Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
BiscuitNoDrink
Chang'e
Level 100
God Stats
1W - 3L
1,214 SR
Queue Stats
117W - 122L
1,459 Elo+
Party 2
Danzaburou
Danzaburou
Foxtrot701
Danzaburou
Level 28
God Stats
11W - 7L
1,448 SR
Queue Stats
137W - 144L
1,438 Elo+
Party 1
Loki
Loki
Stepper385
Loki
Level 108
God Stats
13W - 5L
1,688 SR
Queue Stats
103W - 84L
1,538 Elo+
Party 2
Cabrakan
Cabrakan
lLord Thanatosl
Cabrakan
Level 100
God Stats
13W - 11L
1,427 SR
Queue Stats
167W - 162L
1,504 Elo+
Solo
Team Averages
Level 95
1,455 SR
1,488 Elo+

VS

Team Averages
Level 125
1,515 SR
1,443 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Jswiss1904
Fenrir
Level 158
God Stats
104W - 102L
1,489 SR
Queue Stats
300W - 285L
1,471 Elo+
Solo
Raijin
Raijin
Shardftw
Raijin
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,188 Elo+
Solo
Da Ji
Da Ji
SupremeMonsterz
Da Ji
Level 104
God Stats
0W - 1L
1,324 SR
Queue Stats
3W - 7L
1,515 Elo+
Solo
Martichoras
Martichoras
firefoxfang
Martichoras
Level 124
God Stats
5W - 5L
1,760 SR
Queue Stats
89W - 94L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 0 / 11
7,527
502
4,966
12,107
10,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

14
5 / 0 / 5
7,957
530
11,718
13,420
6,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Foxtrot701
Danzaburou
13
2 / 1 / 3
7,510
501
3,692
6,103
2,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 4
8,394
560
9,659
12,849
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
14
1 / 1 / 4
8,100
540
8,547
12,831
11,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
0 / 2 / 1
6,578
439
5,388
12,286
10,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Jswiss1904
Fenrir
13
1 / 3 / 0
8,276
552
7,399
12,264
5,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Shardftw
Raijin
12
1 / 2 / 0
7,274
485
8,839
8,199
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 0
6,518
435
5,732
14,704
6,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Martichoras
firefoxfang
Martichoras
14
1 / 3 / 1
8,030
535
7,815
10,999
5,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
14
Kills
3
3
Deaths
14
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
11
5.5
L
Xing Tian
 
Xing Tian
0
2
1
0.25
W
5
0
5
7.5
W
Danzaburou
Foxtrot701
Danzaburou
2
1
3
3.5
L
Fenrir
Jswiss1904
Fenrir
1
3
0
0.33
L
Raijin
Shardftw
Raijin
1
2
0
0.5
W
6
1
4
8
L
0
4
0
0
L
Martichoras
firefoxfang
Martichoras
1
3
1
0.5
W
Cabrakan
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,582
Damage
35,173
57,310
Taken
58,452
36,053
Mitigated
31,082
32,605
Healing
8,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,966
1,235
3,370
4,868
12,107
10,643
0
3,944
8,163
25,016
0
L
Xing Tian
 
Xing Tian
5,388
518
47
2,290
12,286
10,288
0
5,365
6,921
14,462
0
W
11,718
1,609
3,750
8,644
13,420
6,107
0
5,067
8,353
68,920
0
W
Danzaburou
Foxtrot701
Danzaburou
3,692
1,658
0
2,159
6,103
2,832
0
1,115
4,988
0
49,761
L
Fenrir
Jswiss1904
Fenrir
7,399
1,008
0
1,639
12,264
5,528
270
6,767
5,497
0
55,292
L
Raijin
Shardftw
Raijin
8,839
1,272
0
0
8,199
3,312
0
5,222
2,977
56,805
0
W
9,659
3,538
0
3,853
12,849
5,387
986
3,636
9,213
0
61,645
L
5,732
1,587
0
284
14,704
6,089
0
5,584
9,120
0
47,993
L
Martichoras
firefoxfang
Martichoras
7,815
3,594
0
3,926
10,999
5,865
418
2,293
8,706
0
79,290
W
Cabrakan
8,547
1,473
0
5,961
12,831
11,084
0
1,096
11,735
62,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,488
Gold Earned
36,676
430
Minions Killed
431
0
Camps Cleared
0
1,452,870
Distance Traveled
1,409,199
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,527
502
42
3
0
267,296
5
L
Xing Tian
6,578
439
15
1
0
301,323
0
W
Chang'e
7,957
530
104
7
0
301,025
1
W
Danzaburou
7,510
501
84
6
0
286,817
0
L
Fenrir
8,276
552
114
8
0
238,492
0
L
Raijin
7,274
485
96
6
0
282,560
0
W
Loki
8,394
560
92
6
0
343,038
0
L
Da Ji
6,518
435
71
5
0
308,433
4
L
Martichoras
8,030
535
135
9
0
278,391
2
W
Cabrakan
8,100
540
108
7
0
254,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role