Player Matchup

Medusa
Medusa
BigPink Audio
Medusa
Level 56
God Stats
3W - 6L
1,308 SR
Queue Stats
143W - 204L
1,351 Elo+
Party 1
Anubis
Anubis
DIM Varg FIBER
Anubis
Level 64
God Stats
10W - 10L
1,480 SR
Queue Stats
117W - 194L
1,302 Elo+
Party 1
Ymir
Ymir
El patan6820
Ymir
Level 27
God Stats
12W - 26L
1,223 SR
Queue Stats
38W - 98L
1,153 Elo+
Party 1
Sun Wukong
Sun Wukong
Fitopicasso
Sun Wukong
Level 60
God Stats
14W - 11L
1,175 SR
Queue Stats
97W - 119L
1,337 Elo+
Party 1
Thor
Thor
NextMario97
Thor
Level 83
God Stats
8W - 18L
1,179 SR
Queue Stats
261W - 334L
1,338 Elo+
Party 1
Team Averages
Level 58
1,273 SR
1,296 Elo+

VS

Team Averages
Level 60
1,344 SR
1,374 Elo+
Rama
Rama
Godlygreed18
Rama
Level 65
God Stats
3W - 7L
1,316 SR
Queue Stats
201W - 215L
1,405 Elo+
Solo
Chaac
Chaac
Robloxpro1578
Chaac
Level 64
God Stats
4W - 5L
1,474 SR
Queue Stats
28W - 40L
1,356 Elo+
Party 2
Set
Set
RockStarOnAddys
Set
Level 58
God Stats
2W - 8L
1,178 SR
Queue Stats
257W - 262L
1,395 Elo+
Solo
Pele
Pele
chalupamuffin
Pele
Level 66
God Stats
0W - 2L
1,270 SR
Queue Stats
1W - 6L
1,318 Elo+
Party 2
Ares
Ares
temp-46321948
Ares
Level 49
God Stats
71W - 74L
1,483 SR
Queue Stats
167W - 191L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,342
529
9,023
8,063
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 0 / 4
7,821
652
5,364
6,694
2,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 4 / 2
5,567
464
1,849
15,101
11,187
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
Fitopicasso
Sun Wukong
14
3 / 0 / 2
7,944
662
5,348
8,544
4,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 1 / 5
8,138
678
10,905
9,494
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
6,295
525
7,161
8,048
3,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 5 / 0
5,227
436
4,412
10,561
6,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 4 / 1
6,235
520
3,679
12,576
5,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 5 / 0
5,644
470
3,686
7,976
1,739
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
3 / 2 / 5
6,757
563
6,954
12,239
12,053
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
17
Kills
8
9
Deaths
18
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
4
0
0.5
W
5
0
4
7
W
0
4
2
0.25
W
Sun Wukong
Fitopicasso
Sun Wukong
3
0
2
4
L
3
2
3
2.25
W
7
1
5
9.5
L
0
5
0
0
L
2
4
1
0.63
L
0
5
0
0
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,489
Damage
25,892
47,896
Taken
51,400
25,680
Mitigated
29,220
8,641
Healing
10,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,023
3,077
0
1,060
8,063
3,089
0
2,938
5,125
0
46,026
W
5,364
391
0
2,754
6,694
2,602
1,252
0
6,694
55,958
0
W
1,849
357
148
2,772
15,101
11,187
0
3,134
11,967
10,908
0
W
Sun Wukong
Fitopicasso
Sun Wukong
5,348
1,146
0
1,907
8,544
4,988
212
0
8,544
0
60,723
L
7,161
6,315
0
2,076
8,048
3,246
706
593
7,455
0
40,188
W
10,905
2,264
0
0
9,494
3,814
323
882
8,612
0
63,371
L
4,412
1,478
0
2,796
10,561
6,478
0
1,040
9,521
0
26,781
L
3,679
2,321
0
2,341
12,576
5,704
0
1,274
11,302
0
40,079
L
3,686
787
0
308
7,976
1,739
0
3,078
4,898
0
32,693
L
6,954
209
0
3,102
12,239
12,053
192
1,228
11,011
16,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,812
Gold Earned
30,158
354
Minions Killed
231
0
Camps Cleared
0
1,132,954
Distance Traveled
1,186,914
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,342
529
72
6
0
216,889
0
W
Anubis
7,821
652
86
7
0
205,819
0
W
Ymir
5,567
464
8
1
0
218,722
0
W
Sun Wukong
7,944
662
91
8
0
231,044
0
L
Rama
6,295
525
59
5
0
208,512
0
W
Thor
8,138
678
97
8
0
260,480
0
L
Chaac
5,227
436
32
3
0
232,135
0
L
Set
6,235
520
66
6
0
261,339
0
L
Pele
5,644
470
65
5
0
262,489
0
L
Ares
6,757
563
9
1
0
222,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role