Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DragonZero0000
Ah Muzen Cab
Level 125
God Stats
7W - 7L
1,659 SR
Queue Stats
179W - 171L
1,414 Elo+
Solo
Fenrir
Fenrir
Kobe BeamN
Fenrir
Level 97
God Stats
19W - 20L
1,537 SR
Queue Stats
240W - 224L
1,503 Elo+
Solo
Zeus
Zeus
Riskoe97
Zeus
Level 146
God Stats
7W - 8L
1,526 SR
Queue Stats
214W - 210L
1,519 Elo+
Solo
Sylvanus
Sylvanus
SwordOfTheFalen
Sylvanus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
TooruMutsuki232
Ratatoskr
Level 45
God Stats
2W - 3L
1,469 SR
Queue Stats
36W - 45L
1,423 Elo+
Solo
Team Averages
Level 90
1,538 SR
1,472 Elo+

VS

Team Averages
Level 113
1,434 SR
1,444 Elo+
Osiris
Osiris
Kolz07
Osiris
Level 124
God Stats
7W - 11L
1,554 SR
Queue Stats
55W - 50L
1,432 Elo+
Party 1
Ares
Ares
MrLongChops
Ares
Level 48
God Stats
1W - 3L
1,153 SR
Queue Stats
22W - 35L
1,340 Elo+
Party 1
Artemis
Artemis
Poggie
Artemis
Level 111
God Stats
40W - 34L
1,396 SR
Queue Stats
44W - 43L
1,390 Elo+
Party 1
Thanatos
Thanatos
TigerDukTM92
Thanatos
Level 162
God Stats
7W - 5L
1,528 SR
Queue Stats
203W - 191L
1,542 Elo+
Solo
Hera
Hera
UHD530
Hera
Level 121
God Stats
8W - 7L
1,541 SR
Queue Stats
413W - 400L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DragonZero0000
Ah Muzen Cab
15
1 / 4 / 2
8,952
471
5,655
14,613
7,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Kobe BeamN
Fenrir
16
6 / 2 / 1
10,187
536
7,585
16,480
8,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
17
7 / 5 / 1
11,355
598
12,680
13,803
4,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sylvanus
7
0 / 3 / 0
6,798
358
1,408
5,598
2,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
TooruMutsuki232
Ratatoskr
14
3 / 7 / 2
9,273
488
8,367
16,346
6,544
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Kolz07
Osiris
15
5 / 4 / 7
10,542
555
6,603
19,123
22,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
4 / 3 / 3
9,561
503
6,556
16,445
13,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Poggie
Artemis
17
3 / 1 / 5
10,976
578
7,385
9,786
4,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
TigerDukTM92
Thanatos
17
7 / 5 / 3
10,996
579
10,031
21,731
11,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
UHD530
Hera
17
2 / 4 / 4
11,039
581
10,945
12,552
4,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
17
Kills
21
21
Deaths
17
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
DragonZero0000
Ah Muzen Cab
1
4
2
0.5
L
Fenrir
Kobe BeamN
Fenrir
6
2
1
3.25
W
Osiris
Kolz07
Osiris
5
4
7
2.13
W
4
3
3
1.83
W
Artemis
Poggie
Artemis
3
1
5
5.5
L
Zeus
7
5
1
1.5
L
Sylvanus
0
3
0
0
W
Thanatos
TigerDukTM92
Thanatos
7
5
3
1.7
L
Ratatoskr
TooruMutsuki232
Ratatoskr
3
7
2
0.57
W
Hera
UHD530
Hera
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,695
Damage
41,520
66,840
Taken
79,637
29,660
Mitigated
56,348
14,181
Healing
31,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
DragonZero0000
Ah Muzen Cab
5,655
1,790
0
572
14,613
7,562
2,666
805
13,764
0
66,875
L
Fenrir
Kobe BeamN
Fenrir
7,585
1,773
0
7,343
16,480
8,137
0
4,656
11,536
0
76,447
W
Osiris
Kolz07
Osiris
6,603
2,045
0
3,020
19,123
22,592
77
1,331
17,792
0
42,422
W
6,556
714
0
4,238
16,445
13,204
0
2,314
14,131
41,315
134
W
Artemis
Poggie
Artemis
7,385
3,319
0
5,190
9,786
4,672
795
654
9,132
0
84,760
L
Zeus
12,680
620
0
2,642
13,803
4,647
1,053
4,297
9,266
85,741
0
L
Sylvanus
1,408
996
384
635
5,598
2,770
88
1,834
3,309
10,717
0
W
Thanatos
TigerDukTM92
Thanatos
10,031
3,085
0
18,431
21,731
11,120
773
4,958
16,773
0
105,908
L
Ratatoskr
TooruMutsuki232
Ratatoskr
8,367
3,800
0
2,605
16,346
6,544
0
4,265
11,598
0
50,756
W
Hera
UHD530
Hera
10,945
2,221
0
513
12,552
4,760
147
5,337
7,215
81,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,565
Gold Earned
53,114
444
Minions Killed
523
0
Camps Cleared
0
1,564,374
Distance Traveled
1,745,573
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,952
471
96
5
0
344,016
0
L
Fenrir
10,187
536
115
6
0
405,572
0
W
Osiris
10,542
555
38
2
0
364,033
3
W
Ares
9,561
503
59
3
0
340,581
0
W
Artemis
10,976
578
138
7
0
319,484
1
L
Zeus
11,355
598
137
7
0
330,941
0
L
Sylvanus
6,798
358
15
1
0
132,426
0
W
Thanatos
10,996
579
136
7
0
349,428
0
L
Ratatoskr
9,273
488
81
4
0
351,419
1
W
Hera
11,039
581
152
8
0
372,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role