Player Matchup

Pele
Pele
Dreamgirl1589
Pele
Level 99
God Stats
53W - 42L
1,511 SR
Queue Stats
682W - 708L
1,420 Elo+
Solo
Sobek
Sobek
MisterMeatyy
Sobek
Level 40
God Stats
1W - 1L
1,458 SR
Queue Stats
19W - 37L
1,259 Elo+
Solo
Guan Yu
Guan Yu
NotCollexan
Guan Yu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 91L
1,527 Elo+
Solo
Baron Samedi
Baron Samedi
SethisBigDaddy99
Baron Samedi
Level 116
God Stats
8W - 11L
1,447 SR
Queue Stats
529W - 509L
1,428 Elo+
Solo
Medusa
Medusa
SmellyTrelly
Medusa
Level 38
God Stats
15W - 14L
1,464 SR
Queue Stats
80W - 94L
1,422 Elo+
Solo
Team Averages
Level 71
1,476 SR
1,411 Elo+

VS

Team Averages
Level 79
1,522 SR
1,412 Elo+
Amaterasu
Amaterasu
NuggetyOnion107
Amaterasu
Level 67
God Stats
43W - 33L
1,523 SR
Queue Stats
433W - 396L
1,429 Elo+
Solo
Cthulhu
Cthulhu
SCOF ucme
Cthulhu
Level 41
God Stats
8W - 5L
1,494 SR
Queue Stats
16W - 28L
1,271 Elo+
Solo
Ra
Ra
SanchezJacob
Ra
Level 107
God Stats
2W - 2L
1,346 SR
Queue Stats
136W - 136L
1,463 Elo+
Solo
Arachne
Arachne
Shiesty KP
Arachne
Level 147
God Stats
12W - 7L
1,744 SR
Queue Stats
199W - 210L
1,485 Elo+
Solo
Cernunnos
Cernunnos
goldemusiala
Cernunnos
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 25L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
9,228
439
7,437
17,358
6,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

2
0 / 0 / 0
4,606
219
0
0
0
Guan Yu
NotCollexan
Guan Yu
17
6 / 3 / 2
11,414
544
21,539
26,343
31,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SethisBigDaddy99
Baron Samedi
14
2 / 6 / 4
9,445
450
17,705
19,207
8,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
19
2 / 0 / 2
10,962
522
8,539
11,359
4,895
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
NuggetyOnion107
Amaterasu
17
2 / 5 / 1
10,528
501
8,427
27,618
21,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
SCOF ucme
Cthulhu
15
0 / 0 / 7
10,090
480
6,242
13,627
15,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 3 / 6
10,319
491
8,471
12,830
6,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Shiesty KP
Arachne
19
4 / 2 / 1
11,393
543
10,235
19,898
8,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
goldemusiala
Cernunnos
20
6 / 1 / 0
12,465
594
12,447
17,649
8,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
11
Kills
14
14
Deaths
11
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
0
0
0
0
L
Guan Yu
NotCollexan
Guan Yu
6
3
2
2.33
W
Amaterasu
NuggetyOnion107
Amaterasu
2
5
1
0.5
W
Cthulhu
SCOF ucme
Cthulhu
0
0
7
3.5
W
2
3
6
1.67
L
Baron Samedi
SethisBigDaddy99
Baron Samedi
2
6
4
0.67
W
Arachne
Shiesty KP
Arachne
4
2
1
2.25
L
Medusa
2
0
2
3
W
Cernunnos
goldemusiala
Cernunnos
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,220
Damage
45,822
74,267
Taken
91,622
51,502
Mitigated
60,818
21,984
Healing
28,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,437
2,022
0
4,076
17,358
6,592
0
2,338
15,020
0
58,676
L
0
0
0
0
0
0
0
0
0
0
0
L
Guan Yu
NotCollexan
Guan Yu
21,539
3,071
535
4,676
26,343
31,321
298
3,691
22,652
0
80,209
W
Amaterasu
NuggetyOnion107
Amaterasu
8,427
4,211
0
6,850
27,618
21,406
432
3,056
24,562
0
71,836
W
Cthulhu
SCOF ucme
Cthulhu
6,242
401
527
2,229
13,627
15,761
862
4,299
9,328
34,111
0
W
8,471
367
2,018
3,959
12,830
6,918
500
5,130
7,700
71,438
0
L
Baron Samedi
SethisBigDaddy99
Baron Samedi
17,705
487
881
4,196
19,207
8,694
301
6,340
12,867
66,793
0
W
Arachne
Shiesty KP
Arachne
10,235
7,987
0
5,456
19,898
8,560
0
3,533
16,365
0
122,688
L
Medusa
8,539
3,085
0
7,620
11,359
4,895
2,496
2,344
9,015
0
96,131
W
Cernunnos
goldemusiala
Cernunnos
12,447
6,687
0
7,060
17,649
8,173
4,905
2,434
15,215
0
135,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,655
Gold Earned
54,795
439
Minions Killed
588
0
Camps Cleared
0
1,676,830
Distance Traveled
2,069,130
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,228
439
89
4
0
454,257
2
L
Sobek
4,606
219
0
0
0
0
0
L
Guan Yu
11,414
544
111
5
0
413,703
2
W
Amaterasu
10,528
501
113
5
0
410,439
2
W
Cthulhu
10,090
480
44
2
0
446,557
0
W
Ra
10,319
491
112
5
0
405,556
6
L
Baron Samedi
9,445
450
89
4
0
383,054
0
W
Arachne
11,393
543
145
7
0
435,638
2
L
Medusa
10,962
522
150
7
0
425,816
2
W
Cernunnos
12,465
594
174
8
0
370,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role