 Elo+
Party 1
Kuzenbo
Kuzenbo
KillerRino19
Kuzenbo
Level 105
God Stats
11W - 7L
1,514 SR
Queue Stats
74W - 81L
1,467 Elo+
Party 3
Bakasura
Bakasura
archninjawill
Bakasura
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,436 Elo+
Party 1
Cupid
Cupid
xChiamamiS
Cupid
Level 104
God Stats
29W - 21L
1,575 SR
Queue Stats
134W - 151L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JustOdin
Xing Tian
10
1 / 2 / 3
6,294
484
3,371
12,522
9,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Magus
Zhong Kui
12
3 / 3 / 2
7,451
573
8,929
11,861
8,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Nagzie
Jing Wei
11
4 / 7 / 0
6,985
537
6,618
12,212
4,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
VtoRm
Rama
11
0 / 4 / 3
6,553
504
7,243
9,970
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 0
6,834
526
4,688
11,100
10,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 0 / 2
8,230
633
7,795
12,052
11,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 3
7,281
560
9,252
6,971
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
KillerRino19
Kuzenbo
11
3 / 4 / 5
7,194
553
5,292
15,103
13,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
archninjawill
Bakasura
14
2 / 0 / 4
7,831
602
4,903
12,881
5,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
11
6 / 4 / 3
7,633
587
10,038
10,815
4,290
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
8
Kills
18
18
Deaths
10
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
2
5
W
3
2
3
2.25
L
Xing Tian
JustOdin
Xing Tian
1
2
3
1.25
W
Kuzenbo
KillerRino19
Kuzenbo
3
4
5
1.38
L
Zhong Kui
Magus
Zhong Kui
3
3
2
1.33
L
Jing Wei
Nagzie
Jing Wei
4
7
0
0.57
L
Rama
VtoRm
Rama
0
4
3
0.38
W
Bakasura
archninjawill
Bakasura
2
0
4
4
L
0
2
0
0
W
Cupid
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,849
Damage
37,280
57,665
Taken
57,822
36,109
Mitigated
37,633
13,600
Healing
19,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,795
2,084
0
4,569
12,052
11,573
0
975
11,077
0
55,961
W
9,252
1,898
0
1,260
6,971
2,631
92
3,974
2,997
54,740
0
L
Xing Tian
JustOdin
Xing Tian
3,371
449
0
2,353
12,522
9,437
0
5,562
6,890
18,270
0
W
Kuzenbo
KillerRino19
Kuzenbo
5,292
2,363
1,329
3,315
15,103
13,329
24
4,206
10,897
16,247
0
L
Zhong Kui
Magus
Zhong Kui
8,929
701
0
6,887
11,861
8,399
8
4,510
6,835
60,860
0
L
Jing Wei
Nagzie
Jing Wei
6,618
5,535
0
1,044
12,212
4,819
0
2,555
9,657
0
51,077
L
Rama
VtoRm
Rama
7,243
4,377
0
0
9,970
3,360
0
1,662
8,067
0
57,276
W
Bakasura
archninjawill
Bakasura
4,903
3,288
0
5,782
12,881
5,810
0
2,212
10,669
0
58,289
L
4,688
338
0
3,316
11,100
10,094
0
255
10,705
0
53,105
W
Cupid
10,038
5,933
29
3,151
10,815
4,290
693
933
9,882
0
42,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,117
Gold Earned
38,169
400
Minions Killed
370
0
Camps Cleared
0
1,263,960
Distance Traveled
1,330,871
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,230
633
103
8
0
255,095
2
W
Nu Wa
7,281
560
86
7
0
256,938
2
L
Xing Tian
6,294
484
12
1
0
261,575
5
W
Kuzenbo
7,194
553
16
1
0
255,679
1
L
Zhong Kui
7,451
573
119
9
0
241,614
0
L
Jing Wei
6,985
537
88
7
0
242,308
2
L
Rama
6,553
504
81
6
0
234,242
1
W
Bakasura
7,831
602
100
8
0
327,304
0
L
Chaac
6,834
526
100
8
0
284,221
0
W
Cupid
7,633
587
65
5
0
235,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role