Player Matchup

Geb
Geb
DreamDirective
Geb
Level 56
God Stats
2W - 2L
1,581 SR
Queue Stats
17W - 17L
1,486 Elo+
Party 1
Bastet
Bastet
Gambit536412-21
Bastet
Level 144
God Stats
153W - 125L
1,503 SR
Queue Stats
517W - 515L
1,465 Elo+
Solo
Nemesis
Nemesis
MusicMasterJTW
Nemesis
Level 89
God Stats
4W - 4L
1,659 SR
Queue Stats
10W - 11L
1,544 Elo+
Party 1
Ullr
Ullr
Shwept
Ullr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,503 Elo+
Party 1
Tiamat
Tiamat
SmellyTrelly
Tiamat
Level 37
God Stats
22W - 34L
1,421 SR
Queue Stats
80W - 94L
1,433 Elo+
Solo
Team Averages
Level 75
1,533 SR
1,486 Elo+

VS

Team Averages
Level 96
1,542 SR
1,460 Elo+
Hachiman
Hachiman
 
Hachiman
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FloodedBuckle3
Bastet
Level 106
God Stats
2W - 0L
1,711 SR
Queue Stats
209W - 183L
1,456 Elo+
Party 2
Sobek
Sobek
IMChowder84
Sobek
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 115L
1,379 Elo+
Party 2
Ymir
Ymir
Pyrokos2131
Ymir
Level 63
God Stats
12W - 16L
1,438 SR
Queue Stats
232W - 237L
1,483 Elo+
Solo
Ah Puch
Ah Puch
raxista
Ah Puch
Level 69
God Stats
36W - 22L
1,561 SR
Queue Stats
255W - 245L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
4,949
495
4,059
6,093
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 3 / 1
4,781
478
3,436
5,689
1,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 5 / 1
5,373
537
5,453
11,417
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
Shwept
Ullr
8
1 / 1 / 2
4,879
488
4,149
7,093
2,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
9
1 / 2 / 3
4,853
485
3,400
6,227
3,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 1 / 2
5,468
547
6,570
6,918
2,224
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
5 / 1 / 3
6,352
635
7,738
7,766
2,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 2
5,319
532
1,215
7,191
5,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 2 / 2
5,140
514
3,816
8,520
5,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
raxista
Ah Puch
10
4 / 1 / 3
6,263
626
4,855
5,047
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
7
Kills
10
11
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
2
2
L
1
0
3
2.5
W
5
1
3
6.5
L
2
3
1
0.83
W
0
2
2
0.5
L
2
5
1
0.5
W
0
2
2
0.5
L
Ullr
Shwept
Ullr
1
1
2
2
L
Tiamat
1
2
3
1.25
W
Ah Puch
raxista
Ah Puch
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,497
Damage
24,194
36,519
Taken
35,442
16,269
Mitigated
17,242
7,081
Healing
10,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,570
3,436
0
3,251
6,918
2,224
306
1,770
5,148
0
40,972
L
4,059
554
0
2,488
6,093
4,399
0
1,535
4,558
12,574
0
W
7,738
3,006
0
1,783
7,766
2,697
652
1,590
6,087
0
40,241
L
3,436
867
0
1,243
5,689
1,753
0
1,928
3,761
0
13,643
W
1,215
99
0
1,785
7,191
5,560
20
302
6,889
18,050
0
L
5,453
2,448
0
1,045
11,417
3,944
0
3,279
8,138
0
34,675
W
3,816
0
0
1,852
8,520
5,083
80
2,370
6,150
18,465
0
L
Ullr
Shwept
Ullr
4,149
1,425
0
934
7,093
2,392
0
1,409
5,684
0
22,310
L
Tiamat
3,400
669
0
1,371
6,227
3,781
0
1,735
4,492
27,476
0
W
Ah Puch
raxista
Ah Puch
4,855
229
0
1,983
5,047
1,678
294
1,338
3,709
36,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,835
Gold Earned
28,542
174
Minions Killed
217
0
Camps Cleared
0
943,417
Distance Traveled
920,187
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,468
547
62
6
0
154,100
0
L
Geb
4,949
495
8
1
0
201,151
0
W
Bastet
6,352
635
50
5
0
223,970
0
L
Bastet
4,781
478
15
2
0
155,461
2
W
Sobek
5,319
532
21
2
0
170,229
0
L
Nemesis
5,373
537
60
6
0
224,477
0
W
Ymir
5,140
514
26
3
0
191,088
3
L
Ullr
4,879
488
37
4
0
176,320
0
L
Tiamat
4,853
485
54
5
0
186,008
2
W
Ah Puch
6,263
626
58
6
0
180,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role